Europe at War
di MrVolk
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Europe at War
Tag per Europe at War
Descrizione
Conquer Europe in this Hardcore 4X Strategy!
Europe at War is a deep, turn-based global strategy game where you lead your chosen nation to absolute dominance. Manage your economy, build factories, deploy troops, and rewrite history!
Key Features:
- Massive Map: Over 400 land and sea regions to conquer.
- Deep Strategy: Manage vital resources (Metal, Oil, Cement) to fund your war machine.
- Endless Replayability: Win matches to unlock new playable countries with different starting conditions.
- Competitive Meta: Climb the Weekly and Monthly Leaderboards to earn Gold, exclusive frames, and reward tickets.
- Battle Pass & Quests: Complete daily and weekly missions for epic loot.
Will you build an unbreakable defense or overwhelm your enemies with a massive blitzkrieg? The fate of Europe is in your hands!
Recommended Age: 13+
Come si gioca
The controls are incredibly simple and intuitive, letting you focus purely on your strategy!
- PC: Use the Mouse (Left Click) to interact with menus, select your regions, and deploy troops. Use the Scroll Wheel to zoom in and out of the map.
- Mobile/Tablet: Simply Tap to interact. Pinch with two fingers to zoom the map.
Just follow the in-game tutorial on your first launch to learn the basics of the economy and combat. Good luck, General!
Aggiornamenti dello sviluppatore
Map & army control
โข Fixed phantom land borders (KirovโTikhvin, AkhtubinskโNavoi, bad Finland links)
โข Isfahan and Fars are neighbors again โ moves and attacks work
โข Hold an army and drag to a neighbor to move or attack, then confirm troop count
โข โTo the bordersโ redeploys rear troops to the nearest front (preview / stop / skip)
โข Menu tour no longer stacks over the Conquest event popup for new players
โข Main menu profile shows Battle Pass progress like in-game
Commenti
ShrekFanOne
Aug. 14, 2026
Ive said it before, and will say it again: A minimum of 3 stars for BOTD
Azula123
Aug. 11, 2026
Feeling like Arya Stark with her list a little bit with how the UI is. Three more countries declared war on me. Cool. That's like eight in total. I am absolutely refusing to scroll down to the Diplomacy button every time I want to make a move just to see who I'm at war with and whether an adjacent region belongs to the enemy (ofc it says who owns it but not their relationship to me lmao) so I'll just sit here talking to myself like a maniac to remember. Turkey. Lithuania. Finland. Denmark. Iraq...
Definitely a true Arya Stark moment! I hear you on the scrolling - better UI notifications for diplomacy are on my to-do list so you don't have to memorize your enemies list anymore
jascaicps1
Aug. 10, 2026
You can move put troops onto ships and use troops to invade islands
KeeperBvK
Aug. 13, 2026
"Welcome to global geopolitics! If your ally makes a pact with your enemy, things get complicated."
You missed my point. I was at war with Italy and allied with Switzerland, while both of them were allies to each other. The diplomacy menu tells me that Switzerland will declare war on any country attacking its allies (such as Italy). So I was super confused if I could keep attacking Italy, or if that would then cause Switzerland to turn on me. I was also confused if maybe only Italy could keep attacking me, while I could not attack them. It turned out I could in fact attack Italy without Switzerland declaring war on me, so your game's text was factually wrong. Also, I call BS on "this is just how politics work". My war ally would not enter an alliance with my direct enemy without jeopardizing its alliance with me.
matixmen2
Jul. 17, 2026
can you add option to double click selected region to confirm move/attack, and or option to disable confirmation, and or a key shortcut for actions? also dunno how to fix but i had some issues with selecting some tiny islands other than that cool game!
Thanks for the detailed feedback - and glad youโre enjoying it! Double-click to confirm move/attack, an option to skip confirmation, and keyboard shortcuts for PC are all on our radar - that QoL makes a lot of sense for mouse/keyboard play. Tiny islands being hard to select is a known pain point too; weโll look at larger hit targets / easier selection in a future update. Appreciate you taking the time to write this - it helps a lot!