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nice game. just for one star you had to jump out of that 1-tile-high spots with spikes below. after like 20 tries i just skipped that star. the rest is quite interesting designed and I would encourage you to create other jump & run games with pixel style
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Having it all be one large, changing level is intriguing, but the retro style and game mechanics aren't very original. I didn't feel very challenged, even when I went for the stars. I just felt like I was moving from place to place and occasionally pushing a box. 3/5
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its a cute game but whats the backstoey to it the pink one is traped but you arnt and your in some plase.althote it a good game and a cute one too
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I tried getting all the stars but some of the jumps are nearly impossible to make because the "jumping off a ledge that isn't technically possible to jump off of but works anyway because you wanted it to" mechanic in the game doesn't always work... By this I mean when your trying to jump off a ledge with a ceiling that is directly above you but not above the place your trying to actually jump. If that worked every time I would like this game more. Still good 3/5
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Nice little game, but glitchy. biggest one was the stack of boxes collapsing into each other. Luckily, just hit R each glitch and proceeded forward.
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its a very good game but whenever I press r or q it lags a lot. I think maybe you should fix it.Then I will rate it as a 5 star game.
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Bug XD when i pressed a button and i went on the thing that was moving out of the way it fazed me to the top of the map XD and got me stuck
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it's fun, and wasn't too hard - however the controls really need to be improved if you ever get the chance. That 3rd? star is brutal with the current jumping controls.
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some times when you fall down pits with crates they don't activate the pressure plate and I have no escape or reset points :(
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As others have said, its not really much of a game as it stands, but for 48 hours this is very impressive, and shows the concept. You could make this into a riveting and innovative puzzle game.
Nice wording!
Yeah I'd love to see where this could go. I'd probably have to rewrite the entire engine though so it's more formal and easier to improve.
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This was one of those games that looked really neat, only to turn out to lack any challenge whatsoever. There were maybe three spots one could get stuck, and only a true idiot could manage them. I may as well have been watching a video. Sorry, but you need to seriously work on your level design.
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What happened to 0z9tu just happened to me too. It happened when I got stuck under a moving block and squished right after the thing where you move two spikes and then ****
Okay! I'm pretty tired of working on this game though (After 2 days of non-stop work, it get's tiring), but if I go back to it, I will definitely try to make that not happen.