Europe at War

Europe at War

oleh MrVolk
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Europe at War

Penarafan:
2.5
Tarikh keluaran: July 07, 2026
Kemas kini terakhir: July 22, 2026
Pembangun: MrVolk

Tag untuk Europe at War

Deskripsi

Conquer Europe in this Hardcore 4X Strategy!

Europe at War is a deep, turn-based global strategy game where you lead your chosen nation to absolute dominance. Manage your economy, build factories, deploy troops, and rewrite history!

Key Features:

  • Massive Map: Over 400 land and sea regions to conquer.
  • Deep Strategy: Manage vital resources (Metal, Oil, Cement) to fund your war machine.
  • Endless Replayability: Win matches to unlock new playable countries with different starting conditions.
  • Competitive Meta: Climb the Weekly and Monthly Leaderboards to earn Gold, exclusive frames, and reward tickets.
  • Battle Pass & Quests: Complete daily and weekly missions for epic loot.

Will you build an unbreakable defense or overwhelm your enemies with a massive blitzkrieg? The fate of Europe is in your hands!

Recommended Age: 13+

Cara Bermain

The controls are incredibly simple and intuitive, letting you focus purely on your strategy!

  • PC: Use the Mouse (Left Click) to interact with menus, select your regions, and deploy troops. Use the Scroll Wheel to zoom in and out of the map.
  • Mobile/Tablet: Simply Tap to interact. Pinch with two fingers to zoom the map.

Just follow the in-game tutorial on your first launch to learn the basics of the economy and combat. Good luck, General!

Kemas Kini Pembangun

1 day ago

Map & army control
• Fixed phantom land borders (Kirov↔Tikhvin, Akhtubinsk↔Navoi, bad Finland links)
• Isfahan and Fars are neighbors again – moves and attacks work
• Hold an army and drag to a neighbor to move or attack, then confirm troop count
• “To the borders” redeploys rear troops to the nearest front (preview / stop / skip)
• Menu tour no longer stacks over the Conquest event popup for new players
• Main menu profile shows Battle Pass progress like in-game

Komen

0/1000
matixmen2 avatar

matixmen2

Jul. 17, 2026

1
0

can you add option to double click selected region to confirm move/attack, and or option to disable confirmation, and or a key shortcut for actions? also dunno how to fix but i had some issues with selecting some tiny islands other than that cool game!

MrVolk
MrVolk Pembangun

Thanks for the detailed feedback - and glad you’re enjoying it! Double-click to confirm move/attack, an option to skip confirmation, and keyboard shortcuts for PC are all on our radar - that QoL makes a lot of sense for mouse/keyboard play. Tiny islands being hard to select is a known pain point too; we’ll look at larger hit targets / easier selection in a future update. Appreciate you taking the time to write this - it helps a lot!

Draconavin avatar

Draconavin

Jul. 16, 2026

1
0

@MrVolk. The tutorial loads slowly on Firefox. The new game that you make and can continue seems okay, though.

MrVolk
MrVolk Pembangun

Thanks - that helps a lot. So it's mainly the tutorial load on Firefox; the campaign Continue path is fine. Could you try the tutorial once in Chrome or Edge on the same PC? If it's only slow in Firefox, we'll treat it as a Firefox/iframe quirk. If it's slow everywhere, we'll dig into tutorial load itself. Appreciate you sticking with it!

banakeg avatar

banakeg

Jul. 21, 2026

1
0

Area click boxes do not match map, several regions are considered adjacent to those they are not visibly adjacent to, and several regions are not considered adjacent to those they are visiblty adjacent to.

Gathering troops takes way too many clicks. Infantry upgrades should be at the top of the list, rather than having to scroll down to see they exist.

MrVolk
MrVolk Pembangun

Hi banakeg! Thank you for the detailed feedback - this is exactly the kind of constructive criticism that helps improve the game. Map & Adjacency: I'm looking into the hitboxes and adjacency logic right now to ensure the clickable areas strictly match the visual borders. Troop Gathering: I completely agree about the excessive clicks. I'm planning a UX update to streamline troop movement/gathering. Upgrades UI: Great point. I will reorder the list in the next patch so that Infantry upgrades are right at the top where they belong. Thanks for taking the time to write this, patch is on the way!

Draconavin avatar

Draconavin

Jul. 16, 2026

1
0

I guess it doesn't save until you finish the tutorial and start a new game. Then you can continue once you leave your game (Exit to Menu)

MrVolk
MrVolk Pembangun

You're right about Continue: the tutorial run is separate and doesn't count as a campaign save. After you finish the tutorial, start a real game, then Exit to Menu - Continue should appear. Cloud sync is for your logged-in Kongregate account after that progress exists

KeeperBvK avatar

KeeperBvK

Jul. 14, 2026

1
1

"The controls are incredibly simple and intuitive", no, they are not. Everything is suuuuper slow and unintuitive. The tutorial is bugged (like showing text about airborne troops, when it wants me to collect money) and I still have no idea about half of the mechanics.

MrVolk
MrVolk Pembangun

Appreciate the notes on the tutorial and pacing. This is a turn-based grand strategy - the map is meant to be played in turns, not as a real-time action game. We're tightening the early tutorial (controls + airborne / collect flow) so the first session is clearer. Keyboard/mouse: left-click select, action buttons for attack/move; on some browsers right-click is reserved. If a specific step blocked you, reply with which screen - that helps us fix it fastest.