The Aberration Inside

The Aberration Inside

di Psionic3D
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The Aberration Inside

Voto:
3.5
Rilasciato: March 16, 2016
Ultimo aggiornamento: March 16, 2016
Sviluppatore: Psionic3D

Tag per The Aberration Inside

Descrizione

The Aberration Inside รจ unโ€™avventura punta e clicca 3D di fuga. Scopri il mistero della montagna abbandonata e cosa ti ha portato qui. Gli appunti che troverai ti aiuteranno a capire cosa sta succedendo. Parla con alcuni degli 'abitanti' per ottenere ulteriori indizi sulla tua situazione. I browser impediscono lโ€™apertura del link della soluzione in una nuova finestra, devi consentirlo se vuoi vedere il video walkthrough!! :https://www.youtube.com/watch?v=fqfNk5NliyE.

Come si gioca

Raccogli tutti gli oggetti e completa il gioco nel minor tempo possibile per ottenere il punteggio migliore! Muoviti tra le scene cliccando le frecce quando il mouse รจ ai bordi dello schermo. Puoi ruotare la telecamera in certi momenti cliccando sui bordi SINISTRO & DESTRO dello schermo. Puoi tornare alla posizione precedente cliccando sul bordo INFERIORE. Clicca le chevron in alto a destra per aprire lโ€™inventario. Clicca sugli oggetti dellโ€™inventario per equipaggiarli e poi sugli oggetti nelle scene per interagire. Il gioco salva i tuoi progressi cosรฌ potrai continuare da dove hai lasciato. Puoi azzerare i progressi cliccando su reset in alto a destra nella schermata delle istruzioni. Il gioco va giocato almeno due volte per raccogliere tutti gli oggetti e ottenere il finale migliore.

Commenti

0/1000
Fritz_b avatar

Fritz_b

Mar. 17, 2016

16
1

Good to see a new point-and-click escape from you, it feels as if it's been far too long! I particularly enjoyed the writing style and story, the feel reminded me of Penumbra etc. I wasn't too keen on the reaction parts, they weren't too bad but sometimes unresponsive, so it got frustrating. They were easy enough that it didn't matter too much, if a little tedious. I think my main gripe was the navigation, sometimes I didn't want to progress and it suddenly would, even though it told me I was going to turn to look elsewhere. It would also be nice to have 'if you go here you cannot return' type warnings, as I felt I was punished if I happened to find the correct way too soon, and I don't fancy doing it all over again just in case I miss-click at a crucial spot. Other than that, I really enjoyed it! Interesting use of shadows and lighting. 4/5, with warnings that you can't return (written like the story, so as not to disturb the overall feel) would easily be a 5/5 :)

Halibut avatar

Halibut

Mar. 30, 2016

11
1

Although going round and round/over and over is quite annoying, it is possible to find most of the items and tablet pieces without using a walkthrough. I liked the 3d graphics and the creepiness.

It would have been useful to know at the beginning that you HAVE to go through the game at least twice in order to find all the tablet pieces (as in, finish one ending in the inevitable away and start again), but on the basis all your stuff remains it's not so bad.

Top tip! Open every box BEFORE clicking to look elsewhere, because you might not be able to go back!

Kastellan avatar

Kastellan

Aug. 17, 2016

10
1

If I wanted fast reaction times, I wouldn't be playing a point and click find the object game

Mozai avatar

Mozai

Mar. 18, 2016

9
1

Timing on the last lockpick puzzle was way off: sometimes I'd have to hit when the bar was two steps before the middle, sometimes when it's two steps after the middle. I was also annoyed that I would cross over point-of-no-return places without knowing, so things I have yet to explore I'd have to restart the story to see.

denimtrousers avatar

denimtrousers

Jun. 03, 2018

2
0

pixel hunting is not enjoyable, it's annoying, and i'm tired of devs making games that requires this level of non-puzzling. plus, the emphasis on quick reaction times is annoying. the length of the two main areas to find all the pieces of the tablet are much too long for me to want to try going through this game a third time in search of the two that i'm missing. not only that, but requiring the player solve the "puzzles" of the Typhon room to restart the game--not to mention having to go through the entire crater sequence again--is really throwing off the replayability factor. 3/5 for great sound design and backgrounds, but overall, this felt like a waste of time. i may come back and finish it later, but probably not for a very long time.

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