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Holding down the mouse on upgrades takes too long to accelerate. Would be better if it starts at full speed after 1 sec, imho.
Hi, your browser/PC may not be compatible with indexedDB, which the game uses to save your progress. You can try *updating your browser to the latest vers* or to one that supports it. Meanwhile, I have your cloud savefile, which appears to have been saved ~14 hours ago, at Zone 30 with 360M gold. I'll send you an import code to restore your gold shortly. If updating your browser does not help, you may want to try out and import your savefile on the webplayer version at: http://bit.ly/20ZVTl4 or continue on here, though you'll have to remember to do a cloud save before you close the game (or use the import/export).
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I passed level 200 with little over 200 green diamonds while farming the 100 blue diamonds achievement. It happened after 2 days of idle farming.
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Okay. I have to admit. At first it seems just like the other idles. But I see a lot of potential in this game. I really do. And can't wait to see the other features come into play. But I must ask. When you get the red gem. And you choose to purify it with MP. Is it implimented? Or do I need an insane amount of Mana? But still. 5/5. Would grind again.
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Passed level 200 with over 1000 green diamonds and couple dozens levels in every guardian skill.
Also, lagging can be removed by disabling the floating text.
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Since we have no chatroom, I'm asking here. Anyone have a spreadsheet for optimal time to buy the damage guardian upgrade? I'm awful at math.
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achievements should all get you perm reward not one time ones. like 2 percent increase in gold or att or smth. as some rewards are now quite useless :)
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nice game, playing it every day. just sometimes after constant playing it gets laggy. maybe reduce quality with right click would be possible? or any other solution is welcome :)
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I personally would really like to see cooldown reduction for the longer CD skills so we can eventually get then up 100% of the time. Or in the case of the attack speed buff, close to half of the time.
Hi, there's no way to obtain more time capsules atm since it was meant as reimbursement for those who lost their offline progress in v0.70.2. There may or may not be a way to obtain them in the future - depending on whether Time Capsules will replace the current offline rewards system.
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equipment gear achievements are kinda strange. Warrior 4th one is named "Level 2000" but needs lvl 1500. just realized this cause i got 4th warrior and mage but the thief needs lvl 2000 for his 4th
Hi, I will be correcting this along with tweaking the achievement requirements. Just wanted to give a bit of info on why the thief's upgrades were different: His requirement was higher because he starts off having Level 200 equipment when you acquire him (which would have instantly granted the 'get level 200 equipment levels on thief' achievement). Therefore the achievements requirements were "pushed back" by 1 tier for the thief. Sorry about that! I will be changing it so they are all equal next time, maybe thief's first achievement will be 300 instead of 200, and thereafter remains consistent with the warrior's and priest's achievement requirements. Thanks for pointing this out nevertheless! :) Edit: Oops! I found out what you actually meant! I'll change this in the next update! Sorry bout that
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Thanks for all the dedication you're comitting! With every update, I just smile. I love seeing the progress and evolution of this game :)
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Ideas:
More class advancements
Especial monsters, like 1/50000, gif x50 gold, and if u hunt 10 you get and archievement.
Buff thief and priest, i basically use my warrior and i can solo atleast all alone
Class advancements are currently a low priority for the game at this moment as they take a lot of time, but are something planned for the very distant future (after adding more content in zone 120~200 to make the journey more enjoyable, less grindy). I will take a look at balancing the classes sometime after that's done, most likely making the paladin deal less damage and focus on being a tank and boosting the offensive capabilities of the thief to cover up for that. Some have suggested class branching, but the reality is it's going to take a really long time to do up new skills and sub-classes, not to mention balance properly. xD I am open to simpler suggestions atm
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Enchanted Gems should not give a flat bonus amount of Defense but a percentage just like HP and Regen. Having an extra 4000 Def from 100 Gems is quite meaningless on higher levels.
I was actually considering whether to have the gems give defense at all initially. It was one of those things that felt like it was neither here nor there, the kind of thing that seems useful but not so useful - I wasn't sure if making it a %-based thing would make it incredibly powerful in huge amounts. In the end I gave them a flat bonus as it would help in the early game, which is nice, since the other % bonuses already make the gems useful late game and flat defense actually help make early zones more idle-able after an ascension, which was what I aimed for. Thus making defense a flat bonus achieved what I wanted. I get your concern about it being meaningless later on though!
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I feel like the shield from paladin upgrade and the shield skill aren't stacking? I have both maxed and it's only showing 25% on my stat screen
Hi, is the shield skill you are referring to "Parry" or "Dragon Skin"? Parry is a passive skill that increases your Block Rate. This is the chance to block an attack and is separate from "Damage Reduction", which is the stat that your paladin's shield equipment gives. They are two different stats. On the other hand, Dragon Skin is an active buff that increases your "damage reduction". This stacks with your paladin's shield's damage reduction, but only when you cast it (use MP to boost damage reduction for x seconds). Sorry if it was confusing, hope this helps clarify some things! :)
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I played your old game, oldstory, *obvious maplestory copy but why not* and found it quite enjoyable, I was surprised to see you make another game and posting it here.
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i would like a secret shop upgrade that lets you boost one single skill of your choosing as if you had your mouse hovering over it. maybe not stacking with the normal mouse hover
There's actually a separate dialogue for if you actually do that :P But I don't think anybody actually got around to doing it, not for the gems at least, since it does not seem possible to get 100 gems or 50 gems for the second try (at most through achievements) haha.
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Thanks for the update Dev! I'm following this game closely and it's great to see someone still updating, can't wait to see if there's gonna be new content when i get back on haha
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so im at lvl 55 and need a thief to continue. i got 19 gems but need 100 to buy the thief. did i do something wrong or do i actually have to buy gems to continue?
Very low apparently xD It would be cool to add triple drops if there are more ways to increase the double coin chances in the future and the chance overflows past 100%, but it is something of a very low priority to add right now. The closest I can think of right now is a special monster that spawns at a low chance and it drops multiple coins.
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Could we have the option to get rid of the information box that appears when you hover over a skill? It doesn't look very nice when you are using your skills in a boss battle.