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Comments for Mine of Sight

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YamiSparrow

Jan. 19, 2017

Under rating threshold (show) *heart

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(0)

YamiSparrow

Jan. 19, 2017

Under rating threshold (show) Holy Crap ive beaten it.. the last levels with the hard were so damn hard.... Now I can sleep happily!

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(0)

Developer response from ZBlip

cool, well done!! thanks for playing to the end

Varinathras

Jan. 19, 2017

Under rating threshold (show) I stand corrected, you have black/empty "zero" squares next to a mine in level 27 too, it seems I made the wrong assumption that there must be a "hint" square between a black square and a mine (in a straight line)

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(0)

Varinathras

Jan. 19, 2017

Under rating threshold (show) level 25 has a mistake, missing a 1 indicator next to a bomb

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(0)

Andostre

Jan. 19, 2017

Under rating threshold (show) I've been playing this off an on since it was put on the site, and I just now realized that you can click on a clue in the game to get a description of what that clue icon means.

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(1)

xithbaby

Jan. 19, 2017

Under rating threshold (show) Maybe I'm blind but how exactly do you flag mines? It doesn't say.

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(0)

ChaoticBrain

Jan. 19, 2017

Under rating threshold (show) Can we please set the recommended range for number of mines in a random board? The amount fluctuates way too wildly, and there's no way to control the difficulty. Sometimes it can be an easy 18, and other times it can be a nearly-impossible 28.

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(3)

Pilgrimsbattle

Jan. 19, 2017

Under rating threshold (show)

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(-8)

Archiminos

Jan. 18, 2017

Under rating threshold (show)

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(-8)

Athang

Jan. 18, 2017

Under rating threshold (show) It seems to take 3 clicks to deactivate the bound eyes, at least for the first time on each level. If you try again after changing and deselecting the bound eye, it only takes 2. Seems like a bug.

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(1)

Fartonaut

Jan. 18, 2017

Under rating threshold (show) Awesome concept, awesome execution, awesome price for steam edition ;)

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(3)

ChaoticBrain

Jan. 17, 2017

Under rating threshold (show) This game no longer challenges me on its own terms, so I've resorted to playing random boards without using flags to mark mines (until I've dug all non-mine tiles, of course).

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(1)

raffishtenant

Jan. 17, 2017

Under rating threshold (show) So good I'm tempted to play it again. (Though yeah, level 67 is pretty brutal.)

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(0)

del1527826

Jan. 16, 2017

Under rating threshold (show) This game should have some Badges

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(5)

dem_gnomes

Jan. 16, 2017

Under rating threshold (show) Look for the rows/columns with two hearts. The difference is one of the rows/columns. (For example, a row with a 0,1 would have 0 across, and 0 down below the 0, but 1 down below the 1.)

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(1)

PrincessWilly

Jan. 16, 2017

Under rating threshold (show) The only one I couldn't figure out was 67 (new 67, apparently the numbers changed? I just don't think I'm capable of wrapping my mind around the multiple points of entry seemingly required.

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(3)

JoeKherr

Jan. 16, 2017

Under rating threshold (show) Can we get a "reset progress" option for levels so I can go back and replay without having to keep track of which I've completed again?

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(2)

Developer response from ZBlip

okay that should be easy - I'm glad you want to play again!

felicitas

Jan. 16, 2017

Under rating threshold (show) I really like this game, but for some reason I get really sleepy after playing a few levels.

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(1)

KickMeHeight

Jan. 16, 2017

Under rating threshold (show) Great game, really well thought out puzzles. 5/5 from me

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(1)

LightningDude999

Jan. 16, 2017

Under rating threshold (show) Just beat all 68 existing levels. This game definitely deserves badges.

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(2)

ChrisBrownZERO

Jan. 16, 2017

Under rating threshold (show) Well the game has stopped working with buttons but not tiles and won't play sound. Can't flag there too.

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(1)

Developer response from ZBlip

so only digging worked?

Ethernite

Jan. 16, 2017

Under rating threshold (show) what? it ends at lv 68...? not cool...

