Orbit Evolution

Orbit Evolution

by Nohandev
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Orbit Evolution

評価:
3.2
リリース日: May 15, 2026
最終更新: May 15, 2026
開発者: Nohandev

Orbit Evolution のタグ

説明

Orbit Evolution is a fast-paced arcade action game set in a futuristic orbital arena.

Collect unstable energy fragments before the crystal timer runs out, avoid enemies, projectiles and danger zones, use your boost to escape risky situations, and survive through increasingly difficult levels. Every 5 levels, you face a boss battle where you must boost into the boss to damage it while dodging circular projectiles.

The game includes progressive levels, power-ups, unlockable skins, a shop system, local save data, hard mode, achievements, procedural music and mobile controls.

Target age rating: 7+ — suitable for most players. The game contains mild arcade-style action, abstract enemies and no realistic violence.

AI transparency: No AI was used

遊び方

Keyboard controls:
- Move with WASD or the arrow keys
- Hold Space to use Boost
- Press P to pause the game

Mobile controls:
- Use the left joystick to move
- Hold the BOOST button to dash

Objective:
Collect all fragments before the crystal timer runs out. Once all fragments are collected, the portal opens and you can move to the next level.

Power-ups:
- Magnet pulls nearby fragments toward you
- Freeze stops enemies for a short time
- Shield protects you from one hit in Hard Mode

Boss levels:
Every 5 levels, a boss appears. To damage the boss, hold Boost and crash into it. Avoid its circular projectiles and survive until its health bar reaches zero.

コメント

0/1000
robspan avatar

robspan

May. 15, 2026

1
0

Impressive that you managed to translate into so many languages without using AI.

Nohandev
Nohandev 開発者

Google Translate and a few friends for Spanish (I'm bilingual in French and English) :)

BioXP avatar

BioXP

May. 15, 2026

0
0

Much better than the previous games, but the difficulty is unfair. The circles are not a good introduction so early on, at least in their state. They appear suddenly, deal damage soon after, and linger for a while (stop dealing damage only after they fully fade away). You simply don't get enough time to react to them while also keeping up with the timer and planning movement. Boss is also troublesome, needing even more introduction to stop getting hit, and randomly teleports upon transformation into a barely manageable bullet spam. Make the hitboxes smaller, add immunity frames upon dealing damage and leave phase 2 for hard mode. Heal upgrades tend to be completely useless in normal mode, as you rush through the level, affording one hit to regeneration, and may be broken in hard mode, adding lives and stacking with shields (shield) to make the hard mode easier than normal. UI and enemies tend to hide fragments. The entire shop can be bought far too quickly.