No, you do not lose any skills. You retain all the skills you have unlocked, their skill levels, and ability to autocast (if you have bought them). I will add this to the description for class advancement. Thanks for your input!
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Ok, more thorough testing i found the problem to why priest (and thief) deal no dmg, I can't believe this is a thing but if you cut off draw projectile, their dmg is gone, if its on, their dmg comes back.
Hmm, this should not be happening, but I will disable the draw projectile toggle in the next update till there is a fix! Sorry for the inconvenience. Meanwhile, please play with draw projectiles enabled.
Haha. Well on a serious note, I will be adding WebPlayer support so browsers that support it will be able to run the WebPlayer version should the WebGL fail to load.
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Yes btw for all of you down voting, i know he said earlier in the comments that it said fix, but its not, i double checked to make sure i not being an idiot and yes, have refreshed.
hi, which powers are that? For the idle x1.25 gold or exp upgrades, you have to be idling (not clicking the monster/heroes for 5 seconds activates idle mode). You can tell if idle mode is on. If you have the Idle Gold upgrade, then the gold text will be yellow. If not, it will be white.
Sorry I didn't quite understand. All skills (active attacks, buffs, etc) are shown in the same skill tray. If you could provide some details it would help me to understand the issue better to improve your experience :)
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So, been playing for awhile now, few things that caught my attention: Run in background not checked! No loading screen, instead a black screen. Strike skill overlap the normal attack on warrior so only 1 deals damage.
Hi, yes casting strike will override normal attack. You can use this to your advantage. After the warrior normal attacks and the monster is still alive, you can immediately cast Strike without delay so you can "double attack".
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I would love to have an option to lower or mute the SFX/sound because it is quite loud on my headphones and it startles me when I'm distracted by other things. Otherwise, I like the game and hope that it continues to thrive.
Have you checked out the settings panel? There is a slider to adjust the volume control. (If you have unlocked the shop, it will be in the same menu as the shop as a button on the left), if not, there is a gear icon at the bottom left to open up the settings panel.
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so 23rd tip came up again. yes i read like a hundred of them. yes i have no life. need a way to make it say the actual number of tips bought.
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2/5 cause the "gotta keep it focused or you get low gold/exp" is annoying. Do you really want us to believe that out of the hundred unity idle games only yours "is not under your or unity control" to fix the issue?
Hi, from what I understand, WebGL technology is aimed at removing plugins and NPAPI support. Most browsers also cap the frame rate of apps/games that are not focused so that unused tabs do not eat up your computer's resources. See: https://www.reddit.com/r/TimeClickers/comments/32scir/game_not_progressing_while_out_of_focus/ and http://answers.unity3d.com/questions/1155163/simple-web-sockets-for-unity-webgl-not-working-in.html Even if the game is running in the background, browsers may not allow it to run at full FPS. Perhaps I could upload a Unity WebPlayer version to see if it resolves your issue. However in the long term, I intend to make offline progress be as rewarding as real-time playing and give "offline progress" as a new currency called Time Capsules. This way it would not matter if the browser is not in focused.
Hi please retry on Firefox (updated version please) and if your game is still not loading, please try playing on the web player version instead: http://bit.ly/20ZVTl4.
Hi please retry and if that does not work, try using Firefox (updated version please) and if your game is still not loading, please try playing on the web player version instead: http://bit.ly/20ZVTl4.
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The balance seems a bit skewed towards boss damage. Beginning at 20, it looks like you just grind the previous boss until your warrior has enough HP/regen to not get 1-2 shot, blow through the next 4 levels immediately, rinse and repeat. Also, why does my warrior have less HP than my priest at the same level?
Hi, yes the boss is meant to be strong. However, I think we executed incorrectly and did not emphasize the bosses correctly. It was meant for mobs to be farmed for gold to gain upgrades which in turn allow us to fight the bosses. Then when at bosses, we are supposed to use different skills to fight bosses actively, like in a traditional game, maybe we can resurrect, rollover skills for cooldown etc. However, I think at some point we made grinding at monsters so worthless because gold just isn't worth as much as EXP, but EXP does eventually fall off when skills max out. So yes, the balance is problematic sorry :(
Hi, just upgrade your shoe to increase your Regen. If the button is greyed out, check if you have multi-buy enabled. At the bottom right, if you have anything more than x1, it means you are trying to buy 10 upgrades at once which costs more than 10x higher, and might have stopped you from purchasing a single level of regen. Could you double check that you have it on x1?
