Idle Forge — The Ultimate Blacksmith Idle RPG

Idle Forge — The Ultimate Blacksmith Idle RPG

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Idle Forge — The Ultimate Blacksmith Idle RPG

Penarafan:
2.4
Tarikh keluaran: July 14, 2026
Kemas kini terakhir: October 04, 2026
Pembangun: playidleforge

Tag untuk Idle Forge — The Ultimate Blacksmith Idle RPG

Deskripsi

Idle Forge is a free blacksmith idle RPG you play right in your browser. Strike the anvil to forge weapons and armor, then let your Autonomous Forge keep working while you’re away. Every time you come back, your forge, your village and your tower chest have something waiting for you.

Fuse duplicates, socket and cut gems, reroll affixes and build the strongest character you can. Hatch, fuse and evolve pets to fill your Beastiary. Build your own village, go fishing, raise a mount through ten evolutions, then climb the Infinite Tower and fight other players in PvP.

Features:
• Real idle progression with offline production
• Deep crafting: fusion, gems, affixes, rerolls, builds
• 90 pet Beastiary, fishing, cooking and mounts
• Infinite Tower, PvP arenas, weekly World Boss
• Guilds with a weekly boss and Bastionfall, a guild war over 12 bastions
• Weekly events, missions, achievements and ascension
• English or French, no download needed

This game includes optional in-app purchases with Kreds: cosmetics, two convenience slots and a 30 day pass. Everything can be played for free.

Age rating: suitable for ages 13+ (fantasy combat only).

Privacy policy: available in-game via the Privacy link.

AI disclosure: the source code was written with help from Anthropic’s Claude. Music, icons and some sprites were made with AI tools directed by the developer, who reviewed all content and is responsible for it. No third-party IP was used.

Cara Bermain

1. Tap / click the anvil to forge items. Each forge consumes hammers, which regenerate over time — so you always have a reason to come back.
2. Equip the gear you forge to increase your stats. Sell or fuse duplicates.
3. Spend gold in the shop and on upgrades to forge faster and hit harder.
4. Hatch pets from eggs, then fuse and evolve them. Discovering pets fills your Beastiary and grants permanent bonuses.
5. Send your build into the Infinite Tower for turn-based combat and climb as high as you can. Test it against other players in PvP.
6. Come back regularly: your Autonomous Forge and apprentices produce resources while you’re offline. Claim them and keep growing.

Controls: fully playable with mouse (desktop) or touch (mobile).
No keyboard required.
Use the FR/EN toggle to switch language at any time.

Kemas Kini Pembangun

Sep 6, 2026 7:26am

Configurable auto-sell, and a power indicator that tells the truth
Sep 6, 2026
⚒️ Three player reports, three fixes
Thanks to everyone who took the time to report these in game — all three items below come straight from your messages.


The inventory ▲/▼ indicator was lying
Reported in game: an item flagged as an UPGRADE could actually lower your power. That wasn’t your imagination.

The inventory slot compared items using a simple price table, while your power follows a model where stats multiply and initiative counts for nothing. Measured on

a real case: +55 announced, −24 in reality. Capes were the worst offenders, since they almost always roll initiative.

The game now simulates equipping the item and compares your power before and after. That is the only comparison that cannot be wrong — and it matters, since power

drives the weekly leaderboard and invasion access.

A dedicated article explains the maths: Menu ▸ Encyclopedia ▸ Power.


Auto-sell is properly configurable
A ⚙ button now sits next to the rarities in the Forge.

Every rarity has three states:

Keep — never sold
Filter — sold, unless the item meets your exceptions
Sell — always sold
Your exceptions stack: number of affixes, a specific affix (“at least 2 Attack affixes”), and “its power beats the item you have equipped”.

So you can finally express: sell everything, except divines with at least 2 affixes including 2 Attack.

Most importantly, the screen tells you what your rule produces — “≈ 3 items per 1,000 forged”, with a per-rarity breakdown, before you apply anything. An

auto-sell rule destroys continuously and with no undo: you should not have to guess. Some combinations keep just one item in 20,000, and you cannot tell by reading them.

Komen

0/1000
Mardoek avatar

Mardoek

Sep. 29, 2026

21
0

The hard badge requires forge lvl 60. There is no shortcut. Just time.

banakeg avatar

banakeg

Sep. 18, 2026

20
0

Things frequently update slowly, give "not so fast" error messages or don't work. Progression is gated behind forge level. Which broadly makes the optimal thing to save hammers, upgrade everything you can (except multiforge only to 9 to make it cost only 2 per craft), and only make more stuff when you don't have money for an upgrade.

Sakgeres avatar

Sakgeres

Sep. 03, 2026

24
0

The tutorial overlay is so dark that I barely see the game at all. So the whole tutorial is pointless because you are just clicking glowing buttons against an essentially black background and you still don't know where everything is until the tutorial is over.

evoluchien avatar

evoluchien

Sep. 20, 2026

13
0

After a couple days with the game, I've maxed all the upgrades except forge level. And given I am only here for the badge, and forge level now takes hours each level, I'm going to have to revisit this game at least 30 different times to get the badge, and the only gameplay will be to click the upgrade button on forge again each time.

I see the Dev is actively working on things, but my recommendation is to either have time skip items for certain upgrades (i.e. 15mins upgrade time reduction drops in the tower or colossus or whatever), or make forge more engaging and less time-gated (i.e. some sort of item forge mini-game and a consistent 1hour per upgrade after level 20 or something?).

Okay14 avatar

Okay14

Sep. 23, 2026

37
3

Is this AI slop.