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Comments for Mine of Sight

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sydor01

Jan. 29, 2017

Under rating threshold (show) Have been looking for another "go-to" game for little quick diversions. After going through all levels, have played the Minesweeper++ levels numerous times. I don't even mind that there's occasional guess work. After all, the original Minesweeper almost always required guesswork on the larger levels as well. Top notch game!

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(2)

ThemePark

Jan. 29, 2017

Under rating threshold (show) This is right up there with Mamono Sweeper. And I agree, badges!

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(2)

EvilFireGod

Jan. 28, 2017

Under rating threshold (show) This is just a repetition of something the dev said earlier in the game, but you should NEVER have to guess. I saw someone mention 50/50's but those do not exist. If there is a 50/50, you must have done something wrong, overlooked something, or accidentally got ahead. You can try restarting or just scrutinizing over every hint.

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(0)

AkityBakity

Jan. 28, 2017

Under rating threshold (show) This should be badged!

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(3)

DingusMaximus

Jan. 27, 2017

Under rating threshold (show) Thank God it's not another idle game. A nice remake of a classic that's been around for decades. I'm not a minesweeper fan, but this variant was actually fun for a while. The fact that the developer keeps tabs and responds to feedback is a HUGE plus. That being said, it's really not that difficult of a game if you understand simple logic. However, the way the clues are structured is quite clever. 4/5.

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(12)

Kente81

Jan. 27, 2017

Under rating threshold (show) wow, great game! lvl67 was the most difficult for me

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(0)

NoliMePedica

Jan. 27, 2017

Under rating threshold (show) I wish I could give this game more than 5 stars.

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(0)

jstret36

Jan. 26, 2017

Under rating threshold (show) hmm pretty good

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(0)

pwrgirl

Jan. 26, 2017

Under rating threshold (show) nice revision of cult classics

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(2)

HamsterParty

Jan. 24, 2017

Under rating threshold (show) good game

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(1)

lambda950

Jan. 24, 2017

Under rating threshold (show) This is an amazing extension to minesweeper! I find it most satisfying when you solve something using heart information. A suggestion on a way to avoid annoying 50/50 losses at the end is to allow "all mines marked correctly" as a win condition for the random levels.

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(2)

Throbkin

Jan. 24, 2017

Under rating threshold (show) The only game on Kong where when you lost my saved progress I didn't mind. Love the new levels! Keep em coming, this game is amazing!

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(4)

JoeKherr

Jan. 24, 2017

Under rating threshold (show) Scaling looks fixed. How about a "reset progress" menu option?

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(2)

Lairaset

Jan. 23, 2017

Under rating threshold (show) It looks a little off center to me, but everything works the right way. Thanks so much i love this game.

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(0)

ZBlip

Jan. 23, 2017

Under rating threshold (show) Ok I think I've fixed the issue with weird scaling on retina/hi-res screens...

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(4)

ChaoticBrain

Jan. 23, 2017

Under rating threshold (show) ...Oh my god, I just realized what I did wrong. (Hides face in shame.)

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(1)

ChaoticBrain

Jan. 23, 2017

Under rating threshold (show) Unfortunately, mazer, that's simply not true. Here's a gif showing both possible solutions (spoilers for Level 76, obviously): http://imgur.com/a/USQeA

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(0)

catisfluffy

Jan. 23, 2017

Under rating threshold (show) The UI seems very broken. (15 inch Macbook, Retina display)

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(1)

Qverlord

Jan. 23, 2017

Under rating threshold (show) just a minor thing, the heart tiles dont grey out automatically.

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(1)

Stoejfan

Jan. 23, 2017

Under rating threshold (show) Yeah, same problem as Lairaset, I have the menu and everything too zoomed now.

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(1)

fishsicles

Jan. 22, 2017

Under rating threshold (show) I think there's something broken in your menu code on larger displays. It works fine on my desktop (1080p) but on my laptop (2160p), if I open the options menu, it fills the entire screen and the buttons don't map to the right things.

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(2)

mazer1310

Jan. 22, 2017

Under rating threshold (show) @MiDas_pl: I was able to solve level 76 without guessing. spoilers: the 1 heart crossing the 2 hearts indicates that only a single mine in each grouping of 4. Since these both happen in a 6 eye zone, it means all four in the third group of 4 are mines. Then look at the 6 eye across from the 1 heart. one of the group of 4's is guaranteed to only contain a single mine. That means there has to be at least 5 remaining mines. Since both of the groups are in 0 heart zones, it means that the groups have to be 3 and 2 mines. One of those groups is in a 2 eye zone meaning the other two groups of 4 in the same 2 eye zone are free of mines and can now be cleared. From here on out, there are enough clues to wind your way through the board.

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(2)

luiyay12345

Jan. 22, 2017

Under rating threshold (show) Ok, so this is basically a combination of two games...

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(0)

Lairaset

Jan. 22, 2017

Under rating threshold (show)

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(-4)

Lairaset

Jan. 22, 2017

Under rating threshold (show) I have a retina display and the game is weird for me now.

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(1)

gargantuan9

Jan. 22, 2017

Under rating threshold (show) Sometimes the Audio doesn't work.

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(0)

TakashiKurorai

Jan. 22, 2017

Under rating threshold (show) The new update seems to have had an odd effect: things I've manually greyed out now un-grey when I click somewhere else.

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(0)

Mallorqui

Jan. 22, 2017

Under rating threshold (show) A possible bug in the new update (thanks for the new levels!): If you manually grey out a clue, as soon as you flag a new cell, the greyed-out clue becomes bright again.

