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Comments for Endless Dream 2: The Nightmare

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sam98034

Aug. 19, 2020

Under rating threshold (show) Does anyone know what Switch A on/off does? I read the description but still can't make sense of it.

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(1)

Stasikslayer

Aug. 19, 2020

Under rating threshold (show) I set condition to use attack if mp > 50%, and then hero hits himself. I think its error, hero shouldn't hit himself or allies

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(1)

SirFred131

Aug. 19, 2020

Under rating threshold (show) We need a third slot for multicommands. Because one of the two slots needs to be dedicated to the target, it's impossible to put commands like "If in Cat Form and more than half mana, Lacerate an enemy".

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(2)

velsiyah

Aug. 19, 2020

Under rating threshold (show) Does this game have a discord?

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(0)

Kave

Aug. 19, 2020

Under rating threshold (show) Wait why can classes use all of the other classes' abilities ? is this a bug ?

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(0)

Northern_Spartan

Aug. 19, 2020

Under rating threshold (show) It's fun, and I like the deeper view on character builds/commands. I can totally see why it's not everybody's cup of tea but for the right player this will be a lot of fun. Is there any plan to have an endless dungeon? Or is it already in here and I am not seeing it?

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(2)

beefytime

Aug. 19, 2020

Under rating threshold (show) I miss the chat rooms :(

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(4)

hageos

Aug. 19, 2020

Under rating threshold (show) the commands dont seem to work. sucks cause i got all my heros to third tier.

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(-1)

silvadel

Aug. 19, 2020

Under rating threshold (show) To answer my own question, yes, gaining the extra speed from rebirth points does apply retroactively to characters... A level 250 character will jump 250 speed from taking it.

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(0)

ElliotKane

Aug. 19, 2020

Under rating threshold (show) I'm liking this more the more I see of it. Not perfect (A 'heal most wounded ally' option for the cleric would be good) but a good solid game. Added points for the Princess Bride reference (ROUS? Ooh, yeah! :D)

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(1)

Zucadragon

Aug. 19, 2020

Under rating threshold (show) Fun game, took me a while to figure out. Arena seems impossible even with pretty high level characters. I would say, the biggest issue is how you have to move between screens to compare gear to what skills and attacks the heroes have. It's veeeeery tedious to keep moving back and forth to equip the right stuff to the right people. There has to be an easier way to deal with this, to see what is required. (Heal, AOE, etc) and what you can provide them in that aspect on one page to equip more easily. The inventory page could show the selected characters skills and what they require... That would help so much with helping out with the complexity and confusion when people can see... Ahh, this skill is an AOE melee attack, so this weapon that buffs AOE ICE attacks wouldn't fit! Or something.

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(11)

Gusio

Aug. 19, 2020

Under rating threshold (show) Tip: 1. When you have commands add some skills with 0mp use (first skill t1 class) In case lack of mana 2. if you have healer add some dmg spell but give argument in command to keep some mana for later (mana > 30). 3. For active play buy some level increasing + if you have some haste points I think its more effective to kill like 3-4 lvls and burn all your mana retread and buy maps And bosts again. 4. I use Few Aoe pyro skills 2x medic with priorytarized healing 1 bard/berzerker to bosst party and some knight skills to kill single targets easy.

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(1)

refuzo

Aug. 19, 2020

Under rating threshold (show) I really can't figure out how the switch command works...

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(11)

Arokh82

Aug. 19, 2020

Under rating threshold (show) And it's working again. Damage is back to normal. Seems to have changed back after some time in the middle of a fight. Haven't changed any equipment (don't have much though) or commands (basic ones anyway). Forget it for now. If it happens again, I'll provide more details.

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(0)

Arokh82

Aug. 19, 2020

Under rating threshold (show) Addition: It seems only to be the first 3 floors. After reaching floor 4, the enemies return to normal. Okay, at that point halt of my team is already dead, but I really think it's a small issue in the coding.

