Medieval Cop 8 -DeathWish- (Part 1)

Medieval Cop 8 -DeathWish- (Part 1)

oleh VasantJ
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Medieval Cop 8 -DeathWish- (Part 1)

Penarafan:
3.7
Tarikh keluaran: May 28, 2017
Kemas kini terakhir: June 01, 2017
Pembangun: VasantJ

Tag untuk Medieval Cop 8 -DeathWish- (Part 1)

Deskripsi

Dregg akhirnya berada di Neraka. Tidak puas hati dengan tempat tinggalnya, dia memutuskan untuk membawa kesnya kepada Syaitan dengan harapan dapat hidup semula dan menewaskan Draziel. (Saiz Permainan - 30mb)

Cara Bermain

Klik Kiri untuk Bergerak dan Pilih,. Klik Kanan untuk akses menu dan kembali,. PageDown untuk tatal teks dengan pantas.

Kemas Kini Pembangun

Jun 1, 2017 11:36am

Version 1.1
- Added Easy mode w/o timer and easier traps
- Fixed minor bugs
-Reduced size from 30mb to 25mb.

FAQ

Apakah itu Medieval Cop - Dregg Me to Hell (Bahagian 8 - Deathwish Bahagian 1)?

Medieval Cop - Dregg Me to Hell (Bahagian 8 - Deathwish Bahagian 1) ialah permainan pengembaraan berasaskan cerita yang dibangunkan oleh VasantJ, sebahagian daripada siri Medieval Cop di Kongregate.

Siapakah pembangun Medieval Cop - Dregg Me to Hell (Bahagian 8 - Deathwish Bahagian 1)?

Medieval Cop - Dregg Me to Hell (Bahagian 8 - Deathwish Bahagian 1) dicipta oleh pembangun indie VasantJ.

Apakah jenis permainan yang ditawarkan oleh Medieval Cop - Dregg Me to Hell (Bahagian 8 - Deathwish Bahagian 1)?

Permainan ini ialah pengembaraan naratif dan RPG di mana anda meneroka persekitaran, menyelesaikan teka-teki, dan berinteraksi dengan pelbagai watak untuk meneruskan cerita.

Bagaimana kemajuan berfungsi dalam Medieval Cop - Dregg Me to Hell (Bahagian 8 - Deathwish Bahagian 1)?

Kemajuan dalam Medieval Cop - Dregg Me to Hell (Bahagian 8 - Deathwish Bahagian 1) berkait rapat dengan melengkapkan bab cerita, menyelesaikan teka-teki, dan membuat pilihan yang mempengaruhi dialog dan peristiwa.

Apa yang menjadikan Medieval Cop - Dregg Me to Hell (Bahagian 8 - Deathwish Bahagian 1) unik dalam kalangan permainan RPG pengembaraan?

Permainan ini menonjol dengan penulisan komedi, jalan cerita yang menarik, dan dialog berasaskan watak, menjadikannya entri yang diingati dalam siri episodik Medieval Cop.

Komen

0/1000
RebelOConner avatar

RebelOConner

May. 29, 2017

458
31

the game is good as always, but the timer in dimentional debate is a terrible idea.
4 seconds to read, understand and choose an answer is way too short. it made player to chose at random, and by the way loosing the interest of the puzzles.
reflexion game became luck game, that's not fair.

VasantJ
VasantJ Pembangun

I guess I should put difficulty level starting from now on. This way all types of players will be able to enjoy them. :)

RemusNicolae avatar

RemusNicolae

Jun. 13, 2017

302
20

i have a suggestion for the timer...first, let us read the question and think about an answer, and when we press space again, start the timer and put all the options

VasantJ
VasantJ Pembangun

That's why I added an easy mode, without the timer. :)

mushroom90 avatar

mushroom90

May. 28, 2017

440
32

"I'll be damned... You already are!" Brilliant! :)

VasantJ
VasantJ Pembangun

Took me a week to come up with that one... :D

VasantJ avatar

VasantJ

May. 28, 2017

355
35

The game is still not done completely. So I decided to upload the episode in parts. The next part will probably be released by next month. Play and rate. :D

VasantJ
VasantJ Pembangun

Fixed some bugs and minor spelling errors. :D

chrismohamed91 avatar

chrismohamed91

May. 28, 2017

67
5

There seems to be a bug with the 4th orb (blue) that asks you the question about the mango, banana, and apple. If you get it wrong, time out, or get it right with less than a second left, Dregg says he's slipping, then the title screen is shown, you're shown the first switch in the game but Dregg isnt on the screen, if you interact with the spirit or the switch you're instantly sent to the bridge and then when you go to solve the boulder puzzle you cant interact with any of the boulders you just walk over them.

VasantJ
VasantJ Pembangun

Fixed it :D