Tinysasters 2: rise of the nexus
di StormAlligator
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Tinysasters 2: rise of the nexus
Tag per Tinysasters 2: rise of the nexus
Descrizione
Can you develop a thriving civilization on a tiny tile-based world?
It’s not as easy as it sounds! You’ll have to fight your way through natural disasters that reconfigure the ground and make your life harder. The more advanced your civilization gets, the more often the disasters come…
Take up the challenge of the Endless mode and the Time attack mode!
Come si gioca
Resume the training missions if you’re lost
Click on a tile to build stuff on it.
forest → sawmill
grasslands → city, farm, temple, factory, school
ocean → blue shrine
mountain → grey shrine, nexus
desert → nothing!
The age is the level of your best city. You have a level 4 city → age 4
First thing to do: click on a grasslands tile, build a city.
When a building is not available, it means that your civilization is not advanced enough.
To build shrines, you must build a temple first.
FAQ
Cos'è Tinysasters 2: Rise of the Nexus?
Tinysasters 2: Rise of the Nexus è un gioco di strategia in tempo reale e gestione delle risorse sviluppato da StormAlligator, dove costruisci e sviluppi civiltà su piccole isole soggette a disastri.
Come si gioca a Tinysasters 2: Rise of the Nexus?
In Tinysasters 2: Rise of the Nexus, raccogli risorse, costruisci strutture, sblocchi tecnologie e rispondi a disastri naturali casuali per far prosperare la tua civiltà su ogni mappa.
Quali sono le principali caratteristiche di gameplay in Tinysasters 2: Rise of the Nexus?
Le caratteristiche chiave includono livelli basati su mappa, raccolta risorse in tempo reale, potenziamento delle strutture, sblocco di nuove abilità e gestione di disastri frequenti e casuali.
Come funziona la progressione in Tinysasters 2: Rise of the Nexus?
La progressione si ottiene completando i livelli, sbloccando nuove mappe e tecnologie e facendo avanzare le capacità della civiltà con ogni sfida superata.
Tinysasters 2: Rise of the Nexus è un gioco multigiocatore?
Tinysasters 2: Rise of the Nexus è un gioco di strategia per giocatore singolo e non dispone di modalità multigiocatore o co-op.
Commenti
Baal_Zebub
Mar. 31, 2014
I've got a hint for the developer: when you make a game with a lot of levels slowly unlocking content and guiding the player along, don't call it "tutorial", call it missions, or campaign. I see a lot of people freaking out over a long tutorial - if you called it a campaign, they would be praising you for a long campaign.
mateo0802
Mar. 29, 2014
All hail the mighty Pause Button!
Alonsonater
Mar. 23, 2014
A unique strategy game with interesting twists at every level... simply awesome. My only complaint is with the endless mode. It misled me to believe that the game saves, and that I could pick up my game wherever I left off. I think being able to actually continue your endless game (by saving it) would be a great addition to an already wonderful game
Gext3r
Mar. 29, 2014
Some badge tips... (2)
Pausing the game pauses the timers but still gives you the ability to use skills.
It's also a great way to really examine the requirements for a Nexus.
In Endless mode, it's the same build order but you can throw in a few skill upgrades. Delay, Cancel and Tetonic Shift are invaluable in preventing devastating losses from Major Drifts.
You should have most, if not all upgrades before you really start investing in Nexus(s).
Pausing also helps in figuring out which mountain offers the most diverse landscapes, so choose wisely.
After every single disaster in Endless, you should click and check to see what is at risk. If you've a surplus in all your resources, it's better to just take the blow and simply re-upgrade than move stuff around, or waste a cancel. A Delay softens the blow to what you've need to spend on those 1 or 2 farms you gotta re-upgrade.
An easier hard badge for sure but I hope this helps nevertheless.
xyzzy1126
Mar. 23, 2014
Nicely done - looks like professional-level production. Thorough tutorial (I didn't mind the length). Haven't tried time-attack/endless modes yet, but would like to see "missions" or a story mode. Wouldn't mind having different sizes for the maps, also. Overall, great work!