Temple of the Four Serpents
di Ferociter
Temple of the Four Serpents
Tag per Temple of the Four Serpents
Descrizione
Un platform impegnativo ambientato in un tempio perduto pieno di enigmi e trappole. Le leggende parlano di un antico tempio costruito nel profondo della giungla sudamericana, dedicato a divinità serpentine poco conosciute. Quello che si sa, però, è la promessa di un Tesoro d'Oro nascosto nella sua camera più profonda. Una notte, un esploratore molto determinato si imbatte nel tempio. Riuscirai a superare le sue trappole mortali e i numerosi enigmi abbastanza a lungo da trovare il mitico Tesoro d'Oro e fuggire dal Tempio dei Quattro Serpenti?
Come si gioca
Frecce/WASD: muovi. Z/K/W/Su: salta. X/L: interagisci. P: pausa. M: muto
Aggiornamenti dello sviluppatore
The sequel to Temple of the Four Serpents is out now! You can play Tower of the Scorched Sea right here: https://ferociter.itch.io/tower-of-the-scorched-sea
FAQ
Cos'è Temple of the Four Serpents?
Temple of the Four Serpents è un puzzle platformer sviluppato da Ferociter, dove esplori un antico tempio pieno di enigmi e trappole.
Come si gioca a Temple of the Four Serpents?
In Temple of the Four Serpents controlli un personaggio che si muove tra stanze simili a dungeon, risolvendo puzzle ambientali ed evitando pericoli per avanzare.
Chi ha sviluppato Temple of the Four Serpents?
Temple of the Four Serpents è stato creato da Ferociter ed è giocabile tramite browser web su Kongregate.
Qual è l'obiettivo principale in Temple of the Four Serpents?
L'obiettivo principale è esplorare il tempio, raccogliere quattro idoli serpente e risolvere intricati puzzle platform per fuggire.
Temple of the Four Serpents ha checkpoint o salvataggi?
Temple of the Four Serpents offre una progressione basata su checkpoint, permettendo ai giocatori di ripartire da punti chiave del tempio dopo una sconfitta o la morte.
Commenti
Sarah_K
Apr. 11, 2019
I have a very bad feeling that I'm going to need all 30 years to beat this game...
arnoc
Mar. 19, 2019
These are def the kind of games Kong needs to keep alive, rather than just endless idle games!
aib42
Jun. 30, 2019
The hardest one of all was climbing the 4x2 orange crusher blocks on the left wall. It was very annoying to respawn at the bottom right and take the two-block elevator up every time. And I jumped down while exploring after I got the blue puzzle piece and had to do this one twice! :(
Bandit8463
Apr. 08, 2019
Needs a badge called "It belongs in a museum!"
I already used that badge name in "The Enchanted Cave 2": https://www.kongregate.com/games/DustinAux/the-enchanted-cave-2 -- Someday I'm going to run out of combinations of English words for badge names...
ChichumungaIII
Mar. 18, 2019
This game is the most comfortable I've ever been giving 5/5. It's hard but never insurmountable. The platforming was precise but not pixel-perfect (and let's face it: most have us have been playing these enough that it's nothing we can't handle). Further, it was fair: the game tells you about the off-screen effects of your actions, the dangers follow predictable patterns, and everything random in the boss battle is telegraphed so you can react to it.
But most strikingly, this game was an immaculate example of game design principles that can make these action/puzzle platformers truly great. Each mechanic is introduced slowly and safely, then enhanced with increased risk, then presented in a thorough challenge that tests your abilities and understanding. Additionally, I found the rooms then closed with an extra challenge that forced me to rethink the mechanic in an entirely new way to solve a final challenge. Importantly, everything brought into the game was explored to its full extent.