Sandbox Hero

Sandbox Hero

by Kongregate
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Sandbox Hero

評価:
4.0
リリース日: January 17, 2014
最終更新: August 12, 2015
開発者: Kongregate

Sandbox Hero のタグ

説明

Welcome to Sandbox Hero, this is the first glimpse of our new game! Build a world made of tiles, fight enemies, level up, get new weapons. Oh man!

遊び方

WASD or Arrow keys to move & jump.
Z, K, or Space to Attack
X or L to Dash

FAQ

Sandbox Heroとは?
Sandbox HeroはKongregateが開発した無料ブラウザRPG&パズルゲームで、ブロックを揃えてダンジョンを攻略します。

Sandbox Heroの遊び方は?
Sandbox Heroでは、色付きブロックを揃えて敵を倒し、アイテムを入手しながら難易度が上がるステージを進みます。

Sandbox Heroの進行システムは?
Sandbox Heroにはレベルアップシステムがあり、経験値を獲得してヒーローのレベルを上げ、新しいスキルのアンロックやステータス強化が可能です。

Sandbox Heroにはユーザー作成レベルやコミュニティ機能がありますか?
はい、プレイヤーは自分でダンジョンを作成・共有でき、他のユーザーが作ったレベルを遊んだり評価したりできます。

Sandbox HeroがパズルRPGとしてユニークな点は?
Sandbox Heroは、アクションパズルとRPGの進行、そして自作ダンジョンを共有できる強力なレベルエディターを組み合わせている点が特徴です。

コメント

0/1000
LordBeast avatar

LordBeast

Jan. 31, 2014

2513
45

I have a suggestion, I would love this game, but it's REALLY grindy to get coins, then you get 100 coins and end up with a crap item which really just lowers the mood. it's kinda forcing you to buy gems which I won't. Hopefully you guys will lower the price, or let maps give you more coins.

melzaru avatar

melzaru

Feb. 18, 2014

2222
45

To not force the players to grind for coins, I think that the coin cap should be changed. You still have a max of 20 coins per map, but those coins that are worth more than one shouldn't stop at 25. Instead of, that cap should be deleted. For those who don't know, the "extra valuable" coins are automatictly placed,not by the player, when only a few pepole get them. It increases a lot when it's really hard to get, and I have seen up to +30 coins. Getting one of those it's pointless, because getting that one, which in fact it's still a single coin, fill (and excedes) your coin-meter. That's why the coin- meter shouldn't top at 25.

BlitzStrike avatar

BlitzStrike

Jan. 21, 2014

2379
51

It would be nice to make a daily reward system so you can earn gems

jmtb02
jmtb02 開発者

We've started looking into daily rewards!

ArtixBot avatar

ArtixBot

Jan. 19, 2014

1926
47

After playing the game for a few hours, I can offer a few suggestions: 1) The idea for randomized loot in a game like this is cool, but combat is shallow and all but one enemy poses almost no challenge. 2) The map creator lacks complexity, so levels will eventually all be the same. 3) The ever-present lag. Otherwise, the game seems to have potential, and I hope it improves as time goes on.

jmtb02
jmtb02 開発者

Cool, thanks for the feedback! We're working on combat and lag and other cool features, and your feedback is helpful!

binb12 avatar

binb12

Jul. 09, 2014

1660
42

You should add a challenge system, so you can get gems. Every week, there should be challenges varying from difficulty in sets. Easy, Normal, And hard would give coins, and harder things would give gems. But you'd have to complete a set to get the rewards. + if you actually want this system so we don't have to pay money for gems