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Levels are too easy, some bosses are impossible to dodge - and this coming from a touhou addict. I like the upgrade system though. Overall, poor attempt. Add a difficulty setting and fix the bosses adn you might have something 2/5
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Good concept and design just poor exicution....Make it so that people with laptops can play too. The mouse is limited in movement and alot of the bosses are way to hard to dodge with a touchmouse...
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Add on to my last comment about the boss difficulty being too high: The denser patterns on the final boss aren't humanly possibly. I think you might have been trying too hard...
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Every game even remotely in this style wil always be compared with Frantic. Tragic, but with good reason. The difficulty needs to be balanced more, but well executed. 5/5
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wow, so there were a few bullet patterns that literally were impossible to dodge completely. there were some very clever ones too, though
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For the actual game, the stages are a bit too easy for a "bullet hell," while the bosses are done better but lean on cheap. Homing missiles with extra long targeting? When my screen is filled with shots? Overall fun, but the difficulty jumps too much from stages to the boss fights. At least we have regenerating health and 10 lives to balance it out.
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pretty fun game. and just because it is like frantic doesnt mean its a copy. frantic would be a copy of atari then. you act like frantic is original. witch its not. it is just well planned. this is a type of game, so you cant say its a copy because it seems the same.
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I liked a lot of the things you did specific upgrades and, powers, regaining life over time. However, the game felt taxing. In other words it felt like work not a game.
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2/5 for:
#1: Regular enemies are like eating pie compared to Frantic 2.
#2: Boss makes Frantic 2 bosses look like cake. (wtf, easy reg and super bosses?)
#3: The graphics are just wrong, as SandwichKed said.
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I was reading all these comments about it looking exactly like Pixelvader and Frantic, so I went to check out those games. What the hell? They're nothing alike. The only thing they have in common is an upgrade system. Pixelvader and frantic aren't even bullet hell games. This isn't even terribly hard as bullet hell shooters go.
That said, some of the bosses attacks need to be slowed down, they just are way too fast. I'm looking at you, Mr. Box-me-in-with-lasers. The final boss also has one attack that I can't dodge for the life of me. Dumb missiles are too obviously the best choice, combined with hyper beam. Other than that, it's pretty entertaining. 4/5.
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Definitely not that hard. Not really a "bullet hell" imo, but it was a decent game. Definitely could use some things that make it better, but really, what game doesn't. Upgrading was meh, but the upgrades themselves weren't that bad.
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I beat this game on my first run through, giving the fact that the last boss just about killed me at the end, there's a few things you can do to make this easier, you can work in a small pattern and slightly move to avoid bullets coming from everywhere and invest in the bullet destroyer thing.
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I can't make up my mind on the difficulty - I think the problem is the combination of speed and multiple complicated patterns on the bosses, but giving the player ten lives... it's hard to imagine not beating them in the end. Mouse control could be tightened up a little - sometimes it's too granular-feeling. My biggest complaint is that the graphics are sort of in the uncanny valley of video game detail - it's not simple and iconic, like Frantic, but they aren't really polished and detailed either. It's somewhere in the middle, and the effect feels grungy and tacky. Still, good coding, and mostly fun to play.
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fairly good game, but i really hate the music-and the voice that keeps repeating "incoming" CANNOT BE MUTED! needs more sound options.
i liked the "lightning" weapon...
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A cool game that brings some new things on a classic genere that is already have excellent games here, so we talk about a full and thigt competition. It deserves a 4/5.
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beating it feels kind of empty, also, the reason it seems so hard isnt that its too frantic, some patterns are to fast for the ship to follow, but not ur reflexs. allowing some speed upgrades would end the biggest complaint ppl seem to have. ppl dont mind something they cant do, they mind something your not allowing them to do
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my only complaint is that the ship is to slow... there needs to be a speed upgrade or something -_- but besides that its a great game and pretty easy ^_^
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And what's with these games not compensating for edge of screen? That box is about 6 inches wide - it's easy to accidently slide your mouse off the screen. Take a page from other games - have the game pause when the mouse leaves the game screen, and restart when it returns.
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Terrible. You spend 30 seconds fighting tiny minions, and then spend 10 minutes fighting a boss. Relies way too much on homing missiles from the enemy for difficulty - which are annoying rather than difficult. Power ups should be based on skill rather than whether you completed the level. EG: 3 Points for Grade A, 2 Points for Grade B, 1 Point for C and under. Games should reward success rather than needlessly delaying progress - even if your kicking ass.
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Exact duplicate of Frantic and Pixelvaders. Minus 2 stars for lack of creativity. Otherwise this is a good game, but then gain, I guess you knew it would be, since you copied a proven formula, eh?
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Wow EPIC game. This is a true shooter, just awesome.
And bosses... TULY EPIC!!! Especially boss 4 and 5.. and 1,2,3,etc! They just get EPICCER as you lvl :P
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Much better bullet hell shooters exist. As has been said, boss difficulty is far too high. Also, the ship is too slow for such a great amount of bullets. 2/5