The Company of Myself
by 2DArray
The Company of Myself
The Company of Myself의 태그
설명
This is a story about a hermit. It features art by Luka Marcetic (c404.net) and music by David Carney (dvgmusic.com).
플레이 방법
Most keys are explained in-game as they are needed. R resets the current level, and P or Esc pauses the game. Volume controls are in the pause menu.
개발자 업데이트
Attention: This game is getting a prequel which will release some time this month. You’ll be playing as Kathryn, and it’ll be called “Fixation.” Keep your eyes open!
FAQ
The Company of Myself란 무엇인가요?
The Company of Myself는 2DArray가 개발한 내러티브 중심의 퍼즐 플랫포머 게임으로, 외로운 캐릭터를 조종해 도전적인 레벨을 돌파하는 게임입니다.
The Company of Myself는 어떻게 플레이하나요?
The Company of Myself에서는 이전에 했던 행동을 녹화해 복제본을 만들어, 장애물을 함께 극복하며 퍼즐을 해결합니다.
The Company of Myself의 개발자와 지원 플랫폼은?
The Company of Myself는 2DArray(Eli Piilonen)가 개발했으며, Kongregate 등 브라우저에서 플레이할 수 있습니다.
The Company of Myself의 주요 게임플레이 메커니즘은 무엇인가요?
The Company of Myself의 핵심 메커니즘은 자신의 움직임을 반복 재생해 분신을 만들고, 과거의 자신과 협력해 점점 복잡해지는 퍼즐을 푸는 것입니다.
The Company of Myself에 스토리나 내러티브가 있나요?
네, The Company of Myself는 진행에 따라 감성적이고 사색적인 이야기가 펼쳐집니다.
댓글
LincolnOsis
May. 07, 2011
think that the last level could be kind of a metaphor for his live, I mean you basically have to create thousands of shadows and the all have to fall into the gap so the "real" person can succeed. Its like drop your past so you can go on.
preischadt
Oct. 24, 2010
Very sad story. I love this kind of games. I think Kongregate should have an area just for games with storys like that.
Bodgybuilder
Jul. 28, 2011
Kong should have the tag "Meaningful".
LD3H
Aug. 02, 2013
After I've played the prequel now, this game seems more sad now :(
Ruthole
Apr. 25, 2010
If you wait long enough at the "The End" screen a message appears:
"The shrink leaves, and suddenly I don't even have a person to tell my story to anymore."
So he does remember the shrink visiting, even though in the report the shrink says that he doesn't remember any of their prior meetings.... that's so sad :(