The Aberration Inside

The Aberration Inside

by Psionic3D
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게임 신고
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The Aberration Inside

평점:
3.5
출시일: March 16, 2016
최종 업데이트: March 16, 2016
개발자: Psionic3D

The Aberration Inside의 태그

설명

The Aberration Inside는 3D 포인트 앤 클릭 탈출 어드벤처 게임입니다. 버려진 산의 미스터리와 당신이 이곳에 오게 된 이유를 밝혀내세요. 주변에서 발견되는 쪽지가 사건의 실마리를 제공합니다. 일부 '주민'과 대화하면 상황에 대한 통찰도 얻을 수 있습니다. 브라우저에서 공략 영상 링크가 새 창으로 열리지 않을 수 있으니, 시청하려면 허용해 주세요! :https://www.youtube.com/watch?v=fqfNk5NliyE.

플레이 방법

최대한 빠른 시간 내에 모든 아이템을 모아 최고의 점수를 기록하세요! 화면 가장자리에 마우스를 올리면 화살표가 나타나며, 클릭하여 장면을 이동할 수 있습니다. 특정 상황에서 화면의 좌우 가장자리를 클릭해 카메라를 회전할 수 있습니다. 하단 가장자리를 클릭하면 이전 위치로 돌아갑니다. 우측 상단의 꺾쇠를 클릭해 인벤토리를 열 수 있습니다. 인벤토리 아이템을 클릭해 장착한 뒤, 장면 내 오브젝트를 클릭해 상호작용하세요. 게임은 자동 저장되며, 진행 상황은 이어서 플레이할 수 있습니다. 플레이 방법 화면 우측 상단의 리셋 버튼을 눌러 진행 상황을 초기화할 수 있습니다. 모든 아이템을 모으고 최고의 엔딩을 보려면 최소 두 번 이상 플레이해야 합니다.

댓글

0/1000
Fritz_b avatar

Fritz_b

Mar. 17, 2016

16
1

Good to see a new point-and-click escape from you, it feels as if it's been far too long! I particularly enjoyed the writing style and story, the feel reminded me of Penumbra etc. I wasn't too keen on the reaction parts, they weren't too bad but sometimes unresponsive, so it got frustrating. They were easy enough that it didn't matter too much, if a little tedious. I think my main gripe was the navigation, sometimes I didn't want to progress and it suddenly would, even though it told me I was going to turn to look elsewhere. It would also be nice to have 'if you go here you cannot return' type warnings, as I felt I was punished if I happened to find the correct way too soon, and I don't fancy doing it all over again just in case I miss-click at a crucial spot. Other than that, I really enjoyed it! Interesting use of shadows and lighting. 4/5, with warnings that you can't return (written like the story, so as not to disturb the overall feel) would easily be a 5/5 :)

Halibut avatar

Halibut

Mar. 30, 2016

11
1

Although going round and round/over and over is quite annoying, it is possible to find most of the items and tablet pieces without using a walkthrough. I liked the 3d graphics and the creepiness.

It would have been useful to know at the beginning that you HAVE to go through the game at least twice in order to find all the tablet pieces (as in, finish one ending in the inevitable away and start again), but on the basis all your stuff remains it's not so bad.

Top tip! Open every box BEFORE clicking to look elsewhere, because you might not be able to go back!

Kastellan avatar

Kastellan

Aug. 17, 2016

10
1

If I wanted fast reaction times, I wouldn't be playing a point and click find the object game

Mozai avatar

Mozai

Mar. 18, 2016

9
1

Timing on the last lockpick puzzle was way off: sometimes I'd have to hit when the bar was two steps before the middle, sometimes when it's two steps after the middle. I was also annoyed that I would cross over point-of-no-return places without knowing, so things I have yet to explore I'd have to restart the story to see.

denimtrousers avatar

denimtrousers

Jun. 03, 2018

2
0

pixel hunting is not enjoyable, it's annoying, and i'm tired of devs making games that requires this level of non-puzzling. plus, the emphasis on quick reaction times is annoying. the length of the two main areas to find all the pieces of the tablet are much too long for me to want to try going through this game a third time in search of the two that i'm missing. not only that, but requiring the player solve the "puzzles" of the Typhon room to restart the game--not to mention having to go through the entire crater sequence again--is really throwing off the replayability factor. 3/5 for great sound design and backgrounds, but overall, this felt like a waste of time. i may come back and finish it later, but probably not for a very long time.

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