Greedwood

Greedwood

oleh RedOctoberCZ
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Greedwood

Penarafan:
2.5
Tarikh keluaran: September 08, 2026
Kemas kini terakhir: September 14, 2026
Pembangun: RedOctoberCZ

Tag untuk Greedwood

Deskripsi

Greedwood is a dark fantasy extraction RPG built around tactical card combat.

Leave the safety of town and venture into dangerous forests and forgotten caves. Read your enemy’s intent, choose the right cards, and combine attacks, defenses, stuns, poisons, and other effects to survive each fight.

Find new cards, upgrade your favorites, shape your combat deck, and develop a strategy that fits your character and equipment.

Win the fight. Take the loot. Know when to turn back.

Every expedition is a gamble. The deeper you travel, the more dangerous the enemies become – and the more valuable the weapons, armor, resources, and gold you can find.

But defeating the monsters is only half the challenge. Everything in your expedition bag remains at risk until you return safely to town. Push your luck too far, fall in battle, or lose the journey home, and your hard-earned treasures may disappear with you.

Improve your gear, unlock powerful skills, complete Tavern quests, strengthen your deck, and venture deeper as your character grows.

Build your deck. Risk your loot. Greed has a price.

Cara Bermain

Fight enemies, collect loot, and return safely to town before you die.

• Tap or click the available actions to explore, fight, loot, and travel.
• During combat, use your attacks and equipped skills to defeat enemies.
• Loot collected during an expedition is at risk until you return to town.
• Return safely to secure your gold and items permanently.
• Use the Town to equip gear, improve your character, complete quests, and prepare for the next expedition.
• The deeper you travel, the greater the danger – and the better the rewards.

Kemas Kini Pembangun

2 days ago

EIGHT NEW CARDS. NEW WAYS TO SURVIVE GREEDWOOD!
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The combat card collection has grown from 13 to 21 cards, with six new regular cards and the first two Legendaries.
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Executioner’s Strike hits harder against wounded enemies. Thorned Guard combines protection with retaliation. Fan the Flames strengthens an existing Burn, while Toxic Surge consumes Poison to deal its damage immediately. Last Bastion gives extra protection when your health is low, and Feint prepares your next attack to pierce enemy block.
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All six work in both PvE and PvP, follow the existing five-star progression, and can appear in monster rewards, chests, and Card Envelopes.
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The two Legendaries offer a different kind of power. Heart of Venom doubles your Poison damage for the rest of the battle. Crown of Cinders increases your Burn damage by 75% and extends the first Burn you apply after activation.
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You can equip one Legendary in your ten-card deck. It stays available in a separate combat slot, but activating it costs a turn and can only be done once per battle. Legendary effects work in PvE only.
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Legendaries can drop from Elite enemies in the deeper Caves and from mini-bosses at depth 5. Card Envelopes also have a 0.1% chance to contain one, replacing the third card. For now, Legendaries have fixed one-star strength; duplicate copies are kept for future progression.
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And remember: a Legendary found during an expedition is still unsecured loot. You must bring it home. Try the new combinations and tell me how they feel. Which cards earn a place in your deck? Which feel too strong, too weak, or too situational? Your feedback will help shape the next balance changes.
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RedOctoberCZ, Greedwood

Komen

0/1000
Bruck avatar

Bruck

Sep. 16, 2026

5
0

Is it actualy a not mentioned feature that on the way back the most valuable items are stolen and not just items at random? Then you schould make that very VERRY clear! And at the risk of repeating myselve number 5, this is a perfect way of loosing players due to frustration! Ther is ABSOLUTLY nothing worse as comming down from the high feling of finaly finding something usefull and then droping all the way down to the deepest low of loosing it. That's MUCH worse then never having gotten it in the first place!

RedOctoberCZ
RedOctoberCZ Pembangun

No, it doesn’t pick the most valuable item. The choice is random, and legendary items are always safe. But I went through your actual losses, and honestly, you’re right about the bigger problem: items are being lost too often. I’ve tuned that down. Bringing loot home should still be risky, but losing several items during one return is too much.

Sir_Gregor avatar

Sir_Gregor

Sep. 30, 2026

3
0

I just returned from a run with only three items and lost all of them to return ambushes. I think that is a bit too drastic.

RedOctoberCZ
RedOctoberCZ Pembangun

Yeah, losing the entire haul to return ambushes is too harsh, especially when several ambushes can happen during the same journey back. The return should still carry real risk, but it shouldn’t make the whole expedition feel pointless. I’ll review the balance - both the amount lost per ambush and how those losses stack during a single return. Thanks for bringing it up.

Meh123456 avatar

Meh123456

Sep. 13, 2026

3
0

Might also want to lower the CD time for clicking on a next step (maybe halve the time?)

RedOctoberCZ
RedOctoberCZ Pembangun

Yeah, I can see how that pause gets old when you're taking lots of steps. I'll try to shorter cooldown and see how it feels. Not sure about halving it yet, but thanks for pointing it out.

mary_sue123 avatar

mary_sue123

Oct. 09, 2026

2
0

Is there a way to fulfil the "win return ambush" task at the tavern now? Fought a few times (and won ;)) on the way back but it doesn't count toards the task?

RedOctoberCZ
RedOctoberCZ Pembangun

Good catch! The task was still looking for the old return ambushes, so your wins in the new road encounters weren’t being counted. I’ve fixed that and renamed it to “Win battles on the road home.” Your wins count once you reach town safely. Opening the tavern again should also recover any missed wins from today’s successful returns. Thanks for spotting it - those fights deserve credit ;)

Meh123456 avatar

Meh123456

Sep. 24, 2026

2
0

So quick question about resources: are they needed for anything in the game, except money? Because so far I haven't seet it and if it's not used for anything (say forging or another mechanic), maybe renable it as junk or something else? That might make it a bit clearer (could be just me tho ¯\_(ツ)_/¯ )

RedOctoberCZ
RedOctoberCZ Pembangun

Good question - at the moment, regular resources are primarily valuables that can be sold for gold. The current Forge uses equipment and gold, so these resources aren’t consumed by crafting yet. I plan to use materials in deeper crafting later, but you’re right that calling everything a “resource” right now can suggest functionality that isn’t currently available. Renaming the category to something like “Valuables,” with a “Can be sold for gold” description, would make its present purpose much clearer. Thanks for pointing it out!