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(0)

Arokh82

Aug. 18, 2020

Under rating threshold (show) Since the last update yesterday the enemies seem to have 10x the damage they had before. I just recently started the game and I'm still on the first dungeon which I was almost through. Now I can't make it past the first 10 enemies, because an enemy who has in fact 6 ATT does 85 damage per hit. No modifiers applied. So the very starting enemies are annihalating my team in seconds, leaving no chance to level them up any more. Game over. o_O My team is level 18/19 and is killed by the first few lv. 1 enemies. Did I activate a hidden hardcore mode by accident?

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(1)

sangretu

Aug. 18, 2020

Under rating threshold (show) Very interesting; I didn't play the first one, but I find the variable types in the equipment to be a compelling design concept; I presume, in part, that the number of qualifiers to a bonus increases the amount of the bonus, which allows you to encourage specialized equipment sets procedurally. I am intrigued - where did this idea spawn from?

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(-1)

yagaodirac

Aug. 18, 2020

Under rating threshold (show) 1, An idle game which is not very idle able is a little bit weird. Normally if the resource incrementing is capped at 1hour or even10mins, or anything keeps people back to the game only to click a couple of times every a few minutes, the game is not idle able. 2, Item system without a well designed comparison system does not support the game. You could never know how people choose equipment. Some pick them carefully, some randomly. 3, Normally, in the stage of early game, people would like to see a lot mechanism, a lot logics. You know what I mean.

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(0)

sam98034

Aug. 18, 2020

Under rating threshold (show) Does anyone know what switch a on/off does? I read the description but still can't make sense of it.

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(4)

sam98034

Aug. 18, 2020

Under rating threshold (show) @manaboy100 When you click on a character, there should be a box near the left side by the right leg. It looks like a circle pointing to a box.

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(0)

silvadel

Aug. 18, 2020

Under rating threshold (show) By the way -- it uses 16% on my cpu. This is tolerable but most games are in the 4-8% range. Might be possible optimizations.

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(0)

nallrad

Aug. 18, 2020

Under rating threshold (show) Path of Exile: Idle edition. Only thing missing are support gems.

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(2)

manaboy100

Aug. 18, 2020

Under rating threshold (show) Is there any way to shuffle party' position?

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(1)

silvadel

Aug. 18, 2020

Under rating threshold (show) And as for the loot, I like the random loot. When games have very standardized loot, it is far more boring. As it stands there are drawbacks to certain items and sometimes you hit the jackpot. Sometimes you build characters in a different way just because you have a specific item.

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(0)

silvadel

Aug. 18, 2020

Under rating threshold (show) Let's say you spend the 50,000 rebirth points on a point of speed growth. Does your already level 200 character gain 200 points of speed, or would it only count towards extra levels gained from that point (meaning you would need to rebirth everyone to take advantage of it whether 1 at a time or all at once)?

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(3)

LosGrandesExitos

Aug. 18, 2020

Under rating threshold (show) very good game 5/5 i gotta love the command system its awesome (if u know how to use it lol)

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(0)

toomex

Aug. 18, 2020

Under rating threshold (show) How does the command slot work? I seem not to export/import move correctly

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(0)

TheCursedMonk

Aug. 18, 2020

Under rating threshold (show) Thought you had made a new game after Sword Fight, since this one has the same icon art. Looks like you just used Tovrick's art.

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(1)

Messerach

Aug. 18, 2020

Under rating threshold (show) @e100860 Use a multicommand: 'enemy alive' 'WITH' and then you should be able to choose a number of enemies. Hope that helps

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e100860

Aug. 18, 2020

Under rating threshold (show) I have already bought all commands in the shop, but I somehow cannot chose threat number or smth similar (no. of enemies)

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(-2)

toadiesfan

Aug. 18, 2020

Under rating threshold (show) roxas3000, use "with" instead of "and" to get the intersection of both conditions. Using "and" gets only the first condition result of "ally alive", which is just your 1st alive ally (its an ordered list), who gets the shield

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(1)

toadiesfan

Aug. 18, 2020

Under rating threshold (show) Well done, Zeromatter! Very innovative sort of combat. Lots of possible character builds.