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(1)

Developer response from ZBlip

thanks for getting that far! more levels are on the way

Killer7151

Jan. 15, 2017

Under rating threshold (show) Is there a way to know what levels have been replaced? I only check the level number for new levels, but since eye + square (maybe my favourite clue type) was apparently removed (for now), some of the earlier levels are new.

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(1)

Developer response from ZBlip

apologies for any confusion, only the levels from 'eye + square' up to the blue joiner rectangle were swapped out with new levels

PossibleCabbage

Jan. 15, 2017

Under rating threshold (show) One thing I would really love in Minesweeper mode is for 1x2 and 2x1 blue boxes, as well as hearts, to grey out when their conditions are satisfied and there are no other possibilities like other squares do.

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(1)

XazoTak

Jan. 15, 2017

Under rating threshold (show) I got into a situation in level 50 that requires guessing. No square can be determined to either be definitely or definitely not a mine. http://i.cubeupload.com/c6tgCE.png

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(1)

Developer response from ZBlip

looks like you've already done it, every non-flagged tile in that pic should be safe

Jbintz

Jan. 15, 2017

Under rating threshold (show) This is kind of like a cross between minesweeper and picross.

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(1)

TakashiKurorai

Jan. 15, 2017

Under rating threshold (show) I find I also miss eye+square, and had been hoping for eye+adjacent. Looking forward to any potential new clue types you add.

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(1)

Mallorqui

Jan. 15, 2017

Under rating threshold (show) I have been coming back to this game for a few days, and every time there's something different! I quite enjoyed the combined eye+square clue, pity you removed that one.

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(2)

Developer response from ZBlip

Thanks! Later I'll add it back in to the end of the levels

Rellian

Jan. 14, 2017

Under rating threshold (show) I can confirm that level 68 has changed and is now perfectly logically solvable. Thank you for fixing that, ZBlip. You do good work :D I'll be back the next time you add new levels.

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(8)

vegetalss4

Jan. 14, 2017

Under rating threshold (show) I too, have gotten stuck on level 68, without being able too proceed without guessing. Unless I have made a mistake I believe I have found 4 different scenarios which each satisfy all revealed clues and which together means that there could be a bomb under any of the remaining unrevealed blocks. http://imgur.com/a/9k8x3

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(3)

Developer response from ZBlip

yep you're right, it wasn't solvable - it should be okay now. apologies to anyone who got stuck on that level

sorella13

Jan. 14, 2017

Under rating threshold (show) The lack of diagonals keeps screwing me up.

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(2)

Bobby013

Jan. 14, 2017

Under rating threshold (show) @Bobby013 No, it's unambiguous, I'm just blind.

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(2)

xbt2000

Jan. 14, 2017

Under rating threshold (show) I really like that this game leaves no guesswork, as was the case in the good old Windows classic. However, like two others here, I can't figure out the logic reasoning for the last six tiles in level 68 (snake that narrows). Counting from the narrow end of the snake, that is tile 1,2,3,4,8 and 9. According to the hearts, either tiles 2 and 7 or tiles 5 and 10 are lonely mines. The only possible far-fetched reasoning I could see, is that assuming 5 and 10 were the lonely mines, we would need more information from opening of tile 4 and 9 in order to determine if 1-3 contained zero, two or three mines. While assuming the case of 2 and 7 being lonely mines, we would need no further information to determine the rest of the tiles. So considering the idea that this game is not to be based on guesswork, choosing 2 and 7 as lonely mines makes sense in a way, as it would guarantee no more guessing.

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(3)

Developer response from ZBlip

Ok - for level 68 (the snake level) it sounds like most are getting to the last 10 tiles. So from there: there is a 2-heart looking along 3-?'s, which must contain 1 lonely mine. 2 of these 3 '?' tiles can be ruled out by already satisfied hearts ... edit: I was wrong, it wasn't solvable

Bobby013

Jan. 14, 2017

Under rating threshold (show) level 26 seems to be ambigous: http://collabshot.com/show/2dzaWL

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(1)

Killer7151

Jan. 14, 2017

Under rating threshold (show) @Rellian Yeah, it looks like some of the levels have moved forward a bit. As for 68 (which was 67 when I played earlier), the real challenge for me was also at the last 6 uncertain tiles. As far as I know that's as far as logic can take you. The rest is guesswork. The level needs a fix.

