Poison does not work on robots (the monsters in space zones). Nothing in the update changed poison. If you are sure this is a bug, you can send me a bit more details and I can look deeper into it. Hope it helps.
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it would b good if could add more classes than warrior/priest/theif maybe add archer>hunter and mage>pyromancer (who can burn target for 1% max hp per sec cap at 5% for 1 skill) and be able to change the hero load out so use 3 active hero and have inactive in party
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Funny game but lack some strategy. Try add different class, like Paladin-Berserk, and differentiate them, the first for fast online gain and the other for slow offline buildup. This way you can do some "build" mixing classes of the characters when you start a new ascension. Ps:autocast right button toggle dont work. Try add for every champ a spell priority (unlockable by gems), lategame my mage use all mana on heal and dont cast other spells :(.
Hi, here's a strategic tip, or probably isn't much of strategy, but the reason why skills are allowed to be dropped (leveled down) is so that it allows you to try different combinations of skills and spells based on the limited mana pool you have. You can probably tell by heal that it may not always be worth it to upgrade a skill just because you have sufficient XP. So if you have a skill that is soaking up all your mana, try leveling it down and balance your skills' MP consumption. Sorry if the mana mechanic was confusing. I'm still trying out how to make it interesting.
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I honestly liked the % for the Blood Stone more than the reduction in second. I mean, it reduce by 0.08/0.16/0.2s, Great, but the worth of the upgrade isn't the same if the thing reduced is 1 or 10 seconds. At least put the base respawn time somewhere (even if i can guess that it seems to be around 2 seconds).
@_@ This is funny because I actually preferred % initially. It was changed due to a previous request that % wasn't very informative and that showing the flat base time reduction was more informative. I might change it back to % if that's the preferred way. (Just to prevent any misunderstandings, changing this does not affect the effectiveness of bloodstone, just the way the description is worded.) Thanks for the feedback.
Hi, may I know what the issue is? If it's a black screen, some users have reported that right clicking > next frame helps. Otherwise, if you run into issues like out of memory, you can read this thread written by my friend. It may answer some of your questions or problems you are encountering:
https://www.reddit.com/r/incremental_games/comments/4m7vav/enchanted_heroes/d3wnxu6
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Small glitch. If you click on the upper part of the upgrade boxes or arrows, it will play the click animation, but won't register the action. Just a heads up.
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I like the time capsule idea, helps a lot but not really sure how to get them... got quite a bit whenever I ascended but then didn't after the first 2 times.. Would also like to know if there is another guardian at zone 200, stuck at 195 atm but hopefully will beat 200 by tomorrow and see for myself =)
Hi, the time capsules were unlocked for people who had lost their offline progress in v0.70.42 as a one-time reimbursement to get back 8 hours of their lost offline reward + some other stuff. Time capsules may replace offline rewards in the future and if so, there will be ways to get Time Capsules, but currently the game is still using its current offline reward system so there is no way to obtain them. Also, spoiler if you would like to know the answer to your last question: Don't want to disappoint you but the second guardian is not in the game yet :/ Sorry!
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maybe a upgrade were you can auto collect the free gold make it like once every 80 seconds you collect one "free gold"or something :)
Hmm, interesting point. It might even be possible to link it to the combat system (e.g. 1% chance to claim Free Gold when the character attacks / casts a certain skill) for interesting mechanics and effects.
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uhm... I cleared my cache ytd and all my saves are gone but i saved constantly over and over to the cloud saving system but where is my save???If i'm not getting back my progress i'm done...any idea how to retrieve my save file?
Hi, let me check if I can download your cloud save. Hold on. In the meantime, please refrain from starting a new save as it may override the one existing on your cloud. Edit: I have PMed you your cloud save import string. Please check.
That's a cool idea, but it is something that will likely be pretty far on the roadmap as my current plan is to fix balance issues and address things mentioned in top comments, before moving onto generating content for the late game players, followed by UI enhancements + quality of life and lastly, improvements like these which are also important and make the game a lot better and makes it more pleasing visually. Unfortunately I do not have a lot of manpower/resources/time on my side so I have to prioritize on addressing critical issues and concerns before moving onto polishing and enhancements. I also intend to make the equipment change their name when they are enhanced and the gear changed - again, this not likely anytime soon. Thanks for the feedback!
