Temple of the Four Serpents

Temple of the Four Serpents

by Ferociter
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Temple of the Four Serpents

평점:
4.0
출시일: March 14, 2019
최종 업데이트: March 24, 2019
개발자: Ferociter

Temple of the Four Serpents의 태그

설명

퍼즐과 함정이 가득한 잃어버린 신전에서 펼쳐지는 까다로운 플랫포머 게임. 전설에 따르면 남미 정글 깊숙이 뱀 신에게 바쳐진 고대 신전이 있다고 합니다. 하지만 잘 알려진 것은 신전 가장 깊은 곳에 숨겨진 황금 보물의 존재입니다. 어느 날 밤, 한 열정적인 탐험가가 신전을 발견합니다. 치명적인 함정과 수많은 퍼즐을 뚫고 신화 속 황금 보물을 찾아 탈출할 수 있을까요?

플레이 방법

방향키/WASD: 이동. Z/K/W/위: 점프. X/L: 상호작용. P: 일시정지. M: 음소거

개발자 업데이트

Jun 2, 2021 2:42am

The sequel to Temple of the Four Serpents is out now! You can play Tower of the Scorched Sea right here: https://ferociter.itch.io/tower-of-the-scorched-sea

FAQ

Temple of the Four Serpents란 무엇인가요?

Temple of the Four Serpents는 Ferociter가 개발한 퍼즐 플랫포머 게임으로, 고대 사원을 탐험하며 퍼즐과 함정이 가득한 곳을 모험하는 게임입니다.

Temple of the Four Serpents는 어떻게 플레이하나요?

Temple of the Four Serpents에서는 캐릭터를 조작해 던전 같은 방을 이동하며, 환경 퍼즐을 풀고 위험을 피하면서 진행합니다.

Temple of the Four Serpents의 개발자는 누구인가요?

Temple of the Four Serpents는 Ferociter가 제작했으며, Kongregate를 통해 웹 브라우저에서 플레이할 수 있습니다.

Temple of the Four Serpents의 주요 목표는 무엇인가요?

Temple of the Four Serpents의 주요 목표는 사원을 탐험하며 네 개의 뱀 우상을 모으고, 정교한 플랫포머 퍼즐을 풀어 탈출하는 것입니다.

Temple of the Four Serpents에는 체크포인트나 저장 기능이 있나요?

Temple of the Four Serpents는 체크포인트 기반 진행 시스템을 제공해, 실패하거나 사망 시 사원 내 주요 위치에서 다시 시작할 수 있습니다.

댓글

0/1000
Sarah_K avatar

Sarah_K

Apr. 11, 2019

387
11

I have a very bad feeling that I'm going to need all 30 years to beat this game...

arnoc avatar

arnoc

Mar. 19, 2019

620
46

These are def the kind of games Kong needs to keep alive, rather than just endless idle games!

aib42 avatar

aib42

Jun. 30, 2019

62
3

The hardest one of all was climbing the 4x2 orange crusher blocks on the left wall. It was very annoying to respawn at the bottom right and take the two-block elevator up every time. And I jumped down while exploring after I got the blue puzzle piece and had to do this one twice! :(

Bandit8463 avatar

Bandit8463

Apr. 08, 2019

159
11

Needs a badge called "It belongs in a museum!"

greg
greg 개발자

I already used that badge name in "The Enchanted Cave 2": https://www.kongregate.com/games/DustinAux/the-enchanted-cave-2 -- Someday I'm going to run out of combinations of English words for badge names...

ChichumungaIII avatar

ChichumungaIII

Mar. 18, 2019

535
50

This game is the most comfortable I've ever been giving 5/5. It's hard but never insurmountable. The platforming was precise but not pixel-perfect (and let's face it: most have us have been playing these enough that it's nothing we can't handle). Further, it was fair: the game tells you about the off-screen effects of your actions, the dangers follow predictable patterns, and everything random in the boss battle is telegraphed so you can react to it.

But most strikingly, this game was an immaculate example of game design principles that can make these action/puzzle platformers truly great. Each mechanic is introduced slowly and safely, then enhanced with increased risk, then presented in a thorough challenge that tests your abilities and understanding. Additionally, I found the rooms then closed with an extra challenge that forced me to rethink the mechanic in an entirely new way to solve a final challenge. Importantly, everything brought into the game was explored to its full extent.