PixelEvolution
oleh pixelevolution
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PixelEvolution
Tag untuk PixelEvolution
Deskripsi
Sebuah pendekatan baru untuk game Idle. Ini adalah gabungan strategi dan idle! Di suatu tempat, di komputermu, kehidupan telah muncul. Kamu adalah dewa bagi makhluk ini dan mengendalikan bagaimana ia berevolusi!
Cara Bermain
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Pembaruan dari Developer
v0.2.4
Hi guys,
So I fixed the negative numbers glitched. The maximum number of resources allowed is now 10^306.
I also added some high score functionality. This is both for you, the players, as well as for me to gauge where players are and what balancing needs to be done.
Regards,
PE Developer
Komentar
MoratGurgeh
Feb. 21, 2015
The different colours (enemies) are all mutations of your pixels. When they mutate they have the same upgrades that you've already bought. After that they can mutate further on their own. So if you have Absorb 3 and Firewall 2, you can eat mutations and they can eat you. If you have Absorb 3 and Firewall 3 then new mutations can't affect you (and vice versa). It's all about timing upgrades to get the most resources from the initial slaughter when you upgrade your Absorb higher than enemy defences (plus some other stuff, too). Nice game and I like the concept but it's a bit of a one-trick pony :) Good balance so far, but a bit too quick and easy. 4/5 and hoping for more development.
Weasel_Cookie
Nov. 30, 2016
@pokepoke4456 You don't control your dots, silly :3
Bismuth83ROBLOX
Mar. 29, 2015
When you buy Glitch 2 going into virus mode makes your cells expand and drift apart, making the Viroglitch upgrade useless and making it easier for a cell to be offscreen after termination. PLEASE FIX!
qwertyuiopazs
Feb. 21, 2015
Wish I continued to gain resources while in upgrades tab :/
I'm currently working on a way to have this implemented. EDIT: It's now implemented!
darthsabreMMX
Feb. 21, 2015
The Evolve button should light up when you have enough resources. Other than that, the game is looking good so far.
I'm implementing this. It should be out on Monday! EDIT: This is now implemented!