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Most recent update made game totally unplayable. Can't load due to out of memory errors. Dev apparently thinks "balancing" involves drastic shifts sufficient enough to create an entirely different game. Disgustingly grindy - and this is coming from someone who played Anti-Idle for years.
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Dat intro doe. I've seen my children grow from kindergarten to high-school to university and still didn't make it to the end of it.
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My best TEAM :
Blademaster
Monk
Dragonlancer
Mage
Bard
Gunmage
Roles :
Blademaster /dmg/tank/ :
Have shield, massive DMG on single target
Monk /dmg/tank/healer/ :
Have shield, Heal, DMG on single target or AOE DMG
Dragonlancer /dmg/tank/debuff/ :
Debuff / -DEF / on all enemies, AOE DMG, +All Stats Buffs
Mage /dmg/ :
DMG, AOE DMG, DEBUFF -SPD DMG, DMG, DMG.... you get the point
Bard /healer/buff/debuff/ :
MASS HEAL, MASS BUFF / +ALL STATS /, MASS DEBUFF / -ALL STATS /
Gunmage /dmg/debuff/ :
AOE DMG, max attack speed, debuff enemies / -all stats /
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What if whenever you ascend, you unlock a new class or dungeon or something, so that there is an actual reason to do it. Maybe extra floors for the endless dungeon? You would also probably need boost each time as well, like maybe different boosts that you gain every ascension?
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Hey kiddies! Want a tank? *YES!*. Well get a blade master with sheath guard and RECK EVERYTHING WITH YOUR BEAUTIFUL TANK
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tip: get a dragonlancer and a bard. the bard does all around healing abilities. and the dragonlancer has the power to atk all enemies and reduce their armor
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hmm Its just me or the "Distant Land" aint giving 5k shards? After finishing it i ended with 4k shards (in total with the 1k i had) so i think its bugged
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items seem to be ridiculously rare just to get. I've been playing for about 20 minutes and am on lvl 4 of the endless dungeon, and haven't gotten anything past the tutorial item.
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Although hans is getting - voted below me, I do understand his want for a better number system here. Maybe there should be a toggle like Tangerine Tycoon where you can change the notation(ie e^09, Trillion, T, anything that makes it easier to read) but that's just a suggestion.
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I think you really need to change the unit to an easier to read unit. e^09 is hard to read. Make a unit that easy to understand after 1,000,000 go 1 T (trillion), then 1 B (billion) or go 1 aa, 1 ab, 1 ac ~ 1 zz or something.
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Second comment, I know, but I think it would be awesome if there was a bestiary and/or dossier for this game! I know it would take a lot of time and effort, but it would hopefully be easy to implement and I know it would be fun to read about the enemies and more in between idling or actively playing.
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Darn, I suppose I now know not to idle when the game is actually actively running! Word of warning for those who didn't think it through like me...if your fighters come across a wave of healers that they can't kill, they will be stuck on it forever until you get back, and they won't have earned any money for you once they reach said roadblock.
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So there seems a bug that when you have this game running in the background, instead of letting the text popups happen and disappear, they are being stored until the browser is reopened and then all happen in a rapid succession.
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There needs to be a way to see more of where things are targetting and maybe more of an indicator of why.
And as i've said before it would be nice to have a screen that shows something akin to percentage bars with my characters represented on them to see how much damage/healing/etc. they are contributing.
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There are so many Brandon Sanderson references in this game, it should have a link to the 17th shard wiki in the credits.
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is it just me that wants a way to turn off the numbers of healing/damage?? it makes it lag like crazy if you watch a youtube clip or something :/
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I'm afraid I'm going to have to join the list of people giving a poor rating to this game due to the game not saving correctly.
I understand it's a browser support issue, but I'm not changing my browser to accommodate one game when every other idle game I play (here and elsewhere) seems to somehow manage to save.
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Uncaught TypeError: Cannot read property 'installPlugin' of undefined
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There is an exploit in which spells are off their cooldown even in town, if the cooldown starts counting down in another dungeon. So one could switch to a dungeon the back immediately, and repeatedly cast aegis (or any other shield/statboost spell) and be pretty much unbeatable in theory. Please fix.
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This is diffently a nice a game to play when your downloading a steam game or just wanting a cool idle good work Zeromatter
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the game needs some serious rebalancing. at around Lv.400 atm but i haven't had the need to even buy a single upgrade for the past 100 levels. and the devs expect us to go up to lv.9999? sure this is supposed to be an idle game, but this is more along the lines of static
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Is it just me? Or is the blood mage a terrible class. they killed themselves and the rest of the group faster than any of the enemies ever did.
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Best Loadout for aoe damage and money farming: Monk, Bard, Dragonlancer first row; gunmage, archer, mage second row. you also have some decent single target damage for those high health bosses and make sure to abuse that bard's healing Ultimate for cherubic lullaby= echo.
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Would love the option to auto farm a dungeon whenever it's available and I'm not too sure why you're able to toggle off progression in dungeons (other than endless) either I feel as though it should always be on for convenience