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"easy" my butt. Invisible zombies come and rip you up, then you might as well quit because rebuilding doesn't work due to more zombines ripping your stuff up.
Forget this game, it's only fun for 20 minutes.
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Why cant I get passed the first screen. What shall we call you? They pulled the name correctly but there is no continue on button. Other than the "Already have an account". Which I cannot recover. So wtf.... Just stuck at the beginning. No fun.
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Lots of fun, I have advice and a suggestion. My advice to new players would be that you shouldn't worry about your defense until day 20. At least on easy mode, the zombies can't do enough damage to destroy things. However, on day 20, axe zombies are introduced, you must be prepared for that before day 20 rolls around. Don't forget to focus most of you gems on upgrading your crystal mines. Now, I'd like to suggest an option for mass research. When invisible zombies attack, you can't do anything unless you research invisible detection on a signal repeater's skill tree. But, unlike upgrades, there's no option to research for every signal repeater, meaning you have to give them all invis detection one at a time! It's very frustrating.
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happened twice already. "This player name is already in use". I'm not starting again for the third time. It's a pity, it was a good game. Some graphic and lagging issues playing on safari, but i had no interest at all in downloading chrome.
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Was fun until I was locked out of my account. I try to log in and it says my name is already in use. So I try to recover my email and it says there is no account with this email address. Wonderful
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so .... i have to PAY for save option ... playing that crap makes no sense ...... and it was quite interesting by the beginning
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Game needs some proper zombie scaling. I played a round with no weapons whatsoever just to test zombie damage scaling with building health upgrades. I went from surviving night 16 with every building surviving, to my buildings being destroyed in seconds and my entire map wiped on night 17. Why does zombie damage scale so fast between certain levels? There should be a gradual creep of power that you can match with building improvements, or at least a pattern you can prepare for, like every 15 levels having a boss or something, but night 17? That's just dumb.
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its says the website is blocked when i try to play this game, not the kongregate site itself but the window the game would be in
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While I do love the new "show range of buildings as you're building them" feature, I must admit it's very difficult to see where I can physically place signal repeaters when that huge area of effect covers all the tiles. Perhaps highlighted "place this building here!" tiles should have a color to them that makes them easier to spot while the Radius is shown?
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Please add "pause construction" the research building uses all crystals until completed, so i can´t upgrade anything while it is building. allow us to pause construction so we can stock some crystals to use somewhere else.
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A lot times the game suddenly stop and says that my connection is failing but thats not true and also happens with most of the ones i play with in pvp. Is more usual that the match is cancelled than be able to play normally until one defeat the other.
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Played some more - well, medium to day 200. The game severely misses optimization, say with 150 solar panels "level up all" takes several seconds. Placing an extra extender, once everything is occupied, takes 10+ seconds, as well as when zombies demolish one. Weapons lack data on how much resources do they spend per shot/second, esp cannons (10b stone cannonballs? WTF? Yet they shot em in millions at once). Uranium ammo is f'n useless, esp if a shot takes a ton of ammo at once, uranium shields seem to be useless too.
The game will get optimized with further updates! :) For now I have been focusing on adding new content, but I will tackle this problems (Together with the balancing issues you mentioned) later! :)
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this game could definitly use some QoL improvements.. 1) show the resources used per activation of the factories/turrets. 2)show that when you go down certain research paths, that you will lock the other path. 3)an option to upgrade the research on all similar buildings. 4) either a faster FF button (x8 at least) or a way to skip days entirely (with all the benefit of waiting, so you dont actually lose progress, it just makes it faster)
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Do we have to play on yorg.io to get our scores submitted to the leader board? Cause none of mine, on any difficulty, have ever shown up from the Kongregate site.
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Straight from the intro to day 29 with no noticeable challenge then gave up out of boredom. Interesting idea but too easy.
Wait for the next skill tree update which will definitely change this! :) Also notice you are playing on the easy difficulty (See one of the top comments)
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Also maybe add a little thing where when selecting what to build, it highlights the squares with that same thing? I am trying to find and upgrade all my cannonball factories.
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Oh idea! What about permanent upgrades that stay across all runs? Maybe they cost coins. They could give new essence upgrade paths or elemental damage or something! BTW love this game and I am looking forward to progress and development. Ads will get more people to it later on in the development too.
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I don't know, but I think that the leaderboard has trouble updating to player's scores. The only scores is the dev's!
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@HiUShallDye You can hold Shift and drag a building to mass-build it. Then mass-upgrade, you should have found that button.
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Only 5% make it higher then wave 50? I feel like I could go afk for a long time and not lose anything, lol. Filled in the map already...
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You need to add some sort of mass building thing, where you don't have to keep placing and then choosing the same thing and them placing etc., sort of like a copy and paste.
This might happen if they are in different regions (E.g. 3 in EU, 2 in US, 1 in Asia), planning to show only the players in your region in future updates :)
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I have a somewhat slow computer and was experiencing a lot of lag on day 15 with medium graphics. Wish the game ran a bit smoother, not really worth playing all the way through because I know my computer can't handle much more.
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So I have to spend a rare and valuable resource to reveal invisible enemies at the cost of upgrading everything else Screw thing game, it's just a time-sink.
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Easy mode's WAY too easy. First playthrough, have no idea what I'm doing, by the time I figured it out at day 17 I already have 21k/s crystal income, and the defense I built back on day 9 or so still oneshots all the zombies.
AND HIGHER DIFFICULTY IS LOCKED BEHIND A PAY/GRIND WALL.
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I found one secret achievement: Have a building lvl 125. I did that in medium mode - I don't know if that matters or not.
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Registered a new account while unauthorized, named after my Kong account, now can't login while authorized. Otherwise looks like nice game.
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Dumb. Things got way too expensive too quickly and then invisible zombies that my many cannons + arrow towers couldnt do anything about cam in and destroyed my entire base that I spent 40 minutes on. Tutorial sucks too. 1/5 dont play.
There is a hint shown that you need to research your signal repeaters to reveal them. The next update will also show a dialog once the first zombie spawns.