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(2)

JoeKherr

Jan. 22, 2017

Under rating threshold (show) Not on a retina screen, but the problem seems to have resolved itself. Don't know if you updated or something cached was in the way. The problem was the menu hotspots were correct, but the game board itself was offset.

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(1)

Developer response from ZBlip

thanks, that's good to know

MiDas_pl

Jan. 22, 2017

Under rating threshold (show) I think that it is not possible to finish level 76 without guessing. Anyway it's a great game.

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(1)

Qverlord

Jan. 22, 2017

Under rating threshold (show) In Level 50 (and some others) there is a mistake, where greyed out tiles "disgreyout" or whatever when i solve other tiles. It isnt that notable but it still can affect the gameplay in larger puzzles.

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(1)

JoeKherr

Jan. 22, 2017

Under rating threshold (show) Ok, since the new menu update it isn't that "Right to flag is broken", it's that the whole game is offset in the view window. You have to click one square left of where you want. This is really broken. Game doesn't fit in the window properly either. On Chrome.

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(3)

Developer response from ZBlip

thanks. do you know if you're on a retina screen?

JoeKherr

Jan. 22, 2017

Under rating threshold (show) Since the update, "right to flag" is broken. I set it in the menu, it shows off to the right ("right click") but it works intermittently if at all. Chrome.

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(1)

Qverlord

Jan. 22, 2017

Under rating threshold (show) Oh, the Minesweeper Mode exists xD Thats Awesome!

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(1)

Qverlord

Jan. 22, 2017

Under rating threshold (show) And a Minesweeper Mode would be cool thats randomly generated... But in itself the game is great. 5/5

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(0)

Qverlord

Jan. 22, 2017

Under rating threshold (show) I imagine it being extremely hard making Puzzles for this. How do you address the problem of the levels being solvable without guessing?

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(2)

Developer response from ZBlip

just a bit of trial and error, it's fun to make levels :)

vegetalss4

Jan. 22, 2017

Under rating threshold (show) You know, Whenever I see that this have updated it makes me smile.

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(1)

genesis198

Jan. 22, 2017

Under rating threshold (show) @earlzy - try minesweeper++

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(2)

ChaoticBrain

Jan. 21, 2017

Under rating threshold (show) If I get some really good levels from the Minesweeper++ generator, test them out to make sure they're solvable and sufficiently difficult, and send them to you as feature requests, will you add them to the level select?

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(0)

earlzy

Jan. 21, 2017

Under rating threshold (show) If this thing could randomly generate levels, perhaps with options to turn on or off certain hint types, I would absolutely pay money for it.

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(2)

CaRmAgE

Jan. 21, 2017

Under rating threshold (show) Browser zoom bug: The further you zoom in, the more offset the click hitboxes get pushed to the left (so you have to click to the left of what you are trying to select). This didn't happen the last time I played, so it must be a bug caused by a recent update.

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(1)

Developer response from ZBlip

thanks for the info!

pkm75

Jan. 21, 2017

Under rating threshold (show) Excellent game, intelligent and neat graphics. Hope there will be a sequel :)

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(2)

DrNugent

Jan. 21, 2017

Under rating threshold (show) Bit of a text "bug": on the levels with the combined boxes, the hint for the clue that shows mines adjacent and diagonal says "number of mines in the 8 surrounding tiles" when it should be 10 surrounding because of the combined boxness.

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(1)

whatomg

Jan. 21, 2017

Under rating threshold (show) Very good concepts. Except clicking problem. Anyway total good game. Great job! Need badges.

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(0)

stbrain

Jan. 21, 2017

Under rating threshold (show) I encountered a minor glitch on level 50, where 3 of the boxes did not automatically dim once their condition was fulfilled. Still a great game :)

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(0)

Shinobody

Jan. 21, 2017

Under rating threshold (show) Hint idea: chain counter. Number shows length of a longest mine chain in line of sight (so if row is 0XX0XXXX0X00, it'd read 4 after the four mine chain.)

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(1)

Developer response from ZBlip

that's coming up soon actually!

Dr_WOOTmore

Jan. 21, 2017

Under rating threshold (show) Does it only go up to level 68? I clicked the save my progress box and it won't let me progress any further keeps kicking me back to the menu as soon as I complete level 68. Just confused as there are the pages for up to 121 levels.

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Developer response from ZBlip

Hi! Yes it only goes up to 68 at the moment, the extra page is wrong

max_blue_01

Jan. 20, 2017

Under rating threshold (show) Nice game. I'm sure it wasn't esay to find all these puzzles with the new hints system and without having to "guess". At least, it's quite an interesting challenge for those who are excellent at the normal minesweeper. And if this is not enough, you even created a level generator, which is, i believe, an impressive fact considering the features. Even if in most of the cases, those created levels are easier than the 68 normal levels, it's still hard to create a working level generator. Again, great job.

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(1)

nonproffessional

Jan. 20, 2017

Under rating threshold (show) It is puzzling how the game consumes 100% CPU when not doing anything. If there were animations I might understand since Flash is not so efficient.

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(0)

streepe

Jan. 19, 2017

Under rating threshold (show) Nice job. Simple concept but really well executed. The auto level generator is quite sturdy, haven't found any level I had to guess so far. Maybe if I was not playing with all options ON it would happen. My only issue with he game is block having '?' by default. It would be nice if they were blank and you added '?' in the rotation when pressing the flag button. suggestion: Maybe add a picross gamemode? Not specially a fan myself but given that you already have the architecture ready with the eye it seems like a good idea.

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(1)

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