The Aberration Inside
by Psionic3D
The Aberration Inside
The Aberration Inside のタグ
説明
The Aberration Insideは3Dポイント&クリック型の脱出アドベンチャーゲームです。見捨てられた山の謎と、なぜここに来たのかを解き明かしましょう。周囲にあるメモが物語の手助けになります。一部の“住人”と話すことで、状況についてのヒントも得られます。※ブラウザによっては攻略動画リンクが新しいウィンドウで開かない場合があります。動画を見たい場合は許可してください!:https://www.youtube.com/watch?v=fqfNk5NliyE
遊び方
すべてのアイテムを集め、できるだけ短時間でクリアして高得点を目指しましょう!画面端にマウスを合わせて矢印をクリックするとシーンを移動できます。一部の場面では画面の左右端をクリックしてカメラを回転できます。下端をクリックすると前の位置に戻ります。右上のシェブロンをクリックするとインベントリが開きます。インベントリ内のアイテムをクリックして装備し、シーン内のオブジェクトをクリックして使用できます。進行状況は自動保存され、途中から再開可能です。プレイ方法画面右上のリセットをクリックすると進行状況をリセットできます。すべてのアイテムを集めて最良のエンディングを得るには最低2回プレイが必要です。
コメント
Fritz_b
Mar. 17, 2016
Good to see a new point-and-click escape from you, it feels as if it's been far too long! I particularly enjoyed the writing style and story, the feel reminded me of Penumbra etc. I wasn't too keen on the reaction parts, they weren't too bad but sometimes unresponsive, so it got frustrating. They were easy enough that it didn't matter too much, if a little tedious. I think my main gripe was the navigation, sometimes I didn't want to progress and it suddenly would, even though it told me I was going to turn to look elsewhere. It would also be nice to have 'if you go here you cannot return' type warnings, as I felt I was punished if I happened to find the correct way too soon, and I don't fancy doing it all over again just in case I miss-click at a crucial spot. Other than that, I really enjoyed it! Interesting use of shadows and lighting. 4/5, with warnings that you can't return (written like the story, so as not to disturb the overall feel) would easily be a 5/5 :)
Halibut
Mar. 30, 2016
Although going round and round/over and over is quite annoying, it is possible to find most of the items and tablet pieces without using a walkthrough. I liked the 3d graphics and the creepiness.
It would have been useful to know at the beginning that you HAVE to go through the game at least twice in order to find all the tablet pieces (as in, finish one ending in the inevitable away and start again), but on the basis all your stuff remains it's not so bad.
Top tip! Open every box BEFORE clicking to look elsewhere, because you might not be able to go back!
Kastellan
Aug. 17, 2016
If I wanted fast reaction times, I wouldn't be playing a point and click find the object game
Mozai
Mar. 18, 2016
Timing on the last lockpick puzzle was way off: sometimes I'd have to hit when the bar was two steps before the middle, sometimes when it's two steps after the middle. I was also annoyed that I would cross over point-of-no-return places without knowing, so things I have yet to explore I'd have to restart the story to see.
denimtrousers
Jun. 03, 2018
pixel hunting is not enjoyable, it's annoying, and i'm tired of devs making games that requires this level of non-puzzling. plus, the emphasis on quick reaction times is annoying. the length of the two main areas to find all the pieces of the tablet are much too long for me to want to try going through this game a third time in search of the two that i'm missing. not only that, but requiring the player solve the "puzzles" of the Typhon room to restart the game--not to mention having to go through the entire crater sequence again--is really throwing off the replayability factor. 3/5 for great sound design and backgrounds, but overall, this felt like a waste of time. i may come back and finish it later, but probably not for a very long time.