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what I got from top left to bottom right, a monk, a rogue, a pirate, a gunmage, a dragonlancer, and a combat archeologist
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im approaching 1200 is there any tips for going further? i have a cleric and a bard in the group still havent gotten ghost yet
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The Multicast buff of the Cleric is vastly superior to the singlecast AoE of the Bard, even as early on as Floor 1000. Tombstones only increase BASE duration...they have no effect on duration booster skills bought with gold. My endgame Clerics typically have around 6k or more stacks PER CHARACTER, unlike the maybe couple of hundred stacks of the Bard, assuming both characters are at 0.01s cast speeds. Test it yourself: Compare two characters with the same Tombstones. Run the math on how long the buff should last, based on the duration booster skills purchased.
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Bard+any class = op.
Focus on getting tombstones for bard + any other buffer like gambler/rogue,..
Respec into speed no matter what else.
Forget all flat stat increases, you want %buff duration and if you can't then get at least %casting speed.
Don't get all 6heroes, 2-3 should be optimal.
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One of the causes for this is dropping below 0.01s cast speed. The other cause is leaving the game open too long. To avoid the crash, stay above 0.01s cooldowns and refresh the page daily. Keep in mind that, if you aren't set to accept cookies from Kong, doing so WILL wipe your save. It is always best practice to copy the export code to a notepad file, just in case.
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anyone else getting the error about exceeding the memory of webGL?
using opera and i have allowed as much ram as i can in page indexing and using hardware acceleration where possible.
really sick of it crashing and not getting my overnight cashflow cos of it
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my skill's cooldown is so small that my game always crashed, so could anyone tell me what's the cooldown number should be?some of them have been 0s
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Maybe add in more achivements, after you have the first few you are just looking at the grind and nothing that you would have to focus on to actually aquire.
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So...after a bit of experimentation, I've come to the realization that I can hit 4 Imbue Class per run with my Mage/Gambler duo. Having the extra power output per Imbue Class is enabling me to push further into the Eternal Dungeon every time, which in turn gives me the extra points to sustain the Imbues. At this point, I'm keeping my 20k IP and spending anything else I make on Imbue Class. It's making every run shorter than the last.
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The game needs cookies to preserve save data, unless you use the Export File command in the options menu. If your browser was totally reset, it would cause this problem.
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You should add an option to automate the activation of certain spells that way you don't have to hold down the buttons to activate them.
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Addendum to previous comment, the mine and solar are to taste. Any SKL damage characters will do. The mage is vital though, since they have the best SKL rating growth in the game on frost bolt and fire ball.
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Best party is Solar, Paladin, Mime, Bard, cleric, mage. That gives you 3 SKL buffs, and all your attacks and heal/barrier spells scale off of SKL.
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To be honest, I think this game is a lot more balanced than the new sequel. On a completely different note, I just got myself a "Mighty Orb of Wonder of Wisdom", and I'm annoyed over how that 2nd "of" is grammatically incorrect. It should be "Orb of Wonder AND Wisdom". :)
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Haha, after like 5 times of having to go to my e-mail after losing my save whenever the tab closed I finally decided to check my settings, and lo and behold once I enabled cookies on this site I closed the tab and re-opened it and there it was. Thanks, Blessedwrath.
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These days, I don't have much need for more than the Mage and a Gambler to buff it. Three attacks, two of which are hullbusting multicasts with a massive SKL Rating scaling. To buff, start with a Bard for early buffs, swap to Cleric halfway, then ride out the rest of the game with a Gambler for massive level gain.
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Mostly, what I use is a blend of classes with either strong buffs/debuffs, or multicast attacks. I tend to stay away from single-target, like the Berserker. Some will say it "does more damage". That might be true for a few levels, but it's quickly outmatched by multicast, who eventually wipe the entire enemy party in a single attack. Poor Berserker is hard-capped at 2 kills per attack cycle, which is 1/3 as efficient.
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I've got my favorites, like everyone does. I've used the Deathknight before, especially during my early experiments with solo runs. It's "good", but not great. The lifesteal component of its main attack is super useful for low-IP players who want to stay alive long enough to add more heroes, or switch to the class they really want to play.
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YaboyCharles2, it really just breaks down to knowing the system and experimenting with what gets you the best results. Over the last few years, I've studied every class and put together all kinds of combinations to see if they would work. I've written down attack speed breakpoints, puzzled out the formula for talent point distribution, etc, etc. The best thing you can do is find a strategy you're comfortable with and make sure you understand everything that's going on in the game. That will be more valuable than anything.
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Hey blessed wrath, how do I become like you and yes i've seen your comments and i think HOW. A daily rebirth sounds insane. do have any tips on how to get better?
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Mackaybb, please make sure your browser is set to accept cookies from Kongregate. This is where the save files are kept for your Kong games, so clearing them will also delete your saves. If you've already done that, I would try Google to determine what other causes there could be. When I had my trouble with saves, it was my browser settings at fault.
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I started playing, and grinded for two days, while saving every once in a while, and I close it and re open the game and I reset and don't have save files or exports, only the manual and cloud saves and those got deleted... help