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Hey now, you need to implement a stalemate function. When a king is trapped but is not threatened and has no more moves left to play, the game ends in a stalemate.
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Congratilarious cracked me up. I would fix some of the problems, but honestly, I'm not sure I even have the source any more.
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please fix the en passant... the computer uses your programming error to cheat. Its VERY powerful to be able to keep the pawn when it should have been taken.
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Rules: You can't castle to get out of check... or castle through a square that is in check... or after moving the king. Why does the game prevent castling if you were in check once and blocked with another piece? That's an error by the programmer.
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the ai is decent, sometimes does a sexy sacrifice attack, and seems to recognize some of the openings, but then it horribly blunders at times (especially the king-rook-pawn) endings. also, it's very vulnerable to Scholar's Mate (e4, bishop c4, queen h5, then retreat to f file and continue to attack)
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It has a bug because i had it in check with my knight for 4 turns in a row and it continued to move the queen without taking the check into account. I was still able to get the checkmate but it should have happened a few turns sooner.
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it doesnt know the difference between end game by repitition, stale mate, and check mate... apparently its all the same in this game. easy