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Have been looking for another "go-to" game for little quick diversions. After going through all levels, have played the Minesweeper++ levels numerous times. I don't even mind that there's occasional guess work. After all, the original Minesweeper almost always required guesswork on the larger levels as well. Top notch game!
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This is just a repetition of something the dev said earlier in the game, but you should NEVER have to guess. I saw someone mention 50/50's but those do not exist. If there is a 50/50, you must have done something wrong, overlooked something, or accidentally got ahead. You can try restarting or just scrutinizing over every hint.
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Thank God it's not another idle game.
A nice remake of a classic that's been around for decades. I'm not a minesweeper fan, but this variant was actually fun for a while. The fact that the developer keeps tabs and responds to feedback is a HUGE plus. That being said, it's really not that difficult of a game if you understand simple logic. However, the way the clues are structured is quite clever. 4/5.
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This is an amazing extension to minesweeper! I find it most satisfying when you solve something using heart information. A suggestion on a way to avoid annoying 50/50 losses at the end is to allow "all mines marked correctly" as a win condition for the random levels.
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The only game on Kong where when you lost my saved progress I didn't mind. Love the new levels! Keep em coming, this game is amazing!
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Unfortunately, mazer, that's simply not true. Here's a gif showing both possible solutions (spoilers for Level 76, obviously): http://imgur.com/a/USQeA
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I think there's something broken in your menu code on larger displays. It works fine on my desktop (1080p) but on my laptop (2160p), if I open the options menu, it fills the entire screen and the buttons don't map to the right things.
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@MiDas_pl:
I was able to solve level 76 without guessing.
spoilers: the 1 heart crossing the 2 hearts indicates that only a single mine in each grouping of 4. Since these both happen in a 6 eye zone, it means all four in the third group of 4 are mines. Then look at the 6 eye across from the 1 heart. one of the group of 4's is guaranteed to only contain a single mine. That means there has to be at least 5 remaining mines. Since both of the groups are in 0 heart zones, it means that the groups have to be 3 and 2 mines. One of those groups is in a 2 eye zone meaning the other two groups of 4 in the same 2 eye zone are free of mines and can now be cleared. From here on out, there are enough clues to wind your way through the board.
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The new update seems to have had an odd effect: things I've manually greyed out now un-grey when I click somewhere else.
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A possible bug in the new update (thanks for the new levels!):
If you manually grey out a clue, as soon as you flag a new cell, the greyed-out clue becomes bright again.
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Not on a retina screen, but the problem seems to have resolved itself. Don't know if you updated or something cached was in the way. The problem was the menu hotspots were correct, but the game board itself was offset.
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In Level 50 (and some others) there is a mistake, where greyed out tiles "disgreyout" or whatever when i solve other tiles. It isnt that notable but it still can affect the gameplay in larger puzzles.
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Ok, since the new menu update it isn't that "Right to flag is broken", it's that the whole game is offset in the view window. You have to click one square left of where you want. This is really broken. Game doesn't fit in the window properly either. On Chrome.
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Since the update, "right to flag" is broken. I set it in the menu, it shows off to the right ("right click") but it works intermittently if at all. Chrome.
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I imagine it being extremely hard making Puzzles for this. How do you address the problem of the levels being solvable without guessing?
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If I get some really good levels from the Minesweeper++ generator, test them out to make sure they're solvable and sufficiently difficult, and send them to you as feature requests, will you add them to the level select?
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If this thing could randomly generate levels, perhaps with options to turn on or off certain hint types, I would absolutely pay money for it.
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Browser zoom bug: The further you zoom in, the more offset the click hitboxes get pushed to the left (so you have to click to the left of what you are trying to select). This didn't happen the last time I played, so it must be a bug caused by a recent update.
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Bit of a text "bug": on the levels with the combined boxes, the hint for the clue that shows mines adjacent and diagonal says "number of mines in the 8 surrounding tiles" when it should be 10 surrounding because of the combined boxness.
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I encountered a minor glitch on level 50, where 3 of the boxes did not automatically dim once their condition was fulfilled. Still a great game :)
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Hint idea: chain counter. Number shows length of a longest mine chain in line of sight (so if row is 0XX0XXXX0X00, it'd read 4 after the four mine chain.)
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Does it only go up to level 68? I clicked the save my progress box and it won't let me progress any further keeps kicking me back to the menu as soon as I complete level 68. Just confused as there are the pages for up to 121 levels.
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Nice game. I'm sure it wasn't esay to find all these puzzles with the new hints system and without having to "guess". At least, it's quite an interesting challenge for those who are excellent at the normal minesweeper. And if this is not enough, you even created a level generator, which is, i believe, an impressive fact considering the features. Even if in most of the cases, those created levels are easier than the 68 normal levels, it's still hard to create a working level generator. Again, great job.
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It is puzzling how the game consumes 100% CPU when not doing anything. If there were animations I might understand since Flash is not so efficient.
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Nice job. Simple concept but really well executed.
The auto level generator is quite sturdy, haven't found any level I had to guess so far. Maybe if I was not playing with all options ON it would happen.
My only issue with he game is block having '?' by default. It would be nice if they were blank and you added '?' in the rotation when pressing the flag button.
suggestion: Maybe add a picross gamemode? Not specially a fan myself but given that you already have the architecture ready with the eye it seems like a good idea.