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My suggestions for this game. Don't increase the cost of cards if it doesn't give you one you don't already have. It's annoying and it's frustrating when you're missing one card, but can't get it and the cost of the card keeps rising until you can't afford it and are forced to reset. This is my biggest issue with the game honestly.
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So...this has potential, but my lord is it frustrating.
I saved up, earning 50 gems, to unlock a VIP card only for it to give me the same damn card. What a waste. Now I have to wait 6+hrs to have the chance to earn gems again. Which isn't what frustrates me. It's the fact my gems were wasted because the VIP thing decided to give me the same card.
On top of that the cost of cards goes up, and after you silver cards it resets, which means you have to silver the gold making cards if you want to earn money enough to start getting cards again, and even then you're not guaranteed cards.
You're stuck getting the same ones, and forget grinding cause the monster HP increases.
I don't hate it, but it's frustrating. Only redeeming thing is that the Guilds at least stack bonuses. So that's good.
On a completely unrelated sidenote...how the hell do you get gold cards? I want to unlock the 3rd set of cards, the green ones, but have no idea how to do so.
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what a shitty idle game... the hp of mobs increase all the time.. also the bonus that needs click are going insanely high... and the costs for clicking increase is made in rare currency... that is a game that is designed to rob you for your money... downvote it, so it will die while its new... really bad game design from a greedy dev... not playing any more
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100% FAIL - if leaf hits empty card cell, you loose it ... and that makes stupid rise in card power up price, without any reason - you just spend resource for nothing, to make nothing more expensive ... monsters very quickly become over powered with hit points - am not sure if i will check what is after Goblin With a Club [ i am sure that i won't ] - waiting for that dozen of minutes is idiotic, and upgrading cards take ages .... just after fourth [4th] monster game become completely unplayable - 100% FAIL
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Concept of game clearly "borrowed" from Idle Dice. But lacks the balance, and considering this a cash grab attempt seems correct, considering that stuff bought with gems are reset.
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Could people mention at which point in the game they get stuck? Cause I get the feeling that you just didnt figure out the right strategy to progress further. When did people become so bad at idle games, figuring out which strategy / upgrades to get when is basically the only thing that makes this genre interesting. If you simply want to see a number going up without doing anything, go play online-stopwatch or something like that.
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It would be great if each time you reset, it would not reset your notation settings. I wasn't aware anybody ever wanted standard notation, ever.
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jesus this is cancerous. the crystal sphere buff is absolutely mandatory on every reset to progress. not only is it mandatory, its mandatory to spend AT LEAST 100 crystals per reset. but you only get a limited number of free crystals.
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So a couple other things. if player is trying to actively advance in an idle game don't punish them. If i click the magic sphere i can understand a cool down but it is such a short period and the cool down is so long that it feels as if you don't want them to have an active part in playing the game. Also why is click damage only one damage and why is there no way to increase it until much later in the game. if if just for the first boss don't even have it in the game and give us a starting card at the beggining.
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1.05 instead of 1.1 or 10% increase on mobs I think would make this game much better. Find the sweet spot. It might not be 5% but it's not 10%.
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So For the point about the sphere. Yea people playing games don't always read the description. sometimes they just start playing. If you punish the gamer for that its not the gamers fault it's your own ability to make a balanced game that allows for mistakes.
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Can we get a refund shop purchase option like 1-2 times since you've changed things and the +1 firefly from chest option still changes the price like you've purchased 2 if two unique cards are unlocked. It feels wasted at that point.
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this skinner box is *extremely* overtuned. the rate at which returns diminish is absurd. also lol at the developers for saying that one of the game's only speedups (magic orb) is 'optional'. honestly tho, with how fast enemy hp and chest prices increase, even increasing your damage x100 wouldn't make much of a difference in progress. how's that for disappointing?
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At first glance the game looks really nice, was expecting it to be another good idle game to spend time on. Unfortunately the balance is all out of whack and the game is loaded with enough MTX to put a mobile game to shame. Today with their update the dev added an additional page of MTX yet did nothing to address game balance outside of the exploits people were using. Most every other comment is negative, the game got a pretty bad star rating, this quickly turned into a train wreck.
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Whats the best way to start? Which card from the first deck to turn first to silver, which card from the second deck to turn silver etc.?
Has anyone a good way for the early gameplay?
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Not sure why everyone is commenting like this game is broken on unbalanced. You just play it very differently from other idle games. Once you get to guilds and heroes you unlock things similar to "ascensions" in other idle games and you can build up bigger bonuses each time you leave a guild and soft reset the game.
Resetting resets your sphere's of magic, so spend crystals on permanent upgrades like VIP cards of things from the store.
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Can leave guild with the 2x option, says costs 29 diamonds, got 35.. it keeps open purchase window to spend kong kreds.
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I like the game. needs a bunch of balancing and it can be a decent regular game. However it is so pay to win that its just boring.
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Oh. Wow. Okay. Very poor explanation in the game. This actually is a decent game. But what the game doesn't tell you is that getting silver cards isn't actually the restart mechanism. Joining the guild is the restart mechanism.
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This game has so much potential... but either it is a game ruined by greed, or it is completely unbalanced and should never have been released like this.
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"Autoclick on monster when shift button held down." - Okay, that's a TERRIBLE idea right there, considering holding down the Shift button is what triggers the Sticky Keys prompt. THINK, people! THINK!!!
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The bug with the green chest was the only thing making progress not a hopeless slog; please at least spend some time testing a game before you release so that players dont have to waste their time suffering for nothing
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The way enemy hp and costs just goes up infinity and our resources not going up makes me have to play the game in idle mode...forever, like no coming back to play the game again type of idle. Test your own game balance it first before you fix the store. I'm not paying you anything when it's this unbalanced. Think it through greedy dev.
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All that said, though, I'm enjoying the game, and with just a little bit of QoL and polish, this could be a real gem :D
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My biggest complaint is that, when you have all the cards opened up, where they are ready to be made into silver from regular, you can't use leaves/stones/whatever to upgrade the cards until you've turned a card silver. The problem with this is, that usually, I don't know what cards I want to make silver until I've boosted them and seen which ones received boosts. Makes it really tedious to try and get each deck to one card shy of full, and balance the amount of spent resources versus how much you need for silver card upgrading.
The other thing is, it seems the little clicker bonus tab doesn't really need to be it's own tab. There's plenty of screen space on the main screen for smaller versions of both of those orbs and their accompanying buy buttons, and having to switch back and forth between the card and buff screens is a hassle.
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I just realized the cards are from another idle game but I don't see it in the list of other games by this Developer. I didn't know it was okay to use other games images.
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When you come back 17 hours later just that you can get the last 3 cards in the first set from money and it was just barely!
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Everything is working as intended, nothing to see here! everything works fine, go further! Yeah sure, lets leave the guild alot to increase our dps. With more dps we kill enemies faster and that means their health also increases faster!
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instead of fixing the Issues, players complain about, the developers rush to complete finishing the shop. Greed in its pure form.
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Monsters get stronger every time you kill them but the rewards don't increase. The only reset bonus is extra gold and there's nothing new to do after the first reset. The card bonuses are stupid when the player has no control over them. This game is trash.
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I offer a simple fix to the scaling issue you have with your game. The health of enemies and price of buying chests and boosts goes back down once, lets say every minute. This means that although the stuff still goes up, there is a way to bring it back down so grinding is still reasonable. By the way, if you just put de-scaling as a money purchase, you are going to lose a lot of players, because that's just a super cash grab.