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This is NOT an idle game. It's a management game. You need to be actively managing and clicking resources like the magic orbs and cauldrons to meaningfully develop in any sense, which means not being idle more than 30 seconds. Being active is worth DAYS or WEEKS of being idle. The only idle part is hero experience gain.
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I've taken a liking to this game. While it has micropurchases it seems to function as well without them. It has an oldschool and indie feel. The gameplay balance is unrefined at times but compared to other idle games the experience and goals change between the various guilds and heroes and you need to try everything.
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Add auto option for ether and cinder cards so we don't have to click on every single card when trying to create magic cards, and it would also be helpful if the auto option was actually automatic and the button working as on/off instead of having to keep clicking on it for eternity
Add auto option for vip cards.
Time skip should work on daily chests as well, otherwise it's virtually impossible to actually upgrade those cards as it would take more lifetime than a human can live which is pretty insane.
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this is just crazy ridiculously insane.
so after so much time and so many restarts and finally getting a full gold deck and thought i did the impossible but it was possible because gold cards do not reset.
now i get an ether card but guess what, all the gold cards disappeared and now i need to repeat this whole thing AGAIN just to get 1 more ether card and then repeat this whole process 23 times to get full ether cards.
I assume the same would be done for cinder?
well no, fck it, i give up.
Literally the only thing that made me endure was the fact that i do not have to make gold cards again, but having them disappear and restarted is just way too ridiculous.
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Seeing a bunch of problems listed with almost no posts by the Devs. Might be a good time to start responding and fixing stuff now that you have a bunch of badges.
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If all my decks get copied into each planck volume of the observable universe and attack 10^375 times per second for 10^375 years in 10^375 universes, they will have done 0.0293% of the damage needed to defeat the monster on my screen. Well done with the balancing. Real good job.
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They are really out here making each monster 1000 times stronger while only giving 10 times as much gold and then ramp it up 10 times by making them 10,000 times stronger each time. Murderers should be forced to play this game and get released when they get the impossible badge. No murderer will ever get released from prison.
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I'm actually confused about how this game works. Deck 3 needs more than 10^500 coins for the last few gold cards while team power is less than 10^90 at that point while boosting it 2.4 million times and boosting the magic spheres by 240k in premium shop while monsters only give less than 10^400 coins when they have over 10^600 HP. So monsters are impossible to kill even if you had a universe with a deck in each planck volume and if you kill it, you need to do that over a googol amount of times just to upgrade a single card to gold. Then you can later turn one gold card into ether and you lose all your other gold cards. This game is actually not beatable at all. It's all a lie. Nobody has actually beaten this game legitimately.
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Each next gold card in the 3rd deck costs 10 QUADRILLION times as much gold. (10^19) There are 24 gold cards. Then you turn a gold card into an ether card and have to collect 23 more gold cards to turn another one into ether. Then do all of that again with cinder. Maybe there are even more levels to it. Alright. It's totally possible to beat this game legitimately in a lifetime.
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Maxing out the VIP should probably costs tens of thousands of dollars looking at the card mechanics with silver and gold cards and 50 gems each try with possibility of duplicates.
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Incremental games are weird. Let's say you have a lot more money than the cost of something. Like many orders of magnitude more, it doesn't even make an atom sized dent in your universe sized wallet. Then a few upgrades further, you suddenly don't even have close to enough money for an upgrade.
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This game is only a clicker for either 30 seconds or if you spend gems/real money to upgrade your click power to anything usable.
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yeah, no, you don't need to play with whatever color card they want, the best and only good way to increase dps is by resetting the dps guild every 24h (just change date to day+1).
After getting some dps gold card you can press next monster 10 time and join guild->leave and then join again and reset the guild bonus to x10 everytime
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This game is so insanely grindy that I genuinely think that all 535 impossible badge owners cheated to get it. 1 googol DPS? Nah, that's impossible without cheating. You have to turn all cards silver, then gold, then ether, then cinder while each time doing EVERYTHING all over again whenever you change a card into a higher level card. Even just clicking around would take many hours, let alone having to earn the gold and items required for them.
