Radiant Escape Public Alpha
di pearacidic
Radiant Escape Public Alpha
Tag per Radiant Escape Public Alpha
Descrizione
Radiant Escape is a first-person running game. You will be wall-running, wall-jumping and maneuvering an obstacle course in one area, while the lights are constantly turning off and on in the next. Navigate through all the levels, make your ‘radiant escape’ and earn your freedom!
This prototype contains lights-off (with pulsing) gameplay, checkpoints, jump-boosts and double-jumping.
Music by:
"DJ Synthr":http://djsynthr.wordpress.com/ (Level Music)
"Grant Henry":http://www.stemage.com (Title Theme)
Come si gioca
WASD to move, Mouse to look, Space to Jump, Space again to Double-jump. Space to wall-run, Shift to hold on walls. P to pause.
Goal: Get to the elevator at the end of the level.
Tip: Click on game window to lock mouse cursor. Esc to exit lock.
Commenti
ellzz
Jun. 04, 2012
Absolutely loved the concept and the graphics. Unfortunatly I found The game completely unplayable, believe me I tried:) I think if you made the idea more user friendly ie. easier control method, you'd be on to a winner. This game has the potential to be awesome!!
Snowconesolid
May. 31, 2012
pretty neat. the movements are really well done. Controls take some time to get use to though. Keep it up :)
wattro
May. 28, 2012
it's cool that you're trying this out. it's a neat concept, but it definitely needs a lot of polish and cleaning up. i had a heck of a time trying to understand some of the simpler concepts. the open nature of everything is cool, but makes it hard to understand where to go and where your objectives are. it's fun to figure out, but it isn't necessarily accessible (eg: make the first levels dead simple)
Thanks for the criticism. I agree with you that I should (and will) add some dead simple levels to it. As for the goal, there's not really anything to do but get to the elevator right now, but soon there will also be the challenge of fastest time. Again, thanks for checking it out!
Dornkirg
Jul. 27, 2012
The controls already work pretty fine for me, but I'd like to have even more air control to jump more accurately from platform to platform.
What I missed most was player guidance or some kind of hint where to go. The first concept I suggest is adding coins or some other collectible to show the player a good route. The open world concept might soon be too confusing as the player loses orientation. If you do not want collectibles, maybe add some kind of navigational system: a simple arrow pointing at the goal, a twisted energy stream connection from the player to the goal or even some acoustic guidance so the player can hear, where the exit is.
peppiniell
May. 29, 2012
mouse with a lot of keyboards controls...bad