Hi, this has been fixed. Are you on v0.66.7? (Check the version in the info panel via the menu). If you still encounter the problem after refreshing the page and the version in the info panel shows a lesser version, it might mean you have to wait awhile for the update to go live.
Hi,unfortunately this is not under mine or Unity's control. However, there are currently two workarounds: 1) Leave the window visible in a small part of your screen so it runs at full FPS OR 2) Go to settings and tick "Auto Pause", which will give you offline progress while the browser tab is unfocused.
I am currently revamping the offline progress feature and implementing a new 'Time Capsules' feature which hopefully will make offline progress more interesting and meaningful. Thanks for understanding.
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The priest seems to be missing many of their attacks, tall enemies seem to be the ones that completely avoid all the attacks from the priest. I don't know if it is a bug or if some enemies are supposed to be immune to damage from the priest.
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do u realy think the tip bosses gives the most exp is a pro tip? do u can say me one rpg i got less exp from the area bosses then from his normal minions?
I probably should have phrased it a bit better, but I noticed that people did not know that bosses had a higher EXP per HP ratio and were farming non-boss monsters for EXP, which was not as efficient in terms of HP : EXP, I will rephrase it so it's clearer! Thanks for the suggestion.
Hi, sorry if that confused you. That only applies for the Backup Save slot. Every 30 minutes, your game is cloned to a backup save (this is highlighted in green in the loading screen.) The game auto saves regularly every time you gain gold so you do not need to leave the game open for 30 minutes to save progress. Quit to the menu after you gained some gold and you will notice the save stores your latest amount of gold. I promise you don't have to wait 30 minutes!
Issue has been fixed, please refresh the page and check that you are on v0.66.7 (you can check the version number in the info panel in the same popup window as the shop)
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Time capsules doesn't stack i got 30k over night and i went to school. When i got back, i got 21k and it stays at 21k.
Hey my apologies. I accidentally uploaded a future build with Time Capsules. It was a work-in-progress feature meant to replace offline progress next time, so it doesn't work XD. I've reverted it back. So you gain gold and EXP while offline. Hope that solves the issues!
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Sometimes the monster overlaps the hero, and I click to heal them but attack the monster instead, causing my hero to die...
Hi, I've decreased the monster hitbox and increased the player's hitbox (an error caused the enemy hitbox to be twice as huge, which overlapped into the player's hitbox). Don't worry, the enemy hitbox is still large enough to click on. Hope this helps! :)
I think you're referring to the Lucky Charm which you get after ascending? Keeping it raises the gem drop rate of the next boss by 1.25x if you fail to get gems from a boss. If you sold it, you can get another one when you ascend. Hope this helps!
Hi, the final enhancement for the helmet does actually cost that high (1000x to be exact). (For tier 1 characters, they cap out at E4, so from E3 -> E4 it costs a lot. Though you make a point and it can look pretty confusing and possibly unreasonable, so I'll lower that cost to 13k in the next update!) Thanks for the comment.
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Game locks up every time I try and switch characters. Turned off all special effects and tried going to earlier levels and still cannot change. Fix this glitch and the game will be rated higher
Hi, I was unable to reproduce this bug. Just to note, the emblem HP buff is not a party buff and only affects the warrior character. The buff should only appear on the warrior character.
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switching heroes and causing the game to lock up has made it impossible to play. i'm now at level 51 and every time i try to switch heroes the game locks up. edit: to add a workaround... moving to level 49 (no ice debuff) allows me to switch characters again.
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switching heroes and causing the game to lock up has made it impossible to play. i'm now at level 51 and every time i try to switch heroes the game locks up.
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i'm getting this message: "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
Hi, thanks for trying out my game. The reason this occurs may vary from person to person. There's a few threads around which you can look at which may help you, like: http://www.kongregate.com/forums/32139-the-perfect-tower/topics/613201-known-issues-regarding-webgl
I'll take a look at it ! Edit: Added a temporary fix: You can enable autopause in the settings, which pauses the game when your browser loses focus and gives offline progress for time spent while paused.