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I love this type of game, especially when they have their own individual feel and little twists like the upgrade stars. Very nice game, would love to see more levels.
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This game really needs some explanation of why specific things cause specific effects. You're just there randomly sending clouds here and there without really knowing why some are faster or slower, what are the starts for, it's just too random.
There's text explaining everything on top of the screen. Next time we'll make sure that the text is popped up in your face, to make sure you read the manual. ;)
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ooohhhhh GREAT game but i found it ending just as i was getting really into it, needs a level pack!! also i would LOVE to see an option to select specific clouds in a group example being A B C being able to take clouds A and C while leaving B to grow would be nice. Player TIPS: get your speed first so you can snag those stars quickly stars = win. creation rate after you get a cloud with speed is best in some levels you will want to be paitent and let the other players make a move first then try to hit the cloud they are working on before they complete it all in all 3/5 from me due to the idea being used countless times before (and to better effect) and the length other than that great game guys!
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nice game but 2 easy, just upgrade speed first to get all the stars and "space+ click" on enemy clouds to the death. 3/5
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Games are really short and sweet. They don't drag on unnecessarily, and are simple to complete. Since the AI is often on par or even above me and cloud numbers do cap, there's never a time where the game becomes tedious, as I'm almost always actively strategising until the last few moments, where I feel I deserve to squash everything to bits mindlessly. There really has to be a way to click-group, though, like clicking cloud A and B to group only them even though cloud C is in the middle. Once that's done, a level pack would be awesome :)
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When you collect a star, you can then click on one of your clouds to upgrade it: speed, capacity, generation rate. This also changes the look of the cloud, such as lightning for speed, rain for capacity, and sun for generation rate (which also helps you decide which of the existing clouds to conquer). I mostly used speed and generation. Don't forget to use space bar to select all clouds, which is also helpful for getting to a star more quickly.
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A tip is to not put words like addictive, as that sets an expectation from the players, and if they aren't that interested in the game, it could lower the games rating.
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Could do with a little tweaking with the regen rates if your stuck on a level tap space and click and you literally cannot lose
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It was a bit short, and a bit basic for this style. Would have like to have seen more interesting gameplay methods. Good game otherwise.