Temple of the Four Serpents

Temple of the Four Serpents

oleh Ferociter
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Temple of the Four Serpents

Penarafan:
4.0
Tarikh keluaran: March 14, 2019
Kemas kini terakhir: March 24, 2019
Pembangun: Ferociter

Tag untuk Temple of the Four Serpents

Deskripsi

Permainan platformer mencabar yang terletak di kuil lama penuh teka-teki dan perangkap. Legenda menceritakan tentang kuil purba yang dibina jauh di dalam hutan Amerika Selatan, didedikasikan kepada dewa ular yang kurang dikenali. Namun yang diketahui, terdapat janji Harta Emas tersembunyi di ruang terdalamnya. Suatu malam, seorang penjelajah berdedikasi menemui kuil itu. Bolehkah anda mengatasi perangkap maut dan pelbagai teka-teki cukup lama untuk mencari Harta Emas mitos dan melarikan diri dari Temple of the Four Serpents?

Cara Bermain

Kekunci anak panah/WASD: bergerak. Z/K/W/Atas: lompat. X/L: berinteraksi. P: jeda. M: bisu

Kemas Kini Pembangun

Jun 2, 2021 2:42am

The sequel to Temple of the Four Serpents is out now! You can play Tower of the Scorched Sea right here: https://ferociter.itch.io/tower-of-the-scorched-sea

FAQ

Apakah Temple of the Four Serpents?

Temple of the Four Serpents ialah permainan platformer teka-teki yang dibangunkan oleh Ferociter, di mana anda meneroka kuil purba penuh dengan teka-teki dan perangkap.

Bagaimana cara bermain Temple of the Four Serpents?

Dalam Temple of the Four Serpents, anda mengawal watak yang menavigasi bilik seperti penjara bawah tanah, menyelesaikan teka-teki persekitaran dan mengelak bahaya untuk maju.

Siapa yang membangunkan Temple of the Four Serpents?

Temple of the Four Serpents dicipta oleh Ferociter dan boleh dimainkan di pelayar web melalui Kongregate.

Apakah objektif utama dalam Temple of the Four Serpents?

Objektif utama dalam Temple of the Four Serpents ialah meneroka kuil, mengumpul empat patung ular, dan menyelesaikan teka-teki platformer rumit untuk melarikan diri.

Adakah Temple of the Four Serpents mempunyai sistem checkpoint atau simpanan?

Temple of the Four Serpents menawarkan kemajuan berasaskan checkpoint, membolehkan pemain bermula semula dari lokasi penting dalam kuil selepas gagal atau mati.

Komen

0/1000
Sarah_K avatar

Sarah_K

Apr. 11, 2019

387
11

I have a very bad feeling that I'm going to need all 30 years to beat this game...

arnoc avatar

arnoc

Mar. 19, 2019

620
46

These are def the kind of games Kong needs to keep alive, rather than just endless idle games!

aib42 avatar

aib42

Jun. 30, 2019

62
3

The hardest one of all was climbing the 4x2 orange crusher blocks on the left wall. It was very annoying to respawn at the bottom right and take the two-block elevator up every time. And I jumped down while exploring after I got the blue puzzle piece and had to do this one twice! :(

Bandit8463 avatar

Bandit8463

Apr. 08, 2019

159
11

Needs a badge called "It belongs in a museum!"

greg
greg Pembangun

I already used that badge name in "The Enchanted Cave 2": https://www.kongregate.com/games/DustinAux/the-enchanted-cave-2 -- Someday I'm going to run out of combinations of English words for badge names...

ChichumungaIII avatar

ChichumungaIII

Mar. 18, 2019

535
50

This game is the most comfortable I've ever been giving 5/5. It's hard but never insurmountable. The platforming was precise but not pixel-perfect (and let's face it: most have us have been playing these enough that it's nothing we can't handle). Further, it was fair: the game tells you about the off-screen effects of your actions, the dangers follow predictable patterns, and everything random in the boss battle is telegraphed so you can react to it.

But most strikingly, this game was an immaculate example of game design principles that can make these action/puzzle platformers truly great. Each mechanic is introduced slowly and safely, then enhanced with increased risk, then presented in a thorough challenge that tests your abilities and understanding. Additionally, I found the rooms then closed with an extra challenge that forced me to rethink the mechanic in an entirely new way to solve a final challenge. Importantly, everything brought into the game was explored to its full extent.