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Item enchantments are pretty messed up like "increase shielding of lighting skills" idk if it adds ligthing resistance to shielding or only applies to shielding skills that are lighting based???
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Anyone knows how to strengthen my team even further than monsters lv 46? All chars are lv 80 with every tier 1-3 classes lv 50-60 and boss eq and still can't progress.
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Also, you do get back 10% of your MP after each floor. It seems like too little when you're just starting out, but at higher clvl, it's actually too much. I think that's part of the reason Max MP per level is on a diminishing return. Either way, yes: Shields are halved at the end of each battle. The way around that is Self: Shield = No Shield, Use Skill: (shield skill of choice), then immediately follow that with Self: Shield = Shield < 50% (or whatever threshold you want to set), Use Skill: (shield skill of choice). Works like a charm for me.
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Just make sure the last command on your list is something that would (or should) happen if everything else fails. I typically set Enemy Is Alive: Use Skill: Double Slash as the very last command, because I know it's free to cast and hits two targets. Everything above that last command will be processed first, and there is always at least one enemy if you're not in town.
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A is the name of a switch. Characters can check the switches of themselves or others to do specific commands, like 'if my A is on, use [skill] and turn A off' or 'if the enemy's B is on, use [skill] and turn A on'. It's very complex, but if you experiment a bit, you'll understand it.
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You just have to understand the system, Gimmick. I'm running a solo build and I've already made it to the Corrupted Core, where I'm just about to start one-shotting entire waves (5k+ enemy levels). It's definitely possible. Also, this is an idle game: "Not playing" is how you play.
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third attempt to play stubid game ... very fast you will discover that rising a skill requires 14000 XP, and you are geting 100 xp per kill ... and it looks that XP cost increases expotantially ... and best way to get lots of XP (to evolve character) is NOT PLAYING the game ... isn't that stubid
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my very "0"level hero is serchiing for "simple area map" for 10 th time, and it was able to kill just one enemy ... and i am out of cash for map cores, so game ended before it started ... is it supid game, like just stupid game or very stupid game or stupidly stupid game
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dunno why I would play this game if I can wait a day and get 10x more rewards in gold and xp than I would get by playing it
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@vitya04 use a multi-command that says (enemy - is alive) AND (self - not momentum). This way the damage targets an enemy, while the buff goes on your character.
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Squire's charge causes him to hurt himself, command was if not momentum use skill squire charge. It doesn't say it on the skill that it hurts itself and if it is intended then its the worst skill in the game
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theres a problem uhh i have run out of training map ores and the dungeon i was in was a failure so i'm out of map cores
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Is rallying cry broken or is the text not working correctly? it says it boosts stats by "0%" even after leveling it up many times.
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There's also an issue with imports where the code will be the same as the old one, I think this might be a problem with the game not being able to save sometimes
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Just leveled my clerics lesser heal .. then it started back over at level 1? Was there a hidden prestige that I missed?
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So.. what am I missing here with the mage abilities? I can't get the command to recognize Barrage or Explosion. I've tried multi commands using, and, with, and or. But It will either ONLY cast magic missile or ONLY cast barrage.
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Seems a little lazy to have the monster's skills cost 0 mp. Like you're expecting the players to build things efficiently and effectively and you went, "Meh f*ck it. Free skills for all the bad guys." Beyond that, I enjoy it so far.