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this is a really good game but i like it better playing it for real in person, this cyber version not as good as playing this card game with other people
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I would prefer an option to buy ALL the cards at once, rather than nickle and diming me to death. I agree with Tar, this really should be a steam game, not a "free" game.
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I've really came to love this game since I understood how to play it. I love games like these, I love Dominion aswell and this reminds me of it.
But now I've come to the point that I managed to finish the first campaign and now what? They want me to pay that I can play the second campaign? That's not what I consider a fair, free game. I understand that the developers want money, sure, but there was no sign that told me "Just one campaign, if you want more, give us all your money"... Disappointing. =( I really loved this game but this ruined it to me...
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I don't know what I'm doing wrong. Every strategy I try in the 3rd campaign game loses. If it's this hard to win in the 3rd level, and no new cards to play with in later stages, then this is a 1/5.
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I've been playing deck-cycler games like this for over a year as boardgames, and doing it online just doesn't feel the same. and unfortunetly even as an online thing, Thunderstone just doesn't compete with Dominion/ Nightfall/ Acention/ even Quirrors or Puzzle strike (even though I have issues with those games as well), and for those who want more of a challenge, you should check out the Resident Evil deck cycler game, practically impossible to beat :p
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I found another glitch. I used Arcane Energies to turn all attacks from heroes equipped with weapons into Magic Attacks. It only applied to one hero instead of all.
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There's a glitch I found. I use Magical Aura to change weight to 0, then draw a card. Then, if the card I draw is a weapon, that weapon is not Weight 0 as it should be.
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I really like to find this game here, i am not sure it follows exactly the rules as te boargame one. One of the strongpoints of the thunderstone game is the variety of cards that make each match different, but here taht variety is very poor, it would be great have more cards at the beggining.
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This is a good game, but I have one big design beef. The fact that Victory point values among monsters vary so hugely--and that said monsters appear randomly--makes the outcome of matches (particularly matches with more than two players) far more luck-based than it ought to be. There really isn't much you can do when all the high-value monsters get picked before you draw a hand that can deal with them. Dominion has the superior design in this area, I'm afraid.
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Great port from the board game! The buying cards as you go bit is a bit annoying, but at least still relatively inexpensive.
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these people are in the business to make money; stop being cheap; for 20 bucks you can buy a ton of campaign expansions compared to others out there. Stop playing and start paying. If you like the game, pay to play more. That simple.
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I don't get this one really--I get the stone and still lose? Doesn't make much sense to me. I guess the other person got theirs faster? maybe not the kind of game for me...
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Constantly getting network errors. Seems like every time I beat a level, it tells me network error and denies me the victory.
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Has anyone figured out how this thing works yet? I tried the tutorial a few times, but this 'game' just makes no sense. I read up on the physical game at BGG, but that didn't really help. So far, this is probably the worst game I've played on Kong.