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There's a problem here: once you get to level 5, 6 and you die, you have to cavewalk through the first levels again, and there's absolutely no challenge in it for about 3, 4 minutes until you reach higher levels again. Good artwork, good gameplay, good idea. Congrats.
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What would be nice is if when you kill a tank it remains on the field as debris that you have to walk around (can't walk thru). Eventually you have a maze of debris to make things even harder. Also skins would be nice, I would like to play as an angry mama duck and her army of ducklings, or as a hideous snake mecha that grows piece by piece.
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Commander doesn't actually run toward mouse. He either runs horizontal or diagonal (45 degrees). It's programmed for keyboard controls, not mouse controls.
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I understand that the goal was probably to avoid putting the focus on the commander's firepower vs. the squad's, but at the same time it would still be awfully nice (and imo much more fun) for your commander to be able to actually hold his own a little and contribute more firepower. Just allow him to bring a certain weapon into battle; you'd have to buy it separately, and you'd have to choose which one to give him, but it still wouldn't be that big a deal. He's only one guy.
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This could be a really fun game, BUT: no pause button, "reset data" button wipes out everything and not just resets the allocation of the money - too easy to wipe out everything earned, flamethrower makes it harder, lacking upgrade for the commander's weapon, airstrike makes it hard to see the incoming bullets, etc. - needs improvement.
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one of the few games where buying all the upgrades makes u worse, by this i mean buying the special units, snipers early on kill enemies too far away and u often lose money, and flame throwers seem pretty useless
id say best bet is buy mini gunners and then once uve bought all other commander upgrades get the sniper and maybe the rocket guy but he seems a bit of a waste as well
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you should never upgrade any other *er than the miniguner because otherwise it would decrease the chance of getting miniguner.
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quite fun, would be nice if it ended at wave 10 though, rather than feeling great after beating that really hard wave only to die horribly in wave 11.
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needs more screen to see enemies, at higher levels you just keep running into enemies because you dont know where are them (with speed fully upgraded is even worst). 4/5
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Good start on a potentially more interesting game. I'd really love to see more development, better controls and a more clearly defined point to the game than just collect all the badges.
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..smh.. Everyo? ne always has to add a "but" don't they I happen to adore minimalist games. adding a "but" implies a negative response, which don't belong associated with this game. Entertaining, and addictive. 5/5.
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It's way too hard to aim your enemy's bullets into your own men. This is why it's not a good idea to make a game where getting hit can be tactically advantageous. If you make it so the higher-value units line up closer to you, then you won't have that problem.
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commander needs upgrades, needs a pause button. Snipers often shoot and kill off screen targets, but there is no gun fire animiation
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A fun addictive little game. Very well done. It would be nice in a future version of the game to have more upgrades for the commander (such as rate of fire, multi-fire, different weapons, etc)
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Good game lots of fun untill you die on wave 9 and have to do 9 waves to get all the achievements. It just gets boring after you die at a high wave
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Great game, but the flamethrower actually makes it harder, not easier. The fire travels slower than the bullets, so if you have a decent team built up it almost never helps you, and because it lingers in the air it makes it difficult to see incoming enemy bullets.
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Would have rated this pretty highly but it seems to have really bad frame drops when moving about for me, even with nothing but the commander on the screen.