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Interesting concept, very basic, why is it so hard to stop pla... Wait I Just heard about this. This just takes advantage of Operant Conditioning.
http://www.escapistmagazine.com/videos/view/extra-credits/2487-The-Skinner-Box
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this game should have the stats "agility", which shows how lucky it is to dodge, "trickery", which the player can use more skills to fool the opponent, and "critical", which is how often that the damage will be double AND how strong it is!
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The game is way too easy. All I did was upgrade speed and power until they were both 10/10 and I could see how blood is practically pointless in those stages. Good luck to those who like it though.
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i agree with ernestlee it would be great if u could add some of those, maybe some arena mode too? but anyways great and addictive game indeed x) 4/5
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For saving, It'd make the game more fun to play if you were not to finish it, As you probably wouldn't replay it if you made it to maybe... Level 30 with alot of stuff and turning back to Level 1 with nothing.
A Shop & Item System will not be complicated, You have the stat system down. So it'd just be another Stat Coding but with a few extra coding. Maybe an image there and there for armor bonuses and weapons.
A Skill System that's passive will be no problem considering what you already have. Creating a Manual Skill Activation System will however be more difficult. It'd make the game more interactive and perhaps more fun, But it'd require more coding and research.
A Difficulty Selection means that you can choose from 1 - Max Level instead of the current difficulty selection that is : (Current Level) - (1) , (Current Level) , (Current Level) + (1). If you were to move up maybe 5 Levels at once, Or 5 Levels down at once, It'd be cool.
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- Save System
- Shop System
- Item System
- Skill System (Manual + Passive)
- Difficulty Manual Selection (Select From 1 - Max LVL)
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I must say, a very addictive game.
Multiplayer would be nice, but without it still worth a 5/5.
Keep on the good work.
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the formula to win every single fight is to divide your blood by 10. then make all of your stats equal. so 145 14 14 is the best stats you could have at level 40.
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speed is your hits per second and damage is your damage per hit. therefore when multiplied its your damage per second. so make your speed and power even.
for example, 6 power x 3 speed is 18 damage per second.
but 5 power x 4 speed is 20 damage per second.
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I proudly say that I have "solved" the game.
You win an opponent if and only if your blood, speed and power multiplied together is larger than your opponents. In case of a very close match, the one with higher speed has better chance.
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I was lvl 99 (max lvl) and owning 8 lvl hinger enemys :)) This game is somehow so addicting, leveling is fast no need to grind and fights are fast :3 ... so this good game 4/5!
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O.K. I admit. IT'S SO ADDICTING! Sorry. Anyway, I'd say here are my ratings:
Graphics/Deisgn: 2/5. Not much there, but he's just trying to make a decent game.
Concept: 3.5/5. It's good, but of course, like ElainaHawk said, it needs some more "stuff".
Fun/Addictingness: 4/5. Addictingness alone would be a 5, but it wasn't too fun.
Average: 9.5/15. I'd say it deserves a round UP, because it deserves it. 10/15. Devide by 3, 3.333/5. The game's rated 3.51, so my rating was good this time! Personaly, I give it a 4 for hard work.
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Eh, your first game, so props for making it! Congrats. There doesn't seem to be anything special to win or to lose, but keep at making things, I'm sure you'll get somewhere. I actually did enjoy the super old-school colorful lines.
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.... I can't really see a game here. What is the point? I guess it's ok when you can't think straight and want to create an illusion that you're doing something.
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really simple, and yet... quite addictive. nice fast pace. easy to play. not much replay value, thus no need for "save" (for this game). good luck on your future games! 4/5
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Needs a save button (or ideally auto-save), a higher level cap (100 isn't enough imo), strangely addictive game, 3.4/5 => 3/5
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level 100. first death was against a level 106. kept the enemies my level all the way through. second death. level 111. 385/30/35
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Max level is 100. Exp goes into x/undefined. You can, however, keep raising enemy level. I took down a 110, but it really stops being playable post-100.
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whew, so i manged to make it to lvl 100 which seems to be the last lvl took me a few minutes good for passing the time.
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won against a 30lvl higher yay. also wasted enough time to push someones motivation by giving this 5* it would be around 3 but the addicting (why the heck?) would make me give it 4* but, as said push someones motivation, give it 5*^^
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@IceFromHell. When you have 15 HP, 2 power 2 speed, putting into HP gives you a 2/3 increase in durability. Putting into power or speed gives you a 1/2 increase in damage. While exact math may vary due to hitting HP exactly or not, putting into HP there is better than into blood. Same thing works through the game.
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Really good work, you obviusly know something about game design that most ppl don't. Find a good artist to draw for you, someone to write a story or dialogs for your games. You have a future in this.
Just one more fight before i leave.....
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now the question is, with all these other games at my disposal such as cs, mw2, DoD, WoW...why did i spend like 20 mins on this game 0.o
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Awesome game. I higher (if existent) level cap I think is needed, and another strategy part, like the suggested purchasable items...