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@ELUSH: Cards really aren't that expensive. 56 is like 3 or 4 games from ai3, so maybe 5 minutes of play time. And level 2s aren't hard, not with a decent deck at least. The game doesn't need to be made easier just to please you. Make a better deck, its not hard. People in chat can easily help you.
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i love this game but why cards are so expensive for an example: the short bow is for 56 they should make it at least 35 and also why level 2 is so hard please make it easier sorry kongregate but if i am gonna rate i will rate this game 1 star
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@lol5lol5lol5 if you are just going for the achievement, try asking people in chat. usually someone will be up to play with you.
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@slasherepoch: It is very easy to get to 500 in under an hour with a decent deck. If it is taking to long to get to 150, you really need to re-evaluate your deck unless it is made to be really slow. Ask in chat for more help.
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@SlasherEpoch, Some common tips to help is to use only cards from 1 element in your deck and have a deck size of 30 cards.
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Quest 6 is a bunch of crap. Even adjusting my strategies constantly and learning from my mistakes, it takes way too long to get 150 "arena points."
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This just happened. I spun the oracle, and right away, it stopped the wheel, and it landed it between entropy and time. I guess it didn't know what to do, so it gave me a shield. Thought that was pretty odd, anyone know whats up with that? Here is a pic so you can see the whole thing. https://gyazo.com/8efa94587d927b1931fe57a042f20c24
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last night my deck was fulll of darkness creatures and now it haves ramdom cards from nearly all elements, can somebody telll me what's going on?
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Your main deck (X) only you can control it... Your arena deck (A) only AI can control it...(It can make you win electrum while you are offline :D )
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to anyone still interested in playing this game: http://elementscommunity.org/forum/index.php this is the official forum, with tournaments and an active community
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@Aquaflamma, It has 55 average online players on game chat and out of that number a good few active on chat, How about you stop being so anti social and you will get pvp duels if asked. :3
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you know you're new when 150 electrum from 1 win is high reward - keeping in mind pvp games take 10 minutes to play 1 game due to server lags
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This is my favorite game on Kongregate! It's fun, creative, and I play this game almost every day for hours on end. I'm not entirely sure that's a good thing or not but nevertheless this game is fantastic!
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Soonmoro check this out http://www.kongregate.com/forums/22-elements/topics/427000-eds-quick-tutorial-for-beginners?page=1#posts-8368807
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@soonmoro: It starts out a little slow. But you can make a decent deck from playing ai3, and be able to make a cheaper deck within an hour. Gods ramp it up more to the point where you can get a fully upped deck in a couple days worth of playing for only a few hours.
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I feel that the coin gain is too slow. I have won about 20 games and could buy only couple cards. I would have to spend days to get the deck I want. :/
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it just means you've got to ajust to what people play mostly, what means the players unbalance the game by playing much nomo eather in bronze/silver for example
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@abcd2734 Actually, that means this game is extremely balanced. No matter what your deck is, there's a counter to it. That makes this game balanced, and lets you either choose something to destroy a certain kind of deck, or craft something that's good at nothing in particular but isn't bad at anything either
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@Everyone defending the Dime Shield. Yes, the dime shield does have counters. But when MULTIPLE whole genres of otherwise viable decks like shrieker rushes, mono time e.t.c. become suddenly useless because of ONE card it really isn't a positive addition to the game, as it reduces variety. Thing is, it's only really obnoxious and abusive when you chain them right after another, so (imo) the fix to them should be simply not being able to play them while you already have an active shield out: This way, there will be a 1-turn gap in any shield chains which makes them significantly less of an abuse case and maybe it will make people consider using the card in another way than chaining six of them back to back for 18 turns of immunity.
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@abcd2734: There are other cards that counter shields then just the 5 pc cards. There are spells, poison, momentum, out right denial as well. Dime shield massively limits what people can make though. Mono life becomes bad because it can't do anything about it, mono time and light as well have little to no chance. Mono entropy has almost non, unless it is built to destroy it, mono fire still has less favor in the match up, even with deflags and fire bolts. Its a card that simply restricts deck building a lot because if you don't account for it at all, you lose to it every time. But if you do account for it, you make your deck worse against everything else that you don't need pc or the other counters for(except poison, universal damage and all).