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i know someone had said something about a coin magnet for the manual loot benifit so they can idle and get it and i understand why u dont want to do that. but had thought over it and had a suggestion/idea
for lets say may 500 or 750 enchanted gems the magnet can pull coins from zone 150 or 200 and below. then do like 3k or more gems and it be 250 or 300 for level 2 of the magnet and so forth? ofc need a better formula since idk how well gems scale into later game im bearly zone 210 and once i ascend will sit at about 400 gems
but this is just a idea so hope u like it
Hi, I am considering this! I might go by a %chance to loot and upgrading the magnet increases the chance or perhaps as you said, limit it by the zone and upgrading will increase the maximum zone it works at or maybe even both. I *won't* be implementing this anytime soon though as I am already working on other stuff. This might be available in the future as a new guardian upgrade. Thanks for the suggestion! Love it.
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Can you please show "Level 7 / 10" or "Level 7 / Infinite" for skills depending on their max level? That way we can see how close we are to which skill maxing and which ones are infinite in level regardless.
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We need more class advancements, 1st one to be affordable around z100 the 2nd maybe around 250 or 300 and 3rd maybe around zone 500, would make it a lot more fun.. To tie the new classes with new guardians would be great also
I'm currently reserving the border colours to be colour coded in the future to show which character the skill is from. (Eg warrior skills may have a red border, priest skills with blue border), but I understand where you're coming from! Will see if I can think of a way to display that information at a glance without cluttering the buttons/icons. Thanks for the feedback :)
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Hmm... if a button won't work, maybe a key combination? Ctrl + click, or perhaps ctrl+1 to max upgrade helmet, ctrl+2 for sword, etc.? You wouldn't have to clutter the screen, but I don't know the limitations of unity, so that might not work either. Making them automatic might be too far, though? Maybe a gem purchase? I dunno. I'm just giving unsolicited advice at this point lol.
I like the idea of Ctrl + Click. It's a simple idea that would work. The only problem I can foresee at this point is that there's a need to have a way to make the button somehow reflect that it's upgrading to the MAX when Ctrl is held. (Just like how pressing x10 changes the text on the buttons to eg Lv 23+10, etc, except the enhance buttons don't have any text to show this change). Perhaps the enhance button changes to a golden colour when Ctrl is held down to show that holding Ctrl has an effect on the enhance button and improving the rollover tooltip to show that pushing the enhance button is going to buy X number of enhancements and how much gold it would spend.
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Hi guys, just updated the game to v0.70.2 with a few changes/fixes. If you are on a lower version, please refresh the page! Sorry for the inconvenience.
This version fixes being the multi-buy button being stuck on x25 for those affected, and resolves an error in v0.70 where the enemy damage past zone 100 was still using the old scaling system (and therefore didn't have its damage reduced in the way that it should have). v0.70.1 has fixed this so zone101+ monsters will deal lesser damage than before 0.70.
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Also, when game is paused (when clicking outside the game), the killed monster should count towards the current zone neccessary kills to move to next one (but I think it shouldn't pass automatically to next one when paused)
I was going to improve the entire "pause" system, but it is going to take awhile so I'll make it count toward zone kills in the next update. Thanks for the feedback! :)
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As the guy said below said, with the fresh new update, the "Number of purchases to make" is stuck on x25. Also, can you make the free gold colecting on hold click faster? When having +50 free golds to collect it takes a while to take all.
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Yo dude, do you think it's possible to get another button to max our equipment upgrades? Or at least to buy the max number of upgrades we can afford, instead of having to hold it down? The noise makes me want to stab myself in the ears with a screwdriver, haha.
I understand I can mute the noise, but I also think this would be a nice feature as well.
Whoops! Sorry about the noise, forgot how bad it could get when holding the button down. I'm thinking to make the enhancement upgrades automatic in the future. Not sure if I can fit a temporary MAX button for the enhance button into the UI (currently it doesn't look like it has space or a place to put it without getting messy ><)
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Just noticed that my game is stuck on buy "x25," left and right clicks don't change it anymore. I think since "x25" was changed to "x50" my game is unable to switch out of "x25."
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A small thing, but I noticed the titles below the characters don't change with class up. (IE Paladin still says warrior.) Keep up the good work, update made me happy.
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Are you creating content past zone 200? I got a message saying I completed the game, but some features still aren't in the game.
Hi, creating content past Zone 200 is currently not a top priority as there are many players who have not reached that far in the game yet, sorry! I may be adding content past that as I do have ideas, but unfortunately it is going to be a very very very VERY long time before that happens as there is still some planned content between Zone 130 and 200 to make it easier for people to achieve 200. Only after that is done can I actually move on to creating content past 200. Sorry and hope you understand.
