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The DEV of this game is really sexist, there are 0 female Characters in this game. I assume that the DEV thinks "Oh, women are too bad and wothless to defeat monsters, they should better go cooking and washing the dishes".
:( That was never my intention when I created the game. There is absolutely no sexism intended unless you see one, in which case wouldn't that make you one? ;) Plus I personally don't find cooking and washing the dishes 'unworthy' tasks, unless you mean that they are? I've done shopping + tried cooking myself and it takes work and ain't easy. I'd much prefer to imagine myself slaying real life monsters in my room with lightsabers. =] Hope you don't get my intention of the game wrongly.
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I get the following popup: "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content try allocating less memory to your WebGL build in the WebGL player settings." => i got the same after playing a while too. It happened only one time , and it was on my laptop
Hi, if you experience it while the browser is loading the game, it's occuring because the browser is parsing the code and this is unfortunately hard to prevent in WebGL at the moment as WebGL is still somewhat new web technology atm and has huge memory constraints. As for happening after playing awhile, I am thinking of ways to improve this - memory usage increases as you progress through zones as the game needs to load the new map textures and monster sprites. Textures from large skill animations are the next biggest contributor to memory usage and are harder to prevent as to reduce its memory use, I will have to unload a skill animation's sprite graphics when a skill is done casting, which causes a lag spike, followed by another spike when the game needs to reload the skill's graphics when you use the skill again, and as such, the skill sprites currently stay in memory after use. I might change this to unload for buffs that are cast less frequently vs active skills like Strike.
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I get the following popup: "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content try allocating less memory to your WebGL build in the WebGL player settings."
Hi, are you experiencing this when the game is loading (aka before you even see the main menu) or in the middle of the game itself (after loading a game and playing for some time)?
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how about one more person to join us, or balance out the the rest of them, warrior is extreamly powerful but it doesnt matter what i do mage and thief are shit
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Tukkun and YYZ. You guys are the shit. Probably the reason I don't get much work done, but you sure know how to make content that keeps me clicking to make those sweet, sweet numbers rise. You guys and the developer of Realm Grinder. LOST YEARS TUKKUN and you're responsible! Anti-idle <3
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I keep on crashing even tho im running a fast laptop, could someone fill me in? I have no lag problems on any other game.
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I can't play the WebGL version, but thanks for the Unity link! Great game, solid 4/5 Wouldn't mind some more content, though. It was a bit of a surprise to reach the end. Especially liked the background story, kinda unusual for an idle.
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the weapon enhance sometimes isnt available as you have to be 50 levels higher despite not having bought the current one
Hi, could you explain or give more details on how to reproduce this? Weapon enhancements are available every 50 levels, starting at Level 100. Did you mean that you saw the enhance button light up but it was not clickable? Did you have enough gold for the enhancement?
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i like this game a lot, it kept me interested these past few days. I think that ascending doesnt feel very impactful, all the guardian stuff seems Meh for the price. On my first run, i got to 150, 1st ascend = 199, 2nd 210, third... a bit too bored to continue.
I like the bloodstone thing but it doesnt speed things up ENOUGH in my opinion. I want to zoom thru those crappy 1-150 levels after I have beaten it a few times. Finally, the achievement system really feels like the number for the rewards are off. For example I remember getting a trillion gold reward when I was already breaching Qi... Kind of useless, and since they dont transfer to the ascension to speed up noob levels, it might as well just be a 'high five.' Thanks for the fun times though while it lasted., 4/5
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Would love to see an "Upgrade All" button on skills. Pressing "U" for upgrade was a good start and saves time but still have to click each individually.
Hi, have you ascended? A new button should appear next to the 'U' button after the first ascension and allows you to choose to buy x1 or buy max, similar to the hero upgrades.
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I just beat level 200 and it says there is nothing left to do in the game!
What happened to the guardian abilities and the 5 different worlds?!
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Many times cumbersome upgrade and doing the Ascension. Because it is necessary to switch the screen. It is easy to be able to simply upgrade the main screen. But there is boring possibility and would to be able to it.
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I don't know if this is a glitch or not but I can't upgrade my ninja like I can my warrior and mage. It wont let me select him. Is there any way to fix this?
Have you conquered the thief's fear in the cave? What version of the game are you on? Seems like a glitch nevertheless though the latest version should have prevented something like this from happening?
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Bolvelius, the green gems and the green gem upgrades are multiplicative.
That means if you have 200, and you spend 7 (dropping your buff from 800% to 772%, the -28% you talked about), the remaining works like this: 772% *1.25 (the 25% increase) = 965%.
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purifying a gem should give more gems...you need 100k mana to do so for only 1 gem. Maybe it should give something like 1gem/10k mana? so it would increase with more ascensions and further progress.
Another Suggestion, the secret gem upgrades should be buyable with enchanted gems also. Getting to 625 after 125 is a long way even when more content arrives i assume.
I shall consider lowering the requirements to purify the gem, possibly halving it. 10k per gem is a bit too low to me though xD, but yeah, there should be some way to have the purification give more gems the more you progress hmm...
