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I'd love to be able to see how much overall production comes from each ball/zone line. Could really help to see the impact of the upgrades.
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@Zamol I hope you see a lot of the feedback is that the game is good, but could really use some tweaks to improve it. It really is a good game, and I keep coming back to it. There's just something satisfying about watching the balls trickle down. I hope you keep making tweaks to improve it when you have the chance, because this game is good, and what you've tweaked so far has made it better.
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Good game but progress is too slow. Prestige needs to give something like a % multiplier or some form of incremental incentive to prestige. It's crazy slow.
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there are many bugs: values of balls written in the upgrades are diffrent than they really are, in levels upgrades there values are going mad after changing tab to for example settings, problem with prestige points - upgrade cost lets say 6pts but if player have them still is impossible to buy it
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I would like to see more balls. Just like it is shown on logo. I maxed our speed of 1-3 balls and it is still too low.
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the last orange ball , on conveyor level explodes as it is released before hitting the end of its level ... ? is this a bug? thanx.
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It would be nice to know what causes you to achieve a prestige point... is it a set amount of "money?" Does it scale with each prestige point? It's confusing.
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Ball upgrades need to be about 1/10th the cost. The appeal of the game is all about filling the column with balls, but the prices keep the tower nearly empty for too long.
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unlocked floors should give a lot more bonus% than the previous level. seems like all are at the same % most of the time.
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The fact that it doesn't save automatically ruined it for me. Especially since there is no where that it points out you need to save it manually.
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One of the absolutely worst thing you can do with prestige, and prestige points is to show you have 6 PP and can't afford something that cost 6 PP. That's seriously substandard coding. Otherwise, I agree with the other commenters, it's a bit too slow, the prestige gains are too small. I think that with a little further tuning, this game has potential. I'd like to know how many hours of playtime is required for the scenario in the thumbnail.
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@Boothraker See, that's the difference between poor design and good design. Poor design says, a person can use logic or process of elimination to figure something out. Good design makes it apparent and clear what something is and does without having to think about it. This is the point I'm trying to get across. The design of the game would be better if one were to remove doubt about what the upgrades do.
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Ball modifier = modifies how much the ball is worth. Click modifier = modifies how much a click is worth. Zone modifier = modifies how much the zones are worth. Token = Prestige Point. That last one is admittedly unclear, but since it's the only currency outside of your base currency, I just used process of elimination.
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Also, what is a Token? Is that money, is that prestige points, something else entirely that of which I'm unaware? All of these things are unclear.
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There needs to be some tool tips for the prestige mainly. I don't know what a ball modifier is, or what it does, what is a click modifier? What does Zone Modifier Increase do? These things are not apparent simply by reading their title. I have several points into the ball modifier and still have no idea what exactly it does.
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a suggestion: scrolling down the sections takes some time, is it possible to add a "to the top" and "to the bottom" button, to skip the scrolling?
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Strategy for growth that I have found rather successful so far, even though it is still relatively slow,...concentrate upgrades on first three balls, buy at least one of all the others when you are waiting for more expensive upgrades (not necessary just adds a little more income) Upgrade zones when you can...upgrade solely on prestige upgrades Token Gain, Ball Value and Ball Modifier. The rest are useless early on as it does not help gain token to upgrade the gameplay. reset when you feel you have a decent amount,...try to upgrade first ball to at least 10 before prestiging.
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Very nice game, thanks for this uploading. It's sad that ball survival cant' be upgrade more, could be nice to see all the ball going down to the end. But very nice making !
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Well, I just lost the game I'd been working on for the past 2 weeks. It was fine, I never delete cookies or offline files. But today, back to square one... think I'm done at this point, though it's a pretty good game.
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The game itself is really good. The way criticism is handled makes it almost perfect. Moreover, it is free of charge. 5th stars for the proactive approach. (Translated with DeepL)
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From reading these comments I can see you've rebalanced the game a bit already, but I still think the costs are way too steap. Progress is amazing for the first 5 minutes but then very quickly drops off, try to keep them a little bit closer to each other and make the game a little bit quicker to progress in.
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I just got on and I have - 517,902,200 ... A negative number to which I have now way to use that Cash. that is a serious bug!
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Played for a little bit, went AFK, and when I came back I get the error "Inactive for 1657 seconds, Total earned: -4,669,183" and totally killed any progress
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A quick tip to everyone.. Upgrading the zone effects, like the "Shrink zone diamonds" won't earn you more money per second. It would only benefit you to purchase those upgrades if your balls are clogging up the paths, unless you really like the visual of smaller obstacles and such.
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@Zamol Hey just a tip for balancing. I think you should look at the probabilities on "Double Ball Value" and "Ball Survival", and see what value those upgrades actually gives. From a quick glance at the pricing i would assume that these upgrades wont be worth buying, at least not for the first prestige.
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Found some bug. I had swapped to a different tab to do something in another game and came back to this one, it put me into the negative Hundreds of thousands in like 5-7 minutes with having just prestiged.