Temple of the Four Serpents
oleh Ferociter
Temple of the Four Serpents
Tag untuk Temple of the Four Serpents
Deskripsi
Platformer menantang yang berlatar di kuil kuno penuh teka-teki dan jebakan. Legenda mengatakan ada kuil kuno di hutan Amerika Selatan, didedikasikan untuk dewa ular yang kurang dikenal. Namun yang terkenal adalah janji Harta Karun Emas yang tersembunyi di ruang terdalamnya. Suatu malam, seorang penjelajah yang gigih menemukan kuil itu. Bisakah kamu mengakali jebakan mematikan dan teka-teki rumit cukup lama untuk menemukan Harta Karun Emas legendaris dan melarikan diri dari Temple of the Four Serpents?
Cara Bermain
Tombol panah/WASD: bergerak. Z/K/W/Atas: lompat. X/L: interaksi. P: jeda. M: bisu
Pembaruan dari Developer
The sequel to Temple of the Four Serpents is out now! You can play Tower of the Scorched Sea right here: https://ferociter.itch.io/tower-of-the-scorched-sea
FAQ
Apa itu Temple of the Four Serpents?
Temple of the Four Serpents adalah game puzzle platformer yang dikembangkan oleh Ferociter, di mana kamu menjelajahi kuil kuno yang penuh puzzle dan jebakan.
Bagaimana cara bermain Temple of the Four Serpents?
Di Temple of the Four Serpents, kamu mengendalikan karakter yang menavigasi ruangan seperti dungeon, memecahkan puzzle lingkungan dan menghindari bahaya untuk maju.
Siapa pengembang Temple of the Four Serpents?
Temple of the Four Serpents dibuat oleh Ferociter dan dapat dimainkan di browser web melalui Kongregate.
Apa tujuan utama di Temple of the Four Serpents?
Tujuan utama di Temple of the Four Serpents adalah menjelajahi kuil, mengumpulkan empat patung ular, dan memecahkan puzzle platformer rumit untuk melarikan diri.
Apakah Temple of the Four Serpents memiliki checkpoint atau fitur simpan?
Temple of the Four Serpents menggunakan sistem progresi berbasis checkpoint, memungkinkan pemain mengulang dari lokasi kunci di dalam kuil setelah gagal atau mati.
Komentar
Sarah_K
Apr. 11, 2019
I have a very bad feeling that I'm going to need all 30 years to beat this game...
arnoc
Mar. 19, 2019
These are def the kind of games Kong needs to keep alive, rather than just endless idle games!
aib42
Jun. 30, 2019
The hardest one of all was climbing the 4x2 orange crusher blocks on the left wall. It was very annoying to respawn at the bottom right and take the two-block elevator up every time. And I jumped down while exploring after I got the blue puzzle piece and had to do this one twice! :(
Bandit8463
Apr. 08, 2019
Needs a badge called "It belongs in a museum!"
I already used that badge name in "The Enchanted Cave 2": https://www.kongregate.com/games/DustinAux/the-enchanted-cave-2 -- Someday I'm going to run out of combinations of English words for badge names...
ChichumungaIII
Mar. 18, 2019
This game is the most comfortable I've ever been giving 5/5. It's hard but never insurmountable. The platforming was precise but not pixel-perfect (and let's face it: most have us have been playing these enough that it's nothing we can't handle). Further, it was fair: the game tells you about the off-screen effects of your actions, the dangers follow predictable patterns, and everything random in the boss battle is telegraphed so you can react to it.
But most strikingly, this game was an immaculate example of game design principles that can make these action/puzzle platformers truly great. Each mechanic is introduced slowly and safely, then enhanced with increased risk, then presented in a thorough challenge that tests your abilities and understanding. Additionally, I found the rooms then closed with an extra challenge that forced me to rethink the mechanic in an entirely new way to solve a final challenge. Importantly, everything brought into the game was explored to its full extent.