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This game has no sense of its own scale or balance. Once you silver two certain cards in the blue deck, every upgrade from there is less impactful to your DPS than the one before. A lot of the cards simply give lower numbers than several others in the same set, so there's no room for strategy. Further, gains from guilds taper off fast, and your first hero is useless. You hit a tall wall early, and no matter what you do, your linear gains will not surmount exponential difficulty.
It feels like devs threw together numbers into a barebones chassis of an idle game, called it good, and shipped. Even the monetization is lazy. It's a gacha game, but the gacha system has nothing worth pulling for. It has a battle pass, but the rewards from your guild suck. This has a VIP system, but I have no idea what's behind it, nor will I ever, because I'm not about to shell out 50 Kreds to test it, and the threshold to attain VIP status is designed to pull steadily further away from me as time goes on.
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Alright, this game takes literally forever to play. 24 cards per deck. Each upgrade to silver makes all the normal cards disappear unless you use gems to lock them, so you have to collect them again. Then after all 24 cards are silver, you turn a single card gold and all silver cards disappear. You can't prevent the silver cards from disappearing. Even if you were to cheat, it would take a while to turn all the cards gold, purely because you have to click a lot. Now imagine actually having to earn all that gold while all the enemies get 10% stronger each time they die, making earning gold and items harder, while the cost to upgrade cards also increases.
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truly the people who make this garbage are not worth the breath or effort required to bring life into this world. there are worse people but this is not something a person with a conscience or empathy for humans could create
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Yeah, it's going nowhere. Offline time: 2 hours and 44 minutes. You killed 10 monsters. Made 3T money. 2 spheres. 2! After almost 3 hours! I now only have 18 of 36 spheres. And it's only going to go up from here. Imagine finishing all silver cards. Probably takes years.
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I don't wanna sound mean but a lot of these idle games don't feel.... fun?
This feels very basic with only surface level stuff to it and no theme or collectables to drive the fun forward.
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It's funny how they try to sell 500 million gold for about $0.50 while I have 35 TRILLION coins, so that's $35,000 worth of gold. Gold shops should scale with earnings. Otherwise they are useless. Not that I'd ever spend money on microtransactions.
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"Reset protection" may not always be the right choice. For example for the second deck. You save money because you don't have to buy the cards again, but if you don't have enough silver coins to upgrade another card to silver, you can't buy more cards, so duplicates won't turn into silver coins. The monsters that give you silver coins get exponentially more HP like any monster, so eventually the silver coins you earn grinds to a halt and you're stuck.
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I've seen 10 different bosses and after that it starts repeating the bosses, but they are much stronger. They ran out of ideas. xD
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oooh figured something out... i disabled tracking cookies and as a result "save to PC" button was saving empty 0B files... loading them did nothing...
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You can just save the save file to your PC, base64 decode it and change values if you want. I don't know if there's a checksum somewhere though. The BOTD is easy without cheating anyway. Literally 5 minutes. So don't bother.
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Monsters get stronger with each kill. Meanwhile chests get more expensive each time. Also you can get duplicate cards for which you get leaves. The leaf price for DPS bonus goes up though and the bonus lasts less than a minute. Also when upgrading a card, all other cards disappear. When you're unlucky and get a lot of duplicates, the price of the chest gets too expensive while your DPS doesn't increase fast enough to keep up with the increasing monster HP.
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"Raise DPS to 10Qa" I don't have the slightest idea of what number that's supposed to be. Games like these use letters from a-z and then capitalizing them to make it "easier" to understand, but I end up not knowing what it means. Just say 10^(some number) instead.
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Either auto-save is broken or it doesn't have one. Glad I already got both easy badges because this is a garbage clicker/incremental game anyway.
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Load from PC -> select file -> double click it -> select file dialog dissapears but nothing happens, I like it
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One of those fake idle games where because every thing grows exponentially idling doesn't do anything. You have to constantly buy cards or boosts.
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So... the "enhance random card" can randomly enhance a slot where I DON'T have a card? So the resources are just wasted (and the cost of the next enhancment increases)?
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to spot a bad game, I just check the badges. if there's more than 4-5, it's probably more recently given badges, which means it's probably not worth your time
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lol i get some crystals and thats it, then i need to buy? seriously?! wow this it's like- play a little then you can't if not paying so ... and i guess the more you buy the more you need to pay to get more.