Babel Tower

Babel Tower

oleh GeneralVimes
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Babel Tower

Penarafan:
3.2
Tarikh keluaran: July 01, 2020
Kemas kini terakhir: December 01, 2020
Pembangun: GeneralVimes

Tag untuk Babel Tower

Deskripsi

Anda sedang membina Menara Babel, yang akan mencecah langit! Anda ada pasukan profesional: pelombong, tukang batu, tukang, penebang kayu, pembina, yang akan membantu anda berjaya dalam permainan idle inkremental ini. Mesin-mesin baharu akan dibuka dengan setiap tingkat menara.

Cara Bermain

Tidak perlu klik: hanya tahan butang tetikus pada objek permainan dan kerja akan berjalan

Kemas Kini Pembangun

Feb 27, 2021 6:45am

Winter graphics! Before adding gameplay modifications we are releasing winter graphics pack update with snow, mammoth, sledges, reindeer, winter outfit of the workers, gifts and, of course, Santa Clause! Have fun!

FAQ

Apakah itu Babel Tower?

Babel Tower ialah permainan idle clicker inkremental yang dibangunkan oleh GeneralVimes di mana pemain membina dan menaik taraf menara besar dengan mengurus sumber dan automasi.

Bagaimana cara bermain Babel Tower?

Dalam Babel Tower, anda klik dan mengautomasikan pelbagai proses untuk mengumpul sumber, mencipta bahan, dan membina tingkat menara yang lebih tinggi, secara beransur-ansur membuka lebih banyak pekerja dan naik taraf.

Apakah sistem kemajuan utama dalam Babel Tower?

Babel Tower menampilkan sistem kemajuan yang memfokuskan pada menaik taraf pekerja anda, membuka rantaian pengeluaran baharu, meningkatkan automasi, dan terus membina menara ke atas untuk kecekapan lebih tinggi.

Adakah Babel Tower mempunyai kemajuan luar talian?

Ya, Babel Tower menyokong kemajuan luar talian, membolehkan anda terus mengumpul sumber dan memajukan menara walaupun permainan tidak aktif.

Apa yang membezakan Babel Tower daripada permainan idle clicker lain?

Babel Tower menonjol dengan rantaian pengeluaran yang kompleks, proses pembuatan berbilang langkah, dan naik taraf automasi berlapis yang mencipta pengalaman permainan idle inkremental yang lebih mendalam.

Komen

0/1000
stabz avatar

stabz

Nov. 11, 2024

106
0

Two tips that shouldn't get buried: 1. (from mike439) when going for the later badges, there's one trick I found: As soon as restarting gets you to a point where you would get at least 1 brick for another (instant) restart, just do that. Should be around 200 bricks. Restart for 1 brick per 3(+1) clicks over and over again until you feel you have enough to go for the imp badge. 2. (from korven999) @Everyone! You can click on the lift to speed up liftspeed!!!! Seems like a lot of people lacking sleep because of this + so ppl see this

Cydira avatar

Cydira

Sep. 06, 2020

96
0

Each completed floor should generate passive income.

vuelle avatar

vuelle

Nov. 07, 2024

146
2

remember the times when an easy badge meant completing the tutorial?

lostgamer05 avatar

lostgamer05

Jul. 05, 2020

318
6

The difficulty of progression ramps up way too fast. Everything about the flow of production just seems to bottle neck early on and getting money for upgrades is a bloody mess. Adding passive money gain early in the game might make this more bearable.

TableApple avatar

TableApple

Jul. 15, 2020

21
0

Okay so I finally got to floor 11 and unlocked science, and I think science should actually unlock starting on floor 2. Like, I'm kind of joking and kind of not. I'm going to be able to unlock every artifact almost all at once (except like others mentioned, Golden Coin is broken), and the science lab upgrades feel like they should have been available from the beginning of the game. A possibility is to have science unlock much sooner, but have a steadier progression that scales as you reach higher floors. Floor 3 could have something that you manually click/hold for science, but is very slow and can only reasonably unlock the first few upgrades. Galileo could unlock around floor 6, but generate less science than he does now. Every new floor, he could move up and generate more science until floor 11. The artifact costs could then increase exponentially, so the Golden Pickaxe could be unlocked around floor 6, while the other artifacts would be easier to unlock as you reach higher floors.