As for secret shop upgrades, it seems the only big issue is with Blacksmith currently. Perhaps after the first ascension, it can be purchased with Enchanted Gems as well. - will get to doing this once I change the Blacksmith ability to something better (either that or moving it to a Guardian ability so it won't cost gems and result in the issue you mentioned). Thanks for the feedback! 625 gems is indeed tough to acquire in a single ascension.
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I'm really liking this game, but it seems a few of the upgrades are absolutely pointless (though i may be wrong here). The blacksmith upgrade (10% discount on enchanting) seems highly redundant, since the cost of enchanting is only a fraction of the cost of 50 upgrades. Basically, if you can afford the upgrades, you can afford the enchant easily. The tap upgrades also seem useless, since tapping (especially after a few idle upgrades) seems to harm you more than idling. What really bothers is that it seems pointless to spend green gems after a certain amount. I could keep a green gem for a 4% increase in damage, health, and so forth. The 4% damage basically equates to a 4% increase in gold/exp gain per gem. Having said that, there seems to be no reason to spend 7 greens on a damage upgrade, since those 7 gems cost me 28% damage and only add about 25%. The effect is even worse when you buy more upgrades, since you spend more gems for less damage. The tradeoff just doesn't seem worth it.
Hi, I will be changing the Blacksmith upgrade to do something else in the future. As for taps hurting, I suppose I should have made guardians replaced tapping since I didn't have much plans to make tapping useful. As for the enchanted gems, they stack multiplicatively with guardians powers (as someone has already replied to you in a comment above), rather than additively. I'll see if there's a way I can clarify that in the game in the future, thanks and glad to hear that you like the game!
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move the active skill timers (the ones that show what skills you are using) down below the tooltip that pops up when fighting a monster so we can see the skills that are active! instead of moving the tooltip down like is i said before (you said it would block the monsters too much) simply move the skill icons down below the tooltip popup! this will not block anything but blue sky! (and then i can see the dang things!)
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since you nerfed the chocolate yeti, i think if you beat him a second time in one run, he should give you a free buff.
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6 Juil 2016
Skill max increasing with Ascension would be nice. As it is now a lot of skills max around Lv150~ after 15 Ascensions. After that they only get me to maybe Lv220 before I need to Ascend. Would really like to see more updates.
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Skill max increasing with Ascension would be nice. As it is now a lot of skills max around Lv150~ after 15 Ascensions. After that they only get me to maybe Lv220 before I need to Ascend. Would really like to see more updates.
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I like that the game just plains tells you that you've won and completed all current content in the game, rather than leaving you hanging like so many games.
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I just finished going through the cave on my first ascension. Kinda disappointed the thief didn't say he got us an alien head like he promised, but all-in-all, one of the best idle games I've ever idled. I absolutely love it!
This motivates me to add an extended storyline with the thief and aliens in a higher zone :) Though that will not be something high priority to work on atm
Hi, sorry to hear that you lost your save. Do you have a cloud save? (Check the Download cloud button in the main menu) If not you can PM me and I can offer to restore your savefile for you.
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any news on an update, people saying there will be a HARD RESET soon? hope they re kidding, some people (like me) spend a lot of time gathering gems already
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Suggestions for future patches: "Enchanter" skill caps at 10 + (2xnum of ascensions). All skills should probably do something like this, actually. Increase drop rate of blue gems, somewhat dramatically. Each ascension should also increase all gear caps, even if just a little bit. Maybe put diminishing returns for stuff like attack delay. And the faster spawning skill at 5/5 should be much faster, I think. Damn near instant would be much better. Zipping through trivial content is not ridiculous. Ultra over-kills should be pow-pow-pow fast, I think!
The bloodstone does increase its max level to 7 after a few ascensions which reduces the spawn timer to about as fast as you can attack as I also felt that trivial content should be 'skippable' easily. :)
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Game really needs some form of content update. I've played since the start and I doubt I can make it further than 265 in the future feasibly. (Current best: 255)
Hi! Thanks for playing my game since the start. :) Although I do work on content as I go along aside from resolving issues, it unfortunately is not something I can prioritise right now since the game was meant to end at 200. I am however, working on something to ease the journey from Zone 130 to 200, and this may hopefully also introduce some new things for people at 200+ to do as well.
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Maybe you would like to change the Tap Upgrades cost? It gets higher depending on how far you are in the game or something like that... And seems to be a fixed value, not a % of the total damage... What makes the Tap Upgrades pointless on pretty much any part of the game since you can get more Tap Damage or Tap Heal by just upgrading your characters. Also, even if you do so... For the Tap tatic become useful it need something like an "Auto-clicker" program since the damage and the heal is too damn low... Maybe you could see that and, if possible, fix it?
Hi, are you on the latest version of the game? Regarding Tap Upgrades cost increasing, this was an unintended effect but should have been addressed in v0.72.5. If you are still facing the issue do let me know. I might be 'removing' Tap upgrades in a later patch anyhow though, perhaps after you unlock the first guardian =P.