Orbit-Merge
autor Nohandev
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Orbit-Merge
Tagi dla Orbit-Merge
Opis
Orbit-Merge is a neon space physics puzzle game where players launch planets into a circular arena and merge identical planets to create larger celestial bodies.
The objective is to survive as long as possible, increase your score, unlock visual cosmetics, and eventually create the final legendary planet.
Features:
- Physics-based gravity gameplay
- Planet merging system
- Multiple planet evolutions
- Score x1.5 and Double Shot bubble bonuses
- Unlockable space backgrounds and cosmetics
- Mobile and PC support
- Sound effects with ON/OFF toggle
- Local save system with high score storage
How progression works:
- Planets are attracted toward the center of the arena by gravity
- Identical planets merge into stronger and larger planets
- Random special bubbles can temporarily activate score boosts or double shots
- A larger planet can occasionally appear when shooting
- The game becomes more chaotic as the arena fills up
Lose Condition:
If a planet stays outside the arena border for too long, the game ends.
Win Condition:
Create the final legendary planet to complete the ultimate merge.
Age Rating:
Ages 7+
AI Transparency:
AI tools were only used to help create the promotional thumbnail/artwork for the game page. The actual game, including gameplay systems, mechanics, balancing, programming, physics and design, was fully created and assembled manually.
Jak grać
Controls:
- Mouse / Touchscreen
How to Play:
- Click or tap the edge of the arena to shoot planets toward the center
- Merge identical planets to create larger planets
- Collect special bubbles:
• x1.5 SCORE → temporarily boosts score gain
• x2 DOUBLE SHOTS → temporarily fires two planets at once
- Prevent planets from staying outside the arena for too long
- Reach the final planet to win
Tips:
- Keep the arena organized to avoid overcrowding
- Chain merges together to earn higher scores
- Use bonuses strategically during difficult moments
Aktualizacje dewelopera
Orbit Merge – Balance & Gameplay Update
This update focuses on improving gameplay fairness, strategy and overall game feel.
Changes and Improvements:
- Completely reworked the BOOM system
- BOOMS now appear with a visible 3-second warning before exploding
- Added a danger marker and countdown indicator before each BOOM
- BOOMS now spawn more toward the sides of the arena instead of the center
- Reduced BOOM explosion force by 15% to avoid unfair instant losses
- Improved overall readability of dangerous situations during gameplay
Anti-Spam System:
- Added a new anti-spam mechanic to encourage more strategic gameplay
- Players can still shoot twice in the same area
- Repeatedly shooting in the exact same spot is now blocked
- Added warning messages when spamming:
• “Please avoid spamming the same spot :)”
• French translation included in-game
Gameplay & Stability:
- Improved overall game balance
- Reduced frustrating unavoidable situations
- Improved gameplay pacing and strategic decision-making
- Improved visual feedback for dangerous events
- Fixed multiple gameplay and logic bugs
- Fixed issues that could prevent matches from starting correctly
- Improved overall game stability and responsiveness
Komentarze
sillypirate
May. 14, 2026
Quite enjoyable, got the final planet in less than 5 minutes, just build the lesser planets where they can merge. TY for your effort!
Thank you for your feedback :)
b33bl3br0x
May. 13, 2026
I think that the update has made the game worse. Strategy is punished, as the most effective way to play, by far, is to just continually spam planets at, essentially, the same place. Then a "boom" appears, not in the path of where you're shooting, but underneath the planets that are in the middle of the board making it unavoidable, and everything flies out and you lose the game because it takes too long for them to return.
Thanks for your feedback, I've updated it! :)
BioXP
May. 12, 2026
Not the most original idea executed poorly. You can play patiently to earn higher scores, which would be painful without music, but the game really offers the player to spam since you don't know what would drop next (maybe you do but the screen is cropped), unlike every other merge game, and there isn't much difficulty either. The bonuses are also pretty poor as they're collected instantly.
Thanks for the ideas, I did an emergency update! (For the music, I just kept it simple because I'm not very good at that.) Thanks you :)
jisayo
May. 14, 2026
The "boom" still causes you to lose during the late game. I think the main issue is that once a planet, especially a big one, goes outside of the circle, it is impossible for the player to influence it; You just have to hope and pray that it gets back inside the circle in time. My suggestion would be to make the newly generated planets appear from beyond the circle or even from the game border; that way when a planet goes outside the circle, you can send it back in with a well placed shot.
jisayo
May. 13, 2026
b33bl3br0x is correct. The game is worse after the update. The "boom" makes it impossible to beat the level.
Thanks for your feedback, I've updated it! :)