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It's not the puzzles or figuring out what to do that sucks, but the imprecise and lousy controls as you swap sides. Garbage controls are what you want when you need to hit small targets.
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it would really help to have a button to just shoot a portal straight down. This seems to be a very important activity to get right multiple times in a row.
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You need to let the player know 1. where the end of the level is 2. that pigs can go through arrows backwards (nobody would guess that) 3. that you don't need the pig to get to the end of the level. It's super annoying when you waste time in a game because the creator didn't give you the instructions they should have. Also, the pigs control shitty. Could be a cool game with more levels and more attention to the player's experience and continuity, but for now, average : /
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I can't beat this game because it won't let me use the arrow keys. My laptop won't let me use the trackpad while I'm pressing letter keys and I don't own a mouse, so I can't beat level 4.
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Level 5 trying to get the pig passed the wall - go through yourself then shoot the arrow, piggy can walk the wrong way through arrows.
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Nice little gem. So ridiculous when people talk about wonky controls etc. This game is 7 years old and built in 48h. Meanwhile the criticism comes, as usual, from people who haven't even coded a simple version of minesweeper...
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Please let me fail at aiming on my own. Whatever this bull poopy you call aiming is, sucks. Like someone else said, good idea, poor implementation. And that's being nice.
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This game ceases to be a puzzle at the Jump+ level. I know how to beat the level, but due to the moving camera (let me keep the camera static vs shifting left/right), clicking the mouse outside of the game boundary (get better handling for that), and the controls... this game has stopped being fun at this point.
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This game would be 400% better if the camera were locked onto the player. Trying to bounce, the camera shifts ever so slightly and you end up hitting the wrong spot. It's not particularly difficult, no worse than Portal, but the sluggish camera & control make this tedious.
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The little pig do not need to follow the arrows like the main character ...
I made it go without skipping the arrows, to later discover it didn't need it...
It took forever! -_-
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Found the pig too frustrating to deal with, so I just built up enough momentum using loops to skip all the puzzles. I wish the pigs snapped to grid like the character does, that would make it way easier to deal with. It was annoying having a pig between two tiles that you couldn't get across.
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Wow, that was an exercise in frustration. But I made it through all seven! Pigs are easier than you think. They don't follow the arrows - big hint!
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The clunkiness of the pig's movement combined with the short portal time makes this game a test of patience and ridiculous timing, rather than puzzle-solving.
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Didn't have any issues until I got to the part with the pig. The way it trailed behind just a bit and jumped made it a bit tricky to get us both through the same portal to get past the part where you need him to continue but otherwise was a fun game. Good work.
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When you are dealing with arrows on the map that send you to different locations, it would be helpful to have a zoom-out/in button to see the entire map
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First switch. Have the pig stand on the switch. You jump to the next area. Shoot the green right arrow at the bottom. Pig will walk through it. Pig ignore arrow. Double switches - pig left you right. Shoot right and go in. Leave pig. Last area - leave pig. Good luck =)
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For those who are stuck. Bounce bounce part - Do a loop jump using the high ground on the left. Do it around 3 times until you are jumping high enough then only to the arrows. Aim for the right arrow both times. For the pig. Bring the pig to the 2nd ledge. Shoot your portal straight. Jump into it. Shoot again to the exit as fast as possible so that the portal does not close, else the pig will fall to the bottom and you will have to redo.
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As the "board" guy implies, you will automatically align yourself through the portal if you don't use the WASD controls. This is helpful in the Jump Levels. Just shoot and let go.
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Absolutely no way. You can possibly make it through 4th level, but the bouncy level is just ridiculous. I agree with the wonky controls. the screen doesn't scroll consistently so the aim is almost always off. Either slow down the character movement to give time to aim, or get rid of this game!
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Promising game, but the difficulty in aligning the line while shooting becomes annoying, especially in levels that require repeatedly jumping and teleporting. Could have been a great game though, nice effort.
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It would be great if I could change the keys for moving and jumping, having a non-qwerty keyboard makes this game unplayable. Even just an alternate option using arrow keys as an option would be great.