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As a Qix "update" this gets a few fundamental things wrong. Not dying when the enemies hit your trail makes the game much easier. However, the enemies' ability to kill you on a line makes the game more frustrating. The biggest problem I had was the respawning enemies. What's the point of taking them out if it only makes the rest of the level harder?
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4/5
Pretty good game, difficulty curve was a bit weird
biggest problems for me where if you died it was annoying having to click all the way back through to your level and some of the levels were incredibly easy if you learnt to box in the black hole, the only time this wasn't really possible to do was when there were a butt tonne of enemy's on the screen which meant it was difficult to do anything
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A little too easy, especially once you realise that if you 'box in' the black hole you almost always reach the target.
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Appreciate the feedback. I will make it easier to continue where you left off. Also I will lengthen how long you are invincible after respawn. But note that after respawn you do stay invincible for several seconds OR UNTIL you leave the edge.
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if they touch the line you should die, if you are on the default lines/ finished lines you shouldn't die, ripped off game type. bad graphics 1/5
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The fact that the aliens don't kill you when they connect with your trail makes this a much more trivial play than Qix. Still, nice music and graphics.
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I did'nt like it.The music and graphics,I know it's not suppossed to llok good but it made me dizzy.Just like vector defense
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awesome, enjoyed it alot except a retry button would be eaiser than main menu, play select level etc, also sometimes i got spawned in impossible places three times over dying immediately each time. Otherwise very good but maybe add a challenge mode or something for more longevity? 4/5
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Ok game, nothin' new but a good way to spend unused time. Though mobs shouldn't kill you if you are on the starting spot AND default lines.
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Not really a twist in either jezzball or Qix. Both and niether all at the same time. I have played numerous games like these. Some of which being some of the earliest such as the Gals Panic series of photo discovery using this draw and capture system. It has been used countless times over and over. Technically, you're calling Pacman Jr. a Ms. Pacman clone when it's really a Pacman clone. Point being, good game, but nothing new to me.
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Any time a game lets you die immediatly upon respawning, before you even move, that's just bad game design.
Other then that, this was a fun game, good job.
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You should reapear on the same sector you were in when you run out of lives, or at least in the sector menu. Good game.
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Easy exploit: enclose the dimensional rip with as small a space as possible; it'll mark everywhere else as reclaimed since you can't capture the rift.
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Pretty good implementation of Qix, but you lost a point because there is no way to avoid leaving the edge. You need to add a button to start drawing. Until it is pressed, player movement should be restricted to the edge.
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Nice twist on jezzball. Unlike jezzball you can get hit anytime but your line can get hit without dying. Makes a very different gameplay and the different playing fields are great. Maybe a level editor added in the future?
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Wonderful spin on the Jezzball formula! Overall the selection of enemies is solid. Just as a suggestion, you could teleport the spawn when it gets captured so the game doesn't have to favor it (I understand that's probably much easier said than done). Good fun, sir! (5/5)
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Kind of dumb that you can get hit while on the line, and it would be nice if you had a hit a button to start reclaiming so you could move around the side easier.
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Bit easy to pick up lives... second last sector i got 12 extra lives... bit ridiculous given how easy the game is to start of with.
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Good game, except the EPIC LAG kept messing me up.
It's interesting trying to trap the rift in the smallest area possible to enclose an enormous area at once...
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Pretty easy once you realize that the game always favors the side with the orb. Make a small enclosure around the orb, and you'll get an instant 90%.
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I have a problem... i was 901.845 points... and on one level i do 115,373 points... = 11 life gained... but the game only have space to win 8 lives... and the game got bugged... i press space to advance the next level but it give more life to my total life.... =/ i think its a terrible bug..... 2/5... i take screenshot and report for you =)