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so are the 30 enchanted gems you can give to the necromancer not in the game at all yet or do I just need to progress further?
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How is divine orbs calculated? Chest (+218B) + Tenacity (+700%) --> 1744B + 6*0,3*1744B (orbs) --> 4883B but only have 2704B (mysterious emblem not included)
Hi, did you consume the orbs to gain a buff? If you consumed the orbs, the HP boost gained from them is lost, and traded for the effects you gain from the buff. Hope that helps.
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When last orb recived with divine orbs, hp is reduced by 25% (HP: 3.5T with 0 orbs, 3.9T with 5 orbs, 3.0T with 6 orbs)
Hi, how divine orbs work is that you can choose to keep the orbs for a passive damage + HP boost, or consume them all to get a buff that improves your Tenacity and Life Leech abilities. Therefore, the higher the levels of your Tenacity, the more effective it will be to consume the buff. Eventually it will be stronger for you to use the buff. Until then, it might be better for you to not consume the buff (unless you want to trade off that extra bit of HP for life leech, depending on your playstyle and survivability needs - max HP vs regen?) Sorry if that was confusing and hope it helps.
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I just tried the time capsules, the thing is, when u do super speed, it doesn't stop at bosses so I'm pushed back like 30 stages or so
Hi, I didn't quite understand what you meant by "doesn't stop at bosses". The ability merely speeds up the flow of time. Do you mean that while in super speed, you get sent back 30 zones instead of 5 when you die in a boss fight? If that is the case, I'm wondering if it may be due to 5 bosses insta-killing you because you were dead from the first boss.
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great update YYZ123, I love the idea of time capsules
also, can u consider fixing the frenzy bug? when u upgrade it it looks like the next level provides extra attack speed for zero seconds
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removing the decimal helped with some prices. others desplay 6 million but i cant buy when i have 6million have to wait till like 6.5
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Great game. Under skills I didn't realise the advance to higher class was an actual clickable button. It was only after a few resets that I thought to try clicking it.
For character multi-choice dialogue, perhaps you could offer the same options each reset like they lost their memory. Try to unlock hidden bonuses by having different conversations. Also a "I don't feel like talking" response at the start after reset for people to skip the dialogues.
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gr8 game liking the concept of phasing out clicking but rewarding u to play it rather just having it open as other idles tend to go good amount of game play cant w8 to find out wat other guardians giv and future updates.
Hi, if you have already beaten the boss, the timer is removed. The timer is only in effect the first time you fight a boss in that run. (aka your current highest zone)
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On a slightly different subject, I think that the thief/ninja may benefit from increased projectile speed. This is something that would need to be tested out tho to see if its a good idea or a bad one tho. Right now its just a thought that popped into my head since thief (supposed to be a dps class) is always the last person to hit anything. I also do not think it would be game breaking at all to adjust his "rapid throw" skill to start throwing 2, and increase by 1 additional star every couple of levels instead of capping out at 4 near max upgrade. Players often love skills that toss several attacks at once.
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Following up on my comment about overkill.
Yes, anyone can get an overkill, but the Paladin attacks far faster then anyone else upgraded, so if he does not one shot a monster, an overkill often will not happen. The only time my wizard or ninja get an overkill is when a boss is one shot by my paladin and the next wave starts immediately (with projectiles still in route from the boss fight).
My proposal was to create a time frame of 1 second to kill a monster to trigger overkill and instead of having three different levels of overkill, instead have a stacking buff that appears for your party that reduces the spawn timer. This way it will make it a bit more balanced for your party instead of having a system in place that favors Paladin alone.
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I get 40 gems from resetting at 140 and 7 gems from resetting at 190, any reason why? Is this planning to be fixed soon?
Hi, the number of enchanted gems is proportional to the number of (unspent) blue gems you have when ascending. If you had 7 blue gems, you will get 7 Enchanted Gems. It seems unlikely that you would only get 7 gems in your entire run, but if that really was the case, note that your first ascension will likely give a lot of gems as there is a 100% gem drop chance the first time you kill a boss (aka beat your highest zone), after which it is a base of 30%. You may want to get the Lucky Charm if you haven't already to also reduce the dependence on randomness or luck to get gem drops as it boosts your chances to get gems from the subsequent boss if a previous boss failed to drop them.
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Divine orbs skill seemd to be strange. It gives bonus for every orb flying around warrior for a short time, but it takes all these orbs on usage. Eventually warrior don't get any bonuses from this skill.