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I'm loving how there are so many replies from all the various developers! How exactly does the cooldown reduction for eviscerate work? I've tried using it to kill an enemy, I've tried using it when the enemy has 50% hp left, so that it dies with the debuff on it, but the CD is still stuck at 600 seconds with no visible change.
Hi, the CD of eviscerate is reduced when an enemy dies (it does not necessarily have to be a kill from the skill itself). Note that this is the current CD of the skill, not the "cooldown: 600 sec" displayed in the skill popup as that is a fixed amount. As the skill is cooling down after use, 600..599...598, and you have -10sec CD on the skill and you kill an enemy, it will drop from 598 to 588, then continues on to 587..586, etc. If you're not noticing a visible change on the black overlay, it might be that the seconds reduced is too low. At 10 seconds, after each kill I do notice a drop in the black overlay. Sorry if it was confusing and hope this helps!
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after update mobs damage is to high.. i can kill in 2-3 hits but if they hit me my team dies.. playing as usual, skill are bought..
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Great patch! I love the two extra bloodstone levels and having the levels appear on skills is a huge quality of life improvement! Thanks
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Also, whenever the time runs out on boss level 5, it says you were defeated but if you kill him even after the time ends, you get a new zone unlocked? Also, if you're dead and waiting to be revived, you can go back zones but not forward.
Hmm how weird! I will look into the level 5 boss. Thanks for the additional tip about the negative timer in your comment above. As for dying and waiting to be revived, it is intended that you aren't allowed to go forward.
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Maybe you could make Regen a percentage of your health? That would make health more useful instead of just having equivalent regen to your health...
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Are you going to correct the thing about the game going almost at an insignificant speed when it is not in focus? Because otherwise its impossible to click on other stuff
Hi, sorry about that - I've not gotten around to a good solution yet as it is the browser restricting the game speed, which makes it harder to work around this, so in the meantime you should move the game to a smaller window of the screen (as long as it's visible, even in the corner it will run at normal speed) so you can switch tabs.
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Everything is great about this game except ONE HUGE PROBLEM:
It's the LEAST rewarding Idle game if you try to play a long run. It takes hours to beat the next boss and you have 35% chance of getting 9 or 10 diamonds. Fast replays is only option to progress but then you need to constantly upgrade your fighters so it's not much idle.
Hi, sorry about that. I will be improving the rewards for late game in the next update and will be slightly reducing the enemy scaling to address this issue. Thanks for the feedback! In the long run I hope to add more content past Z140 to make the later phase of the game more enjoyable :) Edit: Updated the game to v0.71 to decrease enemy scaling / increase gem drops in later zones slightly which hopefully minimizes some of the issues!
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good game been playing for awhile now, however its a little lacking in content it could use more. idk maybe some mini games or challenges to break up the monotony of grinding. also maybe beef up the wizard and thief a little or give them more skills to make them worth upgrading, because it feels like after you ascend the first time you no longer need either of them.
Hmm, I made Parry a Paladin skill as the skill effect of Parry suit the paladin more due to it being more defense oriented so I thought that it made more sense to put it as a Paladin skill. Your comment about the number of skills makes sense though. I might move it to unlock earlier, but restrict it to a lower max level until you advance into Paladin (since it is unlikely you may have the EXP to max it before getting to paladin anyway) - will see how. Thanks for the comment!
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same old junk just another game, very basic like 500 other ones on here exactly like it rate it 1/10 for originality.
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Boring!, Progress is too slow :| (the farther the slower) 21lvl +Priest, 41 lvl +Thief & I don't want to leave my PC for all night to have enough gold and exp to be able to go next nine levels. :/
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Just a quick bug report, the Paladin loses his Divine Orbs active 50% life leech and tenacity bonus if you swap characters. Not sure if this happens with any other abilities or buffs, but this happens consistently.
Hi, I wasn't able to find the issue. I'm wondering if it might be the way the buffs are displayed? How buffs work is that each character has his own unique buff list. If you switch to a priest, it will show what buffs are on the priest at the top. Since divine orbs is not a party skill, you will not see divine orbs on the priest or the thief so it might have been misunderstood that the buff disappeared. If you switch back to the warrior, it will show the warrior's buffs & thus you should see that the Divine Orbs buff "re-appears", unless the buff has ended. The buff should always stay in effect regardless of what character you switched to. Hope that helps!
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Enhance Earring? What earri-? They DON'T HAVE ears. 1 star for no realism or immersion. (I'm joking 5* for a great game)
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already saying i am brazilian so my english is poor but isent the base % of geting blue gems in boses 60%? because my lucky charm give me extra 20% for each boss that dont drop gems so 2 stacks equal to 40% + the 60% base it should be 100% chance but even with 100% it still has chance to not drop gems is that a bug? again sorry for my english