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(0)

roxas3000

Aug. 18, 2020

Under rating threshold (show) So i put a command "ally alive" AND "aly no shield" and my cleric SPAMS shield on that char (even tho it has shield already)... what am i doing wrong?

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(-2)

strekozeel

Aug. 18, 2020

Under rating threshold (show)

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(-5)

meop79

Aug. 18, 2020

Under rating threshold (show) This game seems good, but it is NOT an idle game. Not at all. Incremental, sure, but WAY too much micromanagement for it to be an idle game.

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(8)

junior555

Aug. 18, 2020

Under rating threshold (show) equipment descriptions are confusing. ex. healing of ice attack. what does than mean? it only affect healing skill? is this useless since it is ice and attack? I don't understand how things stack. On command, I have no idea what any of the 'turn A on' or 'toggle' commands do. the lingo is very programmy. are they absolute? is something like parameters healing of ice and attack make it not function?

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(5)

mcnealdj

Aug. 17, 2020

Under rating threshold (show)

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(-4)

Dkpure

Aug. 17, 2020

Under rating threshold (show) SDK is right, the progression is way off, it feels like a lot is happening, but no progress is being made at all. i have been playing passively over the past couple days, and i can get 25 rebirth points. the rebirth upgrades costs 10s of thousands of points.

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(4)

MrPeters

Aug. 17, 2020

Under rating threshold (show) To expand on my comment; It would be nice with the possibility to save setups for classes that are transferable between characters so that it's easier to swap classes on characters and quickly apply setups from an other character.

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(3)

MrPeters

Aug. 17, 2020

Under rating threshold (show) Really need way more slots for saving setups as different classes need way different setups.

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(-1)

godyfchen

Aug. 17, 2020

Under rating threshold (show) Game broke stuck on the attack screen with nameless has no valid commands....

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(0)

Curgus

Aug. 17, 2020

Under rating threshold (show) i don't like the "consumable" dungeon / augment stuff... :| seems it would be enjoyable as passive, being able to swap out different augments

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(1)

NightMunky

Aug. 17, 2020

Under rating threshold (show) Ally Shield < 100% should trigger if the ally has no shield. Doesn't make sense to have to use 2 commands.

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(0)

Weichei2205

Aug. 17, 2020

Under rating threshold (show) The mechanism for equipment is not the best. I don't get which equipment is good for which class. An auto selection/equipment button would be nice.

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(150)

zasdown

Aug. 17, 2020

Under rating threshold (show) totally unexpected to see this game, i really loved the first one :) thank you

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(1)

rtbull88

Aug. 17, 2020

Under rating threshold (show) Is there a way to format commands to focus on the creature with the least HP?

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(3)

Forhekset

Aug. 17, 2020

Under rating threshold (show) Quests need an update. Right now, Complete 2 Maps, Complete 4 Maps, and Complete 5 Maps are my current quests. And I've yet to finish the first map.

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(0)

Omnilok

Aug. 17, 2020

Under rating threshold (show) THIS IS GOOD CONCEPT, COOL GAME 5\5

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(-1)

Psyko0

Aug. 17, 2020

Under rating threshold (show) kinda tricky to find the target count command : multi command : enemy is alive AND target count > 2 (example)

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(0)

lostgamer05

Aug. 17, 2020

Under rating threshold (show) You need to rework how gear is generated. The randomized nature creates many useless pieces of gear that actually just sit in slots or work as vendor trash without any quick way to clean up the spam of useless part. This is only made worse by the fact that gear drops are fairly well and don't sell for much. There is a good game here but it needs refinement.

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(6)

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