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(6)

Rellian

Jan. 14, 2017

Under rating threshold (show) I'm throwing in the towel. I'm utterly hopelessly stuck. On the final level, of all things. Level 68, the snakelike setup with a whole ton of hearts. I got it down to 6 uncertain tiles, but I can't make any headway from here. I've carefully calculated every tile, and found nothing definitive that I can use. I'm perfectly willing to believe that there's a guessless solution, but if there is, I'm going to need help finding it. I've used every trick in my repertoire already. Would anyone care to lend a hand?

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(2)

Rellian

Jan. 14, 2017

Under rating threshold (show) So I came back to this game again today hoping to finish it off, and I encountered something odd. It seems like all the levels in the game got pushed forward. What was 66 yesterday is 67 now, and so on. It even caused me to lose my completed status on the now-67, as I hadn't completed the then-67 before. Has anyone else noticed this?

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(2)

Developer response from ZBlip

My mistake, a new level was left in just after 61, so everything afterward got shifted by 1. Apologies if it messed up your progress

genesis198

Jan. 13, 2017

Under rating threshold (show) I could only solve level 67 with a few lucky guesses, does anyone know how to solve it with just logic?

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(4)

Developer response from ZBlip

thanks for trying the new levels! the starting point is the 5 heart, there's only one way to satisfy that clue

Killer7151

Jan. 13, 2017

Under rating threshold (show) I wish there was a way to know when new levels are added, instead of checking every half day lol. These are great fun.

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(1)

Rellian

Jan. 13, 2017

Under rating threshold (show) I have solved every level so far using pure logic, no guessing of any kind. I'm currently held up at level 66 from the new pack, but I trust that there's a proper solution, and it's just on me to find it. Specifically: For level 50, @giantommy, Start with the number 10, and work your way outward from that area. For level 61, @LennyHarmony, there's exactly one mine you can begin with, but once you figure out which one, the rest of the puzzle is easily handled.

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(3)

LennyHarmony

Jan. 13, 2017

Under rating threshold (show) how is lvl 61 possible without guessing?

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(1)

Developer response from ZBlip

how far did you get? the first step is to identify any lonely mines

Lairaset

Jan. 13, 2017

Under rating threshold (show) I love the new heart design, it's so cute^^

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(2)

Pogromca

Jan. 13, 2017

Under rating threshold (show)

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(-5)

DeepThoughts

Jan. 13, 2017

Under rating threshold (show) @MadCrimson, there is a logical solution to #45 by the 1 and 2 up/down/left/right blocks - 1 of these is a bomb, therefore 1 and only 1 of these is (repeat) and finally, therefore these cannot be bombs - and revealing additional clues to complete the puzzle.

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(1)

DeepThoughts

Jan. 13, 2017

Under rating threshold (show) A better icon for the up/down/left/right (initial clue) would be 5 dots in the shape of "+" IMO

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(2)

Developer response from ZBlip

I thought about doing that, but it's probably better to start the game with a simple icon

adoruhbul

Jan. 13, 2017

Under rating threshold (show) can you please make a rules guide for each clue, on the more advanced clue levels, i progresses without really explaining, having issues with the rules on level 26, i keep getting bombs when i believe a rule is being satisfied properly, so please explain each one, thanks, manda

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(2)

manofwar1907

Jan. 13, 2017

Under rating threshold (show) good game; one question i just tested anyone can random click and memorize all the mines and solve all levels , how will you prevent this? Do you intend to?

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(1)

Developer response from ZBlip

that was always a bit of a flaw in the idea

MadCrimson

Jan. 13, 2017

Under rating threshold (show) Hmm. I pondered long over 45 and found no single valid solution. I had to guess :-(

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(-1)

NoliMePedica

Jan. 12, 2017

Under rating threshold (show) I like the difficulty scaling. One level will be very difficult and take many, many tries, but then I'll get a couple of levels that aren't too bad. It provides a nice break.

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(2)

NoliMePedica

Jan. 12, 2017

Under rating threshold (show) Great game! Terrifically frustrating.

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(1)

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