Idle Block Destroyer
di CodeWarriorMalo
Idle Block Destroyer
Tag per Idle Block Destroyer
Descrizione
It starts simple enough, click until you can afford to upgrade your clicks. Destroy 100 blocks and then unlock more options. Keep unlocking and destroying blocks until you can use prestige to increase your multipliers...now you are really destroying blocks!
See if you can unlock all the unlockables and achieve all the achievements.
But above all...
Destroy Those Blocks!
Come si gioca
Click the block until it breaks. Use the money to buy upgrades.
Commenti
stereolab
Aug. 15, 2019
We need to be able to see what the achievements are before we unlock them.
NormaTheNorman
Aug. 23, 2019
Late run splash effects need to be reduced or made optional. All that gold illustrated in messing up my cpu
rexspaulding3
Aug. 17, 2019
Couple quick observations -- if you're going to use an exponential cost increase with a linear damage increase (and linear multiplication scheme), then you will rapidly reach diminishing returns, and the game will become sluggish to the point of painful/boring/quit for players. I would suggest you create additional multipliers or a smaller growth pattern on the costs. Additionally, without any indication of what the achievements could even possibly be, there is no real sense of exploration, no real sense of direction, there's only pure dumb luck, and that just sucks. One more note -- without an autoclicker, the game is incredibly painful to play (still slow even with autoclicking). Please reconsider your schemes for cost, damage increase, health, etc. It desperately needs balance. And maybe name the achievements, so there's a clue to what could be done. The click boxes are not obvious either, and I'm often clicking a few times to find where to actually click.
kronokiller
Aug. 16, 2019
250 clicks for first block break is too much
TrussiaLink
Aug. 23, 2019
when you get auto attack speed to 0.00, the game REALLY starts lagging badly. If you are going to allow such a level of auto attack speed, you may want to turn off particles, have multiple blocks die at a time, or other such anti lag features.