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Is there anyway you could add an option to disable attack or spell animations? my game runs really slowly when I rollover spells. Thanks for great game!
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I didn't like Clicker Heroes very much. But I really like this. Why? Mostly because clicking/tapping is not a core gameplay mechanic, and I feel like I'm still doing decent progress when I'm idling. Moreover, it feels like I have a lot more possibilities of participation and engagement, when I actually have the ability to manage my own heroes. There's still a few downsides to this game's current state, as I'm sure others have told you over and over, but in my book, you got the core gameplay right - and that's what matters, going forward. I hope to see more updates in the future!
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Hey YYZ133, I just wanted to congratulate you on an exellent game and thank you for the hard work you're putting in. Will be exciting to see what the game is like once you've managed to add more content, best of luck to you!
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Worked fine last night, but now I get this: "Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings."
Other than that, great game!
Hi I'm sorry about this but there is no real way around this as the issue is quite tricky. Less memory cannot be allocated as the game might run out of memory halfway. WebGL have some serious memory constraints around so we are working on optimising as much as possible (but this is non-trivial work and is really just problematic) and so this will take some time. Reducing your number of tabs, or simply restarting your browser, load the game, then open your other tabs may help. Alternatively, you can try playing on Web Player, http://bit.ly/20ZVTl4 or refer to this for more info: https://www.reddit.com/r/incremental_games/comments/4m7vav/enchanted_heroes/d3wnxu6
Hi, sorry to hear that. Have you tried checking the 'Download file from Cloud' button found in the main menu? I seem to have found a Lv 130 cloudsave registered under your name. If you are unable to find your cloud save or you feel that your cloud save is too far behind in progress, I can help to restore your progress - you can PM me your gems, ascensions, highest zone reached and I can send you an import string if you'd like.
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few questions, on later updates will there be more "evolutions" for the heroes? will there be more gold upgrades? are you planning on creating/implementing more skills?
Hi, sorry to hear that. Can you try checking the 'Download file from Cloud' button in the main menu? I have found a Lv 186 cloudsave registered under your name. If you are unable to find your cloud save or you feel that your cloud save is too far behind in progress, I can help to restore your progress - you can PM me your gems, ascensions, highest zone reached and I can send you an import string if you'd like.
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Are enemies increasing in stats when we ascend?
Previous ascension my paladin was doing 39.525T - 56.464 T damage. I could kill the boss repeatedly. Wizard would die once or twice. ninja stayed alive. I didn't write down stats for them.
This ascension my paladin does 52.99T - 75.7T damage and I run out of time. Wizard is now being one-shot killed. Ninja still stays alive. Boss has at least 1/3 of it's hit points remaining when time runs out.
Monster stats do not increase with ascensions. It might be your defense or damage reduction in skills lacking since you progress faster (and so you may have had less time to upgrade your skills to the same levels, which may have caused the difference? Not sure though.
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also also also: when you have all shop skills and secret shop skills maxed, but revisit this page for say settings, stat info, to save to playfab, when you exit the screen it shows that a new item is available for purchase (the explanation point icon) when really there is nothing left to buy!
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also also: i notice when you shift+click a skill, it locks it in place. What does this do? Give the skill priority to cast first if there is not enough magic for everything to cast at once??
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when rolling over a skill (to make it cast faster) please move pop up text box at top of screen (the one that tells you what the skill is doing) down some so it does not block the skills in use icons (the icons at very top that shows what skills are in use atm). why? I like to be able to see when the EXP up skill is in use! (hard to see when rolling over a skill to cast it faster).
Thank you for the suggestion! I'll see if I can find a better place to put it (moving down will cause it to possibly block the monster for skills with longer descriptions, in which case I might change the tooltip for skills to not display the current level information).
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Holding the buttons should also account for the hover upgrade, it gets really laggy if you have it open during the fight..
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Is it normal for the cost of tap damage and tap heal to rise without buying the upgrades? I always have my multiplier as x100 and haven't bought either yet and earlier it was a few hundred quadrillion and now it's 3.592 sextillion. Something to do with base tap damage/heal increasing with upgrades, maybe?
Hi, this is happening because the browser does not have enough memory to let the game run. Reducing your number of tabs, or simply restarting your browser, load the game, then open your other tabs may help. Alternatively, you can try playing on Web Player, http://bit.ly/20ZVTl4 or refer to this for more info: https://www.reddit.com/r/incremental_games/comments/4m7vav/enchanted_heroes/d3wnxu6
The game was reverted to a previous version recently as some people had issues running the game. This has been resolved so you can refresh to v0.72.5 now. Sorry about that!
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Umm, I know you had updated saying the "Save to Playfab" button is relabeled as "Save to Cloud", but it still says "Save to Playfab" after I ascended again.
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I've been playing this game for weeks! I love the whole thing! I just wanted to say thanks for the work you so clearly put into this. I check for updates and always smile real big when something gets updated!
Keep up the good work!
Hi, sorry about this. I have reverted the game to the previous version for now (don't worry, you won't lose anything) until I can take a look at what's happening. Edit: I have found the issue thanks to your's and the previous comment's details, thanks and sorry once again!
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From the 184-185 mark, specifically when the monster I'm fighting reaches 0hp, there is an exception with webgl. This happens on any browser and freezes the game completely. I've now reproduced it on two different computers.
Thanks for the details! Sorry about this, I'm looking into this and am trying to reproduce it - seems that it also happens with things as simple as upgrading a shoe or going to Upgrades. In the meantime I have reverted the game back to v0.72.3.
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Freezes after update with a dialog check box "an exception has occured..." in conjunction with stack trace and WebGL player
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My game has been freezing up seconds after loading and sometimes not even loading my data at all since the last update.
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I like how you're continuously improving the game. Hoping you're nearing the end of the UI/performance/design type improvements and can sneak in some content soon ;)
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Can you add the patchnotes in the "Game"tab here on Kong? Makes it easy to see them and the game won't look abandoned!
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Just reloaded the game - and my ninja keeps losing mana passively. Also outside of fights - I don't recall seeing that before. Is that intended? Here's an animated gif of it: https://gyazo.com/7c0f081ad360048b8246d4d7e5cf114d
I will look into this, sorry about that! Edit: Just curious, is the Stamina Mastery skill on autocast (with the green dot) in the skill panel? The previous time this occured was due to it's autocast being somehow activated despite being a passive, which was supposed to be resolved :/