Sapphire Skies

Sapphire Skies

by zachgold
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Sapphire Skies

Rating:
3.2
Released: August 28, 2011
Last updated: August 28, 2011
Developer: zachgold

Tags for Sapphire Skies

Description

Sapphire Skies is a unique action game based on flying around beautiful levels and blowing things up.
Features:

* 15 randomly generating, fully destructible levels
* A story spanning over 250 dialogues
* 12 ships
* 8 different weapon types
* 3 massive background paintings
* 4 music tracks and over 65 sound effects
* Mining mechanic and 10 different cargo items.

A game by Reindeer Flotilla: http://www.reindeerflotilla.net/
(Zach Goldstein, Stephen Cousins, Martin Reimann, Shannon Mason, Ework, Jimhatama)

Watch the trailer!
http://www.youtube.com/watch?v=W82c44Xag9E&feature=player_embedded

We've open sourced this game as well, and you can view the source online at https://github.com/zachgoldstein/SapphireSkies
Feel free to fork and bash the shit out of it. Please excuse the poor quality of the code, it's got quite a bit of spaghetti in it.

Let us know what you think here, or on our forums at http://www.reindeerflotilla.net/forum/index.php
The best way to get in contact is directly via email to zach@reindeerflotilla.net

Cheers!

Comments

0/1000
Suuljin avatar

Suuljin

Aug. 29, 2011

46
2

Ridiculously high city regeneration rates and lasership spam ruin the fun lategame. You don't really have a choice of ships later on, because most simply can't penetrate those regen rates and your allies are quite frankly useless. It's still easy enough to beat later levels with the last ship, but it's just not fun enough to bother. Nice early to midgame though.

mohirl avatar

mohirl

Aug. 29, 2011

34
2

A few small issues: after the first mission I hit 'retry', since it was where I'd expect continue to be - it wasn't actually obvious that I needed to hit 'menu' to continue. The rupee balance is in the lower left, but the tutorial says right; C should toggle like T does, instead of needing to click close

esran avatar

esran

Aug. 29, 2011

28
2

fix the memory leak. halfway through a level the game slowed to a crash.

Fornjotr avatar

Fornjotr

Dec. 16, 2011

23
2

with a few tweaks, this could be great:
(1) ok, the aircrafts are zeppeline-type hover-thingies, but why do all need to have to maneuverability of a drunk elephant?
(2) the mining robot is a nice touch, but who has time for that when the fastest route to victory is rushing the enemy?
(3) basic upgrades for the aircrafts (e.g., fire power, fire rate, speed, steering) would already make the game much more satisfying.

great move to make it open source, though. I'll check on it regularly to see how this develops.

wakslo avatar

wakslo

Aug. 30, 2011

20
2

man, my 10 ships are taking forever to kill the enemies 1... do they have terrible guns or something?

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