Tinysasters 2: rise of the nexus
oleh StormAlligator
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Tinysasters 2: rise of the nexus
Tag untuk Tinysasters 2: rise of the nexus
Deskripsi
Can you develop a thriving civilization on a tiny tile-based world?
Itโs not as easy as it sounds! Youโll have to fight your way through natural disasters that reconfigure the ground and make your life harder. The more advanced your civilization gets, the more often the disasters comeโฆ
Take up the challenge of the Endless mode and the Time attack mode!
Cara Bermain
Resume the training missions if youโre lost
Click on a tile to build stuff on it.
forest โ sawmill
grasslands โ city, farm, temple, factory, school
ocean โ blue shrine
mountain โ grey shrine, nexus
desert โ nothing!
The age is the level of your best city. You have a level 4 city โ age 4
First thing to do: click on a grasslands tile, build a city.
When a building is not available, it means that your civilization is not advanced enough.
To build shrines, you must build a temple first.
FAQ
Apakah itu Tinysasters 2: Rise of the Nexus?
Tinysasters 2: Rise of the Nexus ialah permainan strategi masa nyata dan pengurusan sumber yang dibangunkan oleh StormAlligator di mana anda membina dan membangunkan tamadun di pulau kecil yang sering dilanda bencana.
Bagaimana cara bermain Tinysasters 2: Rise of the Nexus?
Dalam Tinysasters 2: Rise of the Nexus, anda mengumpul sumber, membina struktur, membuka teknologi, dan bertindak balas terhadap bencana alam rawak untuk membantu tamadun anda berkembang di setiap peta.
Apakah ciri utama permainan dalam Tinysasters 2: Rise of the Nexus?
Ciri utama Tinysasters 2: Rise of the Nexus termasuk tahap berasaskan peta, pengumpulan sumber masa nyata, naik taraf struktur, membuka keupayaan baharu, dan menghadapi bencana rawak yang kerap.
Bagaimana kemajuan berfungsi dalam Tinysasters 2: Rise of the Nexus?
Kemajuan dalam Tinysasters 2: Rise of the Nexus dicapai dengan melengkapkan tahap, membuka peta dan teknologi baharu, serta meningkatkan keupayaan tamadun anda dengan setiap cabaran yang berjaya.
Adakah Tinysasters 2: Rise of the Nexus permainan berbilang pemain?
Tinysasters 2: Rise of the Nexus ialah permainan strategi pemain tunggal dan tidak mempunyai mod berbilang pemain atau koperasi.
Komen
Baal_Zebub
Mar. 31, 2014
I've got a hint for the developer: when you make a game with a lot of levels slowly unlocking content and guiding the player along, don't call it "tutorial", call it missions, or campaign. I see a lot of people freaking out over a long tutorial - if you called it a campaign, they would be praising you for a long campaign.
mateo0802
Mar. 29, 2014
All hail the mighty Pause Button!
Alonsonater
Mar. 23, 2014
A unique strategy game with interesting twists at every level... simply awesome. My only complaint is with the endless mode. It misled me to believe that the game saves, and that I could pick up my game wherever I left off. I think being able to actually continue your endless game (by saving it) would be a great addition to an already wonderful game
Gext3r
Mar. 29, 2014
Some badge tips... (2)
Pausing the game pauses the timers but still gives you the ability to use skills.
It's also a great way to really examine the requirements for a Nexus.
In Endless mode, it's the same build order but you can throw in a few skill upgrades. Delay, Cancel and Tetonic Shift are invaluable in preventing devastating losses from Major Drifts.
You should have most, if not all upgrades before you really start investing in Nexus(s).
Pausing also helps in figuring out which mountain offers the most diverse landscapes, so choose wisely.
After every single disaster in Endless, you should click and check to see what is at risk. If you've a surplus in all your resources, it's better to just take the blow and simply re-upgrade than move stuff around, or waste a cancel. A Delay softens the blow to what you've need to spend on those 1 or 2 farms you gotta re-upgrade.
An easier hard badge for sure but I hope this helps nevertheless.
xyzzy1126
Mar. 23, 2014
Nicely done - looks like professional-level production. Thorough tutorial (I didn't mind the length). Haven't tried time-attack/endless modes yet, but would like to see "missions" or a story mode. Wouldn't mind having different sizes for the maps, also. Overall, great work!