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these people are in the business to make money; stop being cheap; for 20 bucks you can buy a ton of campaign expansions compared to others out there. Stop playing and start paying. If you like the game, pay to play more. That simple.
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This must be the only demo/trial on the shelf here on Kongregate. The manual that comes with the flash game is written by an illiterate ("showen" instead of "shown" xD )
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I found another glitch. I used Arcane Energies to turn all attacks from heroes equipped with weapons into Magic Attacks. It only applied to one hero instead of all.
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There's a glitch I found. I use Magical Aura to change weight to 0, then draw a card. Then, if the card I draw is a weapon, that weapon is not Weight 0 as it should be.
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I really like to find this game here, i am not sure it follows exactly the rules as te boargame one. One of the strongpoints of the thunderstone game is the variety of cards that make each match different, but here taht variety is very poor, it would be great have more cards at the beggining.
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This is a good game, but I have one big design beef. The fact that Victory point values among monsters vary so hugely--and that said monsters appear randomly--makes the outcome of matches (particularly matches with more than two players) far more luck-based than it ought to be. There really isn't much you can do when all the high-value monsters get picked before you draw a hand that can deal with them. Dominion has the superior design in this area, I'm afraid.
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Great port from the board game! The buying cards as you go bit is a bit annoying, but at least still relatively inexpensive.
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This is a 4.5 - 5 star game. Friend that lives across the U.S. used to play card/board games all the time with me, but now that we live so far apart, virtual incarnations of great games like this are awesome.
Really don't understand everyone complaining about having to buy decks though... It's just like the real card game. Also - the people who make multiple comments, you're just doing so to down-rate the game, and it's rather sad.
This really deserves time on the front page, and the developer should take on other games. Friend and I both bought all the decks!
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Amazing what people expect for free... The tabletop version is better, but not having to setup/put away each game is awesome. :)
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this is a really good game but i like it better playing it for real in person, this cyber version not as good as playing this card game with other people
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Paying for almost everything , incomplete campaign , tutorial made for hardcore gamers , 2/5 . There are better turn based games in here.
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I would prefer an option to buy ALL the cards at once, rather than nickle and diming me to death. I agree with Tar, this really should be a steam game, not a "free" game.
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Similar games on iOS run for around $2 to $5 (Ascension, Penny Arcade, that vampire deck builder). With expansions, they end up around $10 - $15. I don't think this Flash implementation of Thunderstone really matches that value.
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Very good game, I found the first campaign challenging and fun, and then....it's over there??? The other campaigns are available only after payment??
Sooooooo sad... 2/5
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I don't know what I'm doing wrong. Every strategy I try in the 3rd campaign game loses. If it's this hard to win in the 3rd level, and no new cards to play with in later stages, then this is a 1/5.
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I'd be bugged that there's not more free shit, but the prices are actually reasonable. 4 Packs (4 campaigns) for $10? Seems fair, actually.
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This game is fantastic. I daresay it's probably better than the paper version (haven't played paper). Dominion is a great game but I like this one a lot better. God forbid if developers try to make some money; many other games on Kongregate have paid items as well.
I've paid for everything and I haven't regretted a single cent.
If you know what deckbuilding means or if you like card games in general you're in for a treat.
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Constantly getting network errors. Seems like every time I beat a level, it tells me network error and denies me the victory.
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Has anyone figured out how this thing works yet? I tried the tutorial a few times, but this 'game' just makes no sense. I read up on the physical game at BGG, but that didn't really help. So far, this is probably the worst game I've played on Kong.
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As it stands right now, it would cost 265 Kreds to play all levels of this game. That is $26.50. NOT for extras or premium content. Just for access to those levels. Look at your title bar. Doesn't it say FREE online games? What's wrong with this picture?
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I love Thunderstone in real life, and this game is an accurate digital version of it. However, you get almost nothing for free. For the entire free campaign, you're playing with mostly the same cards repeatedly--and pretty boring ones, at that. Deck building games are good because of their variety from game to game! This bare-bones set of starting cards is not enough to convince many people to get extra packs, since they're probably sick of the game after playing ten times (plus losses) with the same cards for no reward. It really wouldn't hurt your model to provide one or two more packs free, and make each campaign vary more from battle to battle.
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A good game, but forcing people to spend real money to continue playing the campaign cripples it beyond the ability of ANYTHING to recover.
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I don't get this one really--I get the stone and still lose? Doesn't make much sense to me. I guess the other person got theirs faster? maybe not the kind of game for me...
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I've been playing deck-cycler games like this for over a year as boardgames, and doing it online just doesn't feel the same. and unfortunetly even as an online thing, Thunderstone just doesn't compete with Dominion/ Nightfall/ Acention/ even Quirrors or Puzzle strike (even though I have issues with those games as well), and for those who want more of a challenge, you should check out the Resident Evil deck cycler game, practically impossible to beat :p
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Interesting concept, but I'd say the expression 'to clever by half' applies here... The system, while original from what I know, is pretty convoluted, and I find this distracts from the actual strategy involved. That and this doesn't quite seem complete; eg cards should appear larger when hovered over, if I don't want to play full screen.
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I thought the game was fun and it could be a brilliant web game... but the lack of any progression hurts it. The expansions seem extremely well priced compared to other online card games, but the current model probably won't keep people around long enough to be willing to drop some cash. still, 5/5, loved the game and I hope people stop down-voting it due to the currency model, people gotta realize advertising alone wont pay for a CCG :p