Hi, you can keep the orbs for the bonus, or you can consume them to gain a buff. The buff increases the effects of Tenacity and amplifies life leech so you have to decide if it's worth it. Generally it is more useful at higher levels where your Tenacity is stronger or where you need the life leech effect for regeneration. Sorry if it was confusing and hope it helps!
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i just don't understand...
i can get 19 green gem while i grinding at lvl 125
but i only get 6 green gem when i'm on lvl 134
did i miss anything?
Hi, the number of enchanted gems you have is dependent on how many blue gems you have saved up. I'm guessing that in your previous run, you beat a lot of bosses for the first time (gem drops are always 100% chance for the first time you beat them) and so got a lot of gems. If you mean that you only got 6 gems in the entire run, then you might want to try getting the lucky charm if you have not as it helps you get more gems and reduces the randomness of gem drops :) Hope it helps and sorry if it confused you.
Go to the settings (bottom right) if you haven't unlocked the shop. If you have beaten Zone 10 and unlocked the shop, the settings is one of the panels in the menu. Drag the volume slider to the left (aka zero).
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This is probably one of my favorite idle/clicker games on this site balancing seems a little off but this is the kind of game I could replay and still have the same amount of fun playing it like i had the first time. 5/5
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How about you change a layout of skills window from icons in table to a list , you could click on icon in list to show more details(description , auto-cast on/off button , sell button) and list would display just icon , name and exp price to upgrade , or you could add a button at the top for example to switch between 2 views , like youtube does for subscription feed.
I am enjoying the game a lot, its better in IDLE games to see characters actually do stuff than just text and numbers .
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Okay, I don't know what you did, or how. But for some reason, the game runs so smooth that it's giving me very pleasant chills (Is that a thing?)
Anyways, no lag at all, it's so smooth, and it's satisfying!
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I know this is an idle game, but did you ever mean for clicking to be viable in any way? Rather than being just kinda bad, clicking seems completely useless, especially at the price of any kind of upgrades to it.
Maybe the gem upgrades remedy that, but I haven't spent any on it because I've needed them for other things, haha.
Hi, if I can be honest, I wanted to slowly phase out clicking the deeper you go in the game. I didn't find clicking fun in most idle games - I just use auto clicker when I play them. Some games find a way around it, like an auto tap mechanic to click for you, but it isn't interesting enough to me since it's just an in-game auto clicker. I want to implement active play by other means, as you can probably see - manual looting for more gold, rolling over skill to speed up CD and am trying to make the game interesting for active play as well because I understand the need to support the active play for those who want to. Have you tried upgrading Fury, Wand Specialization and Boss Killer? They up tap damage. I might add a guardian that specialises in clicking upgrades next time. But my priority now is to fix balance issues as well as address problems listed in the top comments. Thanks for the feedback and hope the answer is satisfactory.
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the frenzy text currently reads that there is no mp cost increase. It updates the new mp increase after you've bought the skill but the bug is still there for description before you've bought it
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after the bloodstone update (overkill, mega and ultra overkill), i would like to know how much damage should i do to get one of them. For Example: an enemy has 10 health, to achieve an overkill it needs to achieve 40 damage in a single strike, mega overkill 80 and ultra overkill 120 damage in a single strike. I meant, how many times their health bar are multipled by a x number to achieve one of them, keep it up, it's actually much better than some idles i've played before.
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Is the warrior's helmet upgrade icon supposed to be a sword? and the sword icon is the helmet it's the background of the upgrade icon. I just wanted to know if it's supposed to be switched.
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Im not saying its a bad thing, but is there any reason to not just kill bosses? I dend to just stay at a boss unit I can kill the next boss easy. :/ I just restarted 1 time and is around lv 130 ish, so maby normal monsters will get better then they are now. :3
This is not the worst time waster. ^.^
Hi, the buff is a thief only skill. Selecting a character will only show the buffs that the particular character has on him. Only party buffs like Endurance / Dragon Skin appear on all the characters regardless of who is selected since they apply to everyone. A self-buff such as the Emblem or in this case, drain, only appears on thief. So you only see the drain buff when you have thief selected. Hope that clarifies and sorry if it was too confusing.
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omg thank you for changing warrior to be different color than priest. that was major pet peeve on this game. it